The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
ChallengerPEAK
Adds support for additional challenges to be added to your runs
| Last updated | 5 months ago | 
| Total downloads | 6318 | 
| Total rating | 1 | 
| Categories | Mods Misc All Clients | 
| Dependency string | Raspberry1111-ChallengerPEAK-0.0.2 | 
| Dependants | 3 other packages depend on this package | 
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.2403README
Challenger PEAK
Adds optional challenges that can be enabled to increase the difficulty of your runs. These are additive (meaning you can enable as many as you choose) and exist alongside the vanilla ascent system.
(Yes i know the UI isn't the greatest at the moment; we'll just call it "functional")
This mod should mostly work in multiplayer, but please do report any issues on the GitHub if possible. People joining halfway through a run will correctly receive the list of challenges to their game client
This mod requires both the client and server to have it. Technically, a server-side only challenge could be added, however, all the built-in challenges do require both sides to have it installed.
Existing Challenges
Fatal Damage - All injury damage (from the Scout Master or Falling) is permanent
No Cooking - Everything gets destroyed when cooked
No Trace - Anything that can be placed will spawn incinerated
One Flare - No flares spawn from luggage. Good luck on Ascent 4+
No Backpacks - No backpacks spawn
Rule 0 - Scoutmaster Myers spawns when someone dies
Installation
Automated
It is recommended to use Gale Mod Manager as it fully supports auto-downloading and running PEAK mods
Simply search for ChallengerPEAK and hit download
Manual
- Install BepInEx
 - Unzip the mod into the 
BepInEx/pluginsfolder 
Developers
These challenges can (in theory, it hasn't been fully tested yet) by other mods
The Plugin class exposes a method called registerChallenge that accepts an instance of a type derived from the
Challenge abstract class.
The only requirements to derive Challenge are
- An ID
 - A name
 - A description
 Initializemethod - Called once theMapHandleris started (once the run loads into the island)Cleanupmethod - Called once theMapHandleris destroyed (the map is unloaded)
Do NOT register any Harmony matches before the Initialize method is called (that are specific to your challenge),
and make sure to unpatch them in the Cleanup method
You can also look at the existing challenges in this mod's github repo
In the future, challenges might also be able to add badges that would appear at the end game infocard (These would not appear on the player's sash)