The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of FatalAfflictions v0.1.2
plugins/com.github.Ryocery.FatalAfflictions.dll
Decompiled 5 days agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.Ryocery.FatalAfflictions")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.1.2.0")] [assembly: AssemblyInformationalVersion("0.1.2")] [assembly: AssemblyProduct("com.github.Ryocery.FatalAfflictions")] [assembly: AssemblyTitle("FatalAfflictions")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace FatalAfflictionsMod { [BepInPlugin("com.github.Ryocery.FatalAfflictions", "FatalAfflictions", "0.1.2")] public class Plugin : BaseUnityPlugin { public const string Id = "com.github.Ryocery.FatalAfflictions"; internal static ManualLogSource Log { get; private set; } internal static ConfigEntry<bool> EnablePoison { get; private set; } internal static ConfigEntry<bool> EnableInjury { get; private set; } internal static ConfigEntry<bool> EnableThorns { get; private set; } internal static ConfigEntry<bool> EnableCold { get; private set; } internal static ConfigEntry<bool> EnableCurse { get; private set; } internal static ConfigEntry<bool> EnableDrowsy { get; private set; } internal static ConfigEntry<bool> EnableWeight { get; private set; } internal static ConfigEntry<bool> EnableHot { get; private set; } public static string Name => "FatalAfflictions"; public static string Version => "0.1.2"; private void Awake() { //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)("Plugin " + Name + " is loaded!")); EnablePoison = ((BaseUnityPlugin)this).Config.Bind<bool>("Fatal Status Effects", "EnablePoison", true, "Enable instant death for Poison status (default)"); EnableInjury = ((BaseUnityPlugin)this).Config.Bind<bool>("Fatal Status Effects", "EnableInjury", true, "Enable instant death for Injury status (default)"); EnableThorns = ((BaseUnityPlugin)this).Config.Bind<bool>("Fatal Status Effects", "EnableThorns", true, "Enable instant death for Thorns status (default)"); EnableCold = ((BaseUnityPlugin)this).Config.Bind<bool>("Fatal Status Effects", "EnableCold", false, "Enable instant death for Cold status"); EnableCurse = ((BaseUnityPlugin)this).Config.Bind<bool>("Fatal Status Effects", "EnableCurse", false, "Enable instant death for Curse status"); EnableDrowsy = ((BaseUnityPlugin)this).Config.Bind<bool>("Fatal Status Effects", "EnableDrowsy", false, "Enable instant death for Drowsy status"); EnableWeight = ((BaseUnityPlugin)this).Config.Bind<bool>("Fatal Status Effects", "EnableWeight", false, "Enable instant death for Weight status"); EnableHot = ((BaseUnityPlugin)this).Config.Bind<bool>("Fatal Status Effects", "EnableHot", false, "Enable instant death for Hot status"); Harmony val = new Harmony("com.github.Ryocery.FatalAfflictionsMod"); try { val.PatchAll(); } catch (Exception arg) { Log.LogError((object)$"Mod failed to load: {arg}"); } } } [HarmonyPatch(typeof(CharacterAfflictions))] public class FatalAfflictionsPatch { [CompilerGenerated] private sealed class <CleanupAfterDeath>d__4 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public Character character; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <CleanupAfterDeath>d__4(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(2f); <>1__state = 1; return true; case 1: <>1__state = -1; charactersBeingKilled.Remove(character); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static readonly HashSet<Character> charactersBeingKilled = new HashSet<Character>(); [HarmonyPrefix] [HarmonyPatch("AddStatus", new Type[] { typeof(STATUSTYPE), typeof(float), typeof(bool) })] public static bool AddStatusPrefix(CharacterAfflictions __instance, STATUSTYPE statusType, float amount, bool fromRPC = false) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return CheckForFatalAfflictions(__instance, statusType, amount); } [HarmonyPrefix] [HarmonyPatch("SetStatus", new Type[] { typeof(STATUSTYPE), typeof(float) })] public static bool SetStatusPrefix(CharacterAfflictions __instance, STATUSTYPE statusType, float amount) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return CheckForFatalAfflictions(__instance, statusType, amount); } private static bool CheckForFatalAfflictions(CharacterAfflictions __instance, STATUSTYPE statusType, float amount) { //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) try { if (amount <= 0f) { return true; } if (!PhotonNetwork.IsMasterClient) { return true; } if (__instance.character.data.dead || __instance.character.warping || __instance.physicalThorns == null || __instance.physicalThorns.Any((ThornOnMe t) => (Object)(object)t == (Object)null) || charactersBeingKilled.Contains(__instance.character)) { return true; } List<STATUSTYPE> list = new List<STATUSTYPE>(); if (Plugin.EnablePoison.Value) { list.Add((STATUSTYPE)3); } if (Plugin.EnableInjury.Value) { list.Add((STATUSTYPE)0); } if (Plugin.EnableThorns.Value) { list.Add((STATUSTYPE)9); } if (Plugin.EnableCold.Value) { list.Add((STATUSTYPE)2); } if (Plugin.EnableCurse.Value) { list.Add((STATUSTYPE)5); } if (Plugin.EnableDrowsy.Value) { list.Add((STATUSTYPE)6); } if (Plugin.EnableWeight.Value) { list.Add((STATUSTYPE)7); } if (Plugin.EnableHot.Value) { list.Add((STATUSTYPE)8); } if (list.Contains(statusType)) { Plugin.Log.LogInfo((object)$"Forbidden status type detected: {statusType}, attempting instant kill."); charactersBeingKilled.Add(__instance.character); ((MonoBehaviour)__instance.character).StartCoroutine(CleanupAfterDeath(__instance.character)); Vector3 center = __instance.character.Center; __instance.character.refs.view.RPC("RPCA_Die", (RpcTarget)0, new object[1] { center }); return false; } return true; } catch (Exception arg) { Plugin.Log.LogError((object)$"Exception in status patch: {arg}"); return true; } } [IteratorStateMachine(typeof(<CleanupAfterDeath>d__4))] private static IEnumerator CleanupAfterDeath(Character character) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <CleanupAfterDeath>d__4(0) { character = character }; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }