using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Peak.Afflictions;
using Photon.Pun;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.Ryocery.FatalAfflictions")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.3.0")]
[assembly: AssemblyInformationalVersion("0.1.3")]
[assembly: AssemblyProduct("com.github.Ryocery.FatalAfflictions")]
[assembly: AssemblyTitle("FatalAfflictions")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace FatalAfflictionsMod
{
[BepInPlugin("com.github.Ryocery.FatalAfflictions", "FatalAfflictions", "0.1.3")]
public class Plugin : BaseUnityPlugin
{
public const string Id = "com.github.Ryocery.FatalAfflictions";
internal static ManualLogSource Log { get; private set; }
internal static ConfigEntry<bool> EnablePoison { get; private set; }
internal static ConfigEntry<bool> EnableInjury { get; private set; }
internal static ConfigEntry<bool> EnableThorns { get; private set; }
internal static ConfigEntry<bool> EnableCold { get; private set; }
internal static ConfigEntry<bool> EnableCurse { get; private set; }
internal static ConfigEntry<bool> EnableDrowsy { get; private set; }
internal static ConfigEntry<bool> EnableWeight { get; private set; }
internal static ConfigEntry<bool> EnableHot { get; private set; }
public static string Name => "FatalAfflictions";
public static string Version => "0.1.3";
private void Awake()
{
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_0134: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
EnablePoison = ((BaseUnityPlugin)this).Config.Bind<bool>("Fatal Status Effects", "EnablePoison", true, "Enable instant death for Poison status (default)");
EnableInjury = ((BaseUnityPlugin)this).Config.Bind<bool>("Fatal Status Effects", "EnableInjury", true, "Enable instant death for Injury status (default)");
EnableThorns = ((BaseUnityPlugin)this).Config.Bind<bool>("Fatal Status Effects", "EnableThorns", true, "Enable instant death for Thorns status (default)");
EnableCold = ((BaseUnityPlugin)this).Config.Bind<bool>("Fatal Status Effects", "EnableCold", false, "Enable instant death for Cold status");
EnableCurse = ((BaseUnityPlugin)this).Config.Bind<bool>("Fatal Status Effects", "EnableCurse", false, "Enable instant death for Curse status");
EnableDrowsy = ((BaseUnityPlugin)this).Config.Bind<bool>("Fatal Status Effects", "EnableDrowsy", false, "Enable instant death for Drowsy status");
EnableWeight = ((BaseUnityPlugin)this).Config.Bind<bool>("Fatal Status Effects", "EnableWeight", false, "Enable instant death for Weight status");
EnableHot = ((BaseUnityPlugin)this).Config.Bind<bool>("Fatal Status Effects", "EnableHot", false, "Enable instant death for Hot status");
Harmony val = new Harmony("com.github.Ryocery.FatalAfflictionsMod");
try
{
val.PatchAll();
}
catch (Exception arg)
{
Log.LogError((object)$"Mod failed to load: {arg}");
}
}
}
[HarmonyPatch(typeof(CharacterAfflictions))]
public class FatalAfflictionsPatch
{
[CompilerGenerated]
private sealed class <CleanupAfterDeath>d__4 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public Character character;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <CleanupAfterDeath>d__4(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(2f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
charactersBeingKilled.Remove(character);
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static readonly HashSet<Character> charactersBeingKilled = new HashSet<Character>();
[HarmonyPrefix]
[HarmonyPatch("AddStatus", new Type[]
{
typeof(STATUSTYPE),
typeof(float),
typeof(bool)
})]
public static bool AddStatusPrefix(CharacterAfflictions __instance, STATUSTYPE statusType, float amount, bool fromRPC = false)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
return CheckForFatalAfflictions(__instance, statusType, amount);
}
[HarmonyPrefix]
[HarmonyPatch("SetStatus", new Type[]
{
typeof(STATUSTYPE),
typeof(float)
})]
public static bool SetStatusPrefix(CharacterAfflictions __instance, STATUSTYPE statusType, float amount)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
return CheckForFatalAfflictions(__instance, statusType, amount);
}
private static bool CheckForFatalAfflictions(CharacterAfflictions __instance, STATUSTYPE statusType, float amount)
{
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_0185: Unknown result type (might be due to invalid IL or missing references)
//IL_018a: Unknown result type (might be due to invalid IL or missing references)
//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
try
{
if (amount <= 0f)
{
return true;
}
if (!PhotonNetwork.IsMasterClient)
{
return true;
}
Affliction val = default(Affliction);
if (__instance.character.data.dead || __instance.character.warping || __instance.physicalThorns == null || __instance.physicalThorns.Any((ThornOnMe t) => (Object)(object)t == (Object)null) || charactersBeingKilled.Contains(__instance.character) || __instance.HasAfflictionType((AfflictionType)14, ref val))
{
return true;
}
List<STATUSTYPE> list = new List<STATUSTYPE>();
if (Plugin.EnablePoison.Value)
{
list.Add((STATUSTYPE)3);
}
if (Plugin.EnableInjury.Value)
{
list.Add((STATUSTYPE)0);
}
if (Plugin.EnableThorns.Value)
{
list.Add((STATUSTYPE)9);
}
if (Plugin.EnableCold.Value)
{
list.Add((STATUSTYPE)2);
}
if (Plugin.EnableCurse.Value)
{
list.Add((STATUSTYPE)5);
}
if (Plugin.EnableDrowsy.Value)
{
list.Add((STATUSTYPE)6);
}
if (Plugin.EnableWeight.Value)
{
list.Add((STATUSTYPE)7);
}
if (Plugin.EnableHot.Value)
{
list.Add((STATUSTYPE)8);
}
if (list.Contains(statusType))
{
Plugin.Log.LogInfo((object)$"Forbidden status type detected: {statusType}, attempting instant kill.");
charactersBeingKilled.Add(__instance.character);
((MonoBehaviour)__instance.character).StartCoroutine(CleanupAfterDeath(__instance.character));
Vector3 center = __instance.character.Center;
__instance.character.refs.view.RPC("RPCA_Die", (RpcTarget)0, new object[1] { center });
return false;
}
return true;
}
catch (Exception arg)
{
Plugin.Log.LogError((object)$"Exception in status patch: {arg}");
return true;
}
}
[IteratorStateMachine(typeof(<CleanupAfterDeath>d__4))]
private static IEnumerator CleanupAfterDeath(Character character)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <CleanupAfterDeath>d__4(0)
{
character = character
};
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}