Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog,
and this project adheres to Semantic Versioning.
[1.0.0] - 2025-07-15
Added
- Complete item randomization for all spawn types
- Support for chests (luggages), trees, bushes, and mountain mushrooms
- Network compatibility with Photon
- Duplication prevention when revisiting areas
- Harmony patches for LootData, BerryBush, Spawner, and Luggage classes
Fixed
- Items disappearing when picked up from chests (Photon networking issue)
- Items respawning when revisiting areas
- Missing UnityEngine.PhysicsModule reference
Technical
- BepInEx 5.4+ compatibility
- Harmony method patching
- Physics-based spawn detection
- Master client spawn validation
[1.1.0] - 2025-07-15
Added
- When lighting a campfire, now 3 Scout Effigy items will spawn around the campfire. The effigies are evenly distributed around the fire.
- Thanks for Mako Shironari for finding out Ancient Statue's revive doesn't work.
[1.2.0] - 2025-07-16
Changed
- Upon popular demand removed the torn pages from the spawn pool.