Decompiled source of BingBongToSALAD v1.0.1

plugins/Hollis131-BingBongSALAD/plswork.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using BingBongToMochi;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using TalkingBingBong;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("plswork")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("plswork")]
[assembly: AssemblyTitle("MyPlugin1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace TalkingBingBong
{
	[HarmonyPatch(typeof(Action_AskBingBong), "AskRoutine", new Type[]
	{
		typeof(int),
		typeof(bool)
	})]
	public static class Patch_AskRoutine
	{
		[Serializable]
		public class BenResponse
		{
			public string subtitle;

			public AudioClip sfx;
		}

		[CompilerGenerated]
		private sealed class <BenSubtitleRoutine>d__5 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public Action_AskBingBong __instance;

			public string subtitle;

			private float <t>5__1;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <BenSubtitleRoutine>d__5(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0034: Unknown result type (might be due to invalid IL or missing references)
				//IL_003e: Expected O, but got Unknown
				//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
				//IL_0100: Unknown result type (might be due to invalid IL or missing references)
				//IL_010f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0134: Unknown result type (might be due to invalid IL or missing references)
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = (object)new WaitForSeconds(0.19f);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					((Component)__instance.subtitles).gameObject.SetActive(true);
					((TMP_Text)__instance.subtitles).text = subtitle;
					<t>5__1 = 0f;
					break;
				case 2:
					<>1__state = -1;
					break;
				}
				if ((double)<t>5__1 < 1.7999999523162842)
				{
					<t>5__1 += Time.deltaTime;
					((TMP_Text)__instance.subtitles).alpha = Mathf.Clamp01(<t>5__1 * 12f);
					__instance.subtitles.transform.localScale = Vector3.one * __instance.scaleCurve.Evaluate(Vector3.Distance(__instance.subtitles.transform.position, ((Component)MainCamera.instance).transform.position));
					__instance.subtitles.transform.forward = ((Component)MainCamera.instance).transform.forward;
					<>2__current = null;
					<>1__state = 2;
					return true;
				}
				((Component)__instance.subtitles).gameObject.SetActive(false);
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <InitResponses>d__1 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <InitResponses>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					Plugin.Log.LogInfo((object)"Initialising Ben Responses...");
					benResponses = new BenResponse[4];
					<>2__current = LoadClip("Saymyname.ogg", delegate(AudioClip clip)
					{
						benResponses[0] = new BenResponse
						{
							subtitle = "My name is Salad!",
							sfx = clip
						};
					});
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <LoadClip>d__2 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public string filename;

			public Action<AudioClip> onLoaded;

			private string <uri>5__1;

			private UnityWebRequest <www>5__2;

			private AudioClip <content>5__3;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <LoadClip>d__2(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<uri>5__1 = null;
				<www>5__2 = null;
				<content>5__3 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a6: Invalid comparison between Unknown and I4
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<uri>5__1 = new Uri(Path.Combine(Plugin.directory, filename)).AbsoluteUri;
					<www>5__2 = UnityWebRequestMultimedia.GetAudioClip(<uri>5__1, (AudioType)14);
					Plugin.Log.LogInfo((object)Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), filename));
					<>2__current = <www>5__2.SendWebRequest();
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					if ((int)<www>5__2.result != 1)
					{
						Plugin.Log.LogError((object)("Failed to load " + filename + ": " + <www>5__2.error));
						onLoaded(null);
					}
					else
					{
						<content>5__3 = DownloadHandlerAudioClip.GetContent(<www>5__2);
						Plugin.Log.LogInfo((object)(filename + " is loaded!"));
						onLoaded(<content>5__3);
						<content>5__3 = null;
					}
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <MyAskBenRoutine>d__4 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public Action_AskBingBong __instance;

			public int index;

			private BenResponse <selected>5__1;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <MyAskBenRoutine>d__4(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<selected>5__1 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0061: Unknown result type (might be due to invalid IL or missing references)
				//IL_006b: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<selected>5__1 = benResponses[0];
					Plugin.Log.LogInfo((object)("TalkingBingBong has said: " + <selected>5__1.subtitle));
					<>2__current = (object)new WaitForSeconds(0.5f);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					__instance.source.PlayOneShot(<selected>5__1.sfx);
					<>2__current = BenSubtitleRoutine(__instance, <selected>5__1.subtitle);
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -1;
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private static BenResponse[] benResponses;

		[IteratorStateMachine(typeof(<InitResponses>d__1))]
		public static IEnumerator InitResponses()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <InitResponses>d__1(0);
		}

		[IteratorStateMachine(typeof(<LoadClip>d__2))]
		public static IEnumerator LoadClip(string filename, Action<AudioClip> onLoaded)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <LoadClip>d__2(0)
			{
				filename = filename,
				onLoaded = onLoaded
			};
		}

		public static bool Prefix(Action_AskBingBong __instance, int index, bool spamming, ref IEnumerator __result)
		{
			Plugin.Log.LogInfo((object)"Asking BingBong...");
			__result = MyAskBenRoutine(__instance, index % 4);
			return false;
		}

		[IteratorStateMachine(typeof(<MyAskBenRoutine>d__4))]
		public static IEnumerator MyAskBenRoutine(Action_AskBingBong __instance, int index)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <MyAskBenRoutine>d__4(0)
			{
				__instance = __instance,
				index = index
			};
		}

		[IteratorStateMachine(typeof(<BenSubtitleRoutine>d__5))]
		private static IEnumerator BenSubtitleRoutine(Action_AskBingBong __instance, string subtitle)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <BenSubtitleRoutine>d__5(0)
			{
				__instance = __instance,
				subtitle = subtitle
			};
		}
	}
}
namespace BingBongToMochi
{
	[HarmonyPatch(typeof(Item))]
	public class ItemPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		public static void Item_Start(Item __instance)
		{
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_0151: Unknown result type (might be due to invalid IL or missing references)
			//IL_0194: Unknown result type (might be due to invalid IL or missing references)
			//IL_019a: Invalid comparison between Unknown and I4
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f8: Invalid comparison between Unknown and I4
			if (!((Object)__instance).name.Contains("BingBong"))
			{
				return;
			}
			MeshRenderer[] componentsInChildren = ((Component)__instance).gameObject.GetComponentsInChildren<MeshRenderer>();
			for (int i = 0; i < componentsInChildren.Length; i++)
			{
				Renderer val = (Renderer)(object)componentsInChildren[i];
				val.enabled = false;
			}
			Collider[] componentsInChildren2 = ((Component)__instance).gameObject.GetComponentsInChildren<Collider>();
			for (int j = 0; j < componentsInChildren2.Length; j++)
			{
				Object val2 = (Object)(object)componentsInChildren2[j];
				Object.Destroy(val2);
			}
			GameObject val3 = Object.Instantiate<GameObject>(Plugin.MochiPrefab, ((Component)__instance).gameObject.transform);
			((Renderer)val3.GetComponent<MeshRenderer>()).materials[0].shader = Shader.Find("Universal Render Pipeline/Lit");
			float num = (float)(1.0 - (double)__instance.GetData<IntItemData>((DataEntryKey)1).Value * 0.20000000298023224);
			((Renderer)val3.GetComponent<MeshRenderer>()).materials[0].SetColor("_BaseColor", new Color(Mathf.Clamp01(num + 0.2f), num, num));
			val3.transform.localPosition = new Vector3(-0.15f, 0.05f, 0f);
			val3.transform.localRotation = Quaternion.Euler(-98f, 90f, 0f);
			val3.transform.localScale = new Vector3(20f, 20f, 20f);
			__instance.colliders = ((Component)__instance).gameObject.GetComponentsInChildren<Collider>();
			Plugin.Log.LogInfo((object)("Colliders: " + __instance.colliders.Length));
			if ((int)__instance.itemState == 2)
			{
				(byte, BackpackReference) value = __instance.backpackReference.Value;
				if (((BackpackReference)(ref value.Item2)).IsOnMyBack())
				{
					MeshRenderer[] componentsInChildren3 = ((Component)__instance).gameObject.GetComponentsInChildren<MeshRenderer>();
					for (int k = 0; k < componentsInChildren3.Length; k++)
					{
						Renderer val4 = (Renderer)(object)componentsInChildren3[k];
						val4.enabled = false;
					}
				}
			}
			if ((int)__instance.itemState == 2)
			{
				Collider[] componentsInChildren4 = ((Component)__instance).gameObject.GetComponentsInChildren<Collider>();
				foreach (Collider val5 in componentsInChildren4)
				{
					val5.enabled = false;
				}
			}
		}

		[HarmonyPatch(typeof(ItemUIData), "GetIcon")]
		[HarmonyPostfix]
		public static void Item_GetIcon(ItemUIData __instance, ref Texture2D __result)
		{
			Plugin.Log.LogInfo((object)("Getting item name:" + __instance.itemName));
			if (__instance.itemName == "Bing Bong")
			{
				__result = Plugin.MochiTexture;
			}
		}

		[HarmonyPatch(typeof(ItemCooking), "UpdateCookedBehavior")]
		[HarmonyPostfix]
		public static void Item_SetCookedAmount(ItemCooking __instance)
		{
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			if (((Object)((ItemComponent)__instance).item).name.Contains("BingBong"))
			{
				float num = (float)(1.0 - (double)((ItemComponent)__instance).item.GetData<IntItemData>((DataEntryKey)1).Value * 0.20000000298023224);
				MeshRenderer[] componentsInChildren = ((Component)__instance).gameObject.GetComponentsInChildren<MeshRenderer>();
				for (int i = 0; i < componentsInChildren.Length; i++)
				{
					Renderer val = (Renderer)(object)componentsInChildren[i];
					val.materials[0].SetColor("_BaseColor", new Color(Mathf.Clamp01(num + 0.2f), num, num));
				}
			}
		}

		[HarmonyPatch("GetName")]
		[HarmonyPostfix]
		public static void Item_Name(Item __instance, ref string __result)
		{
			__result = (((Object)__instance).name.Contains("BingBong") ? "SALAD" : __result);
		}

		[HarmonyPatch("HideRenderers")]
		[HarmonyPostfix]
		public static void Item_HideRendered(Item __instance)
		{
			Plugin.Log.LogInfo((object)("Hiding rendered item:" + ((Object)__instance).name));
			if (((Object)__instance).name.Contains("BingBong"))
			{
				MeshRenderer[] componentsInChildren = ((Component)__instance).gameObject.GetComponentsInChildren<MeshRenderer>();
				for (int i = 0; i < componentsInChildren.Length; i++)
				{
					Renderer val = (Renderer)(object)componentsInChildren[i];
					val.enabled = false;
				}
			}
		}
	}
	[BepInPlugin("com.github.FelineEntity.BingBingToMochi", "BingBongToMochi", "0.1.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static Harmony Harmony = new Harmony("com.github.FelineEntity.BingBingToMochi");

		public const string Id = "com.github.FelineEntity.BingBingToMochi";

		internal static ManualLogSource Log { get; private set; } = null;


		internal static Plugin Instance { get; private set; } = null;


		internal static AssetBundle Bundle { get; private set; } = null;


		internal static GameObject MochiPrefab { get; private set; } = null;


		internal static Material MochiMaterial { get; private set; } = null;


		internal static Texture2D MochiTexture { get; private set; } = null;


		public static string Name => "BingBongToSALAD";

		internal static string directory => Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
			Harmony.PatchAll(Assembly.GetExecutingAssembly());
			((MonoBehaviour)this).StartCoroutine(Patch_AskRoutine.InitResponses());
			LoadAssets();
		}

		private void LoadAssets()
		{
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Expected O, but got Unknown
			Bundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "mochipeak"));
			MochiPrefab = Bundle.LoadAsset<GameObject>("Assets/Models/Mochi/mochiThrowablePrefab.prefab");
			MochiMaterial = Bundle.LoadAsset<Material>("Assets/Models/Mochi/Mochi.mat");
			MochiTexture = Bundle.LoadAsset<Texture2D>("Assets/Models/Mochi/mochistand.png");
			if ((Object)MochiPrefab == (Object)null)
			{
				Log.LogInfo((object)"Mochi prefab loading failed. :(");
				return;
			}
			Log.LogInfo((object)"Mochi prefab loaded successfully!");
			Object.Instantiate<GameObject>(MochiPrefab);
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}