The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of BingBongToSALAD v1.0.1
plugins/Hollis131-BingBongSALAD/plswork.dll
Decompiled 2 weeks agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using BingBongToMochi; using HarmonyLib; using Microsoft.CodeAnalysis; using TMPro; using TalkingBingBong; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("plswork")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0")] [assembly: AssemblyProduct("plswork")] [assembly: AssemblyTitle("MyPlugin1")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace TalkingBingBong { [HarmonyPatch(typeof(Action_AskBingBong), "AskRoutine", new Type[] { typeof(int), typeof(bool) })] public static class Patch_AskRoutine { [Serializable] public class BenResponse { public string subtitle; public AudioClip sfx; } [CompilerGenerated] private sealed class <BenSubtitleRoutine>d__5 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public Action_AskBingBong __instance; public string subtitle; private float <t>5__1; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <BenSubtitleRoutine>d__5(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Expected O, but got Unknown //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(0.19f); <>1__state = 1; return true; case 1: <>1__state = -1; ((Component)__instance.subtitles).gameObject.SetActive(true); ((TMP_Text)__instance.subtitles).text = subtitle; <t>5__1 = 0f; break; case 2: <>1__state = -1; break; } if ((double)<t>5__1 < 1.7999999523162842) { <t>5__1 += Time.deltaTime; ((TMP_Text)__instance.subtitles).alpha = Mathf.Clamp01(<t>5__1 * 12f); __instance.subtitles.transform.localScale = Vector3.one * __instance.scaleCurve.Evaluate(Vector3.Distance(__instance.subtitles.transform.position, ((Component)MainCamera.instance).transform.position)); __instance.subtitles.transform.forward = ((Component)MainCamera.instance).transform.forward; <>2__current = null; <>1__state = 2; return true; } ((Component)__instance.subtitles).gameObject.SetActive(false); return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <InitResponses>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <InitResponses>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; Plugin.Log.LogInfo((object)"Initialising Ben Responses..."); benResponses = new BenResponse[4]; <>2__current = LoadClip("Saymyname.ogg", delegate(AudioClip clip) { benResponses[0] = new BenResponse { subtitle = "My name is Salad!", sfx = clip }; }); <>1__state = 1; return true; case 1: <>1__state = -1; return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <LoadClip>d__2 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public string filename; public Action<AudioClip> onLoaded; private string <uri>5__1; private UnityWebRequest <www>5__2; private AudioClip <content>5__3; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <LoadClip>d__2(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <uri>5__1 = null; <www>5__2 = null; <content>5__3 = null; <>1__state = -2; } private bool MoveNext() { //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Invalid comparison between Unknown and I4 switch (<>1__state) { default: return false; case 0: <>1__state = -1; <uri>5__1 = new Uri(Path.Combine(Plugin.directory, filename)).AbsoluteUri; <www>5__2 = UnityWebRequestMultimedia.GetAudioClip(<uri>5__1, (AudioType)14); Plugin.Log.LogInfo((object)Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), filename)); <>2__current = <www>5__2.SendWebRequest(); <>1__state = 1; return true; case 1: <>1__state = -1; if ((int)<www>5__2.result != 1) { Plugin.Log.LogError((object)("Failed to load " + filename + ": " + <www>5__2.error)); onLoaded(null); } else { <content>5__3 = DownloadHandlerAudioClip.GetContent(<www>5__2); Plugin.Log.LogInfo((object)(filename + " is loaded!")); onLoaded(<content>5__3); <content>5__3 = null; } return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <MyAskBenRoutine>d__4 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public Action_AskBingBong __instance; public int index; private BenResponse <selected>5__1; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <MyAskBenRoutine>d__4(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <selected>5__1 = null; <>1__state = -2; } private bool MoveNext() { //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <selected>5__1 = benResponses[0]; Plugin.Log.LogInfo((object)("TalkingBingBong has said: " + <selected>5__1.subtitle)); <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 1; return true; case 1: <>1__state = -1; __instance.source.PlayOneShot(<selected>5__1.sfx); <>2__current = BenSubtitleRoutine(__instance, <selected>5__1.subtitle); <>1__state = 2; return true; case 2: <>1__state = -1; return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static BenResponse[] benResponses; [IteratorStateMachine(typeof(<InitResponses>d__1))] public static IEnumerator InitResponses() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <InitResponses>d__1(0); } [IteratorStateMachine(typeof(<LoadClip>d__2))] public static IEnumerator LoadClip(string filename, Action<AudioClip> onLoaded) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <LoadClip>d__2(0) { filename = filename, onLoaded = onLoaded }; } public static bool Prefix(Action_AskBingBong __instance, int index, bool spamming, ref IEnumerator __result) { Plugin.Log.LogInfo((object)"Asking BingBong..."); __result = MyAskBenRoutine(__instance, index % 4); return false; } [IteratorStateMachine(typeof(<MyAskBenRoutine>d__4))] public static IEnumerator MyAskBenRoutine(Action_AskBingBong __instance, int index) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <MyAskBenRoutine>d__4(0) { __instance = __instance, index = index }; } [IteratorStateMachine(typeof(<BenSubtitleRoutine>d__5))] private static IEnumerator BenSubtitleRoutine(Action_AskBingBong __instance, string subtitle) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <BenSubtitleRoutine>d__5(0) { __instance = __instance, subtitle = subtitle }; } } } namespace BingBongToMochi { [HarmonyPatch(typeof(Item))] public class ItemPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void Item_Start(Item __instance) { //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Invalid comparison between Unknown and I4 //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_01f8: Invalid comparison between Unknown and I4 if (!((Object)__instance).name.Contains("BingBong")) { return; } MeshRenderer[] componentsInChildren = ((Component)__instance).gameObject.GetComponentsInChildren<MeshRenderer>(); for (int i = 0; i < componentsInChildren.Length; i++) { Renderer val = (Renderer)(object)componentsInChildren[i]; val.enabled = false; } Collider[] componentsInChildren2 = ((Component)__instance).gameObject.GetComponentsInChildren<Collider>(); for (int j = 0; j < componentsInChildren2.Length; j++) { Object val2 = (Object)(object)componentsInChildren2[j]; Object.Destroy(val2); } GameObject val3 = Object.Instantiate<GameObject>(Plugin.MochiPrefab, ((Component)__instance).gameObject.transform); ((Renderer)val3.GetComponent<MeshRenderer>()).materials[0].shader = Shader.Find("Universal Render Pipeline/Lit"); float num = (float)(1.0 - (double)__instance.GetData<IntItemData>((DataEntryKey)1).Value * 0.20000000298023224); ((Renderer)val3.GetComponent<MeshRenderer>()).materials[0].SetColor("_BaseColor", new Color(Mathf.Clamp01(num + 0.2f), num, num)); val3.transform.localPosition = new Vector3(-0.15f, 0.05f, 0f); val3.transform.localRotation = Quaternion.Euler(-98f, 90f, 0f); val3.transform.localScale = new Vector3(20f, 20f, 20f); __instance.colliders = ((Component)__instance).gameObject.GetComponentsInChildren<Collider>(); Plugin.Log.LogInfo((object)("Colliders: " + __instance.colliders.Length)); if ((int)__instance.itemState == 2) { (byte, BackpackReference) value = __instance.backpackReference.Value; if (((BackpackReference)(ref value.Item2)).IsOnMyBack()) { MeshRenderer[] componentsInChildren3 = ((Component)__instance).gameObject.GetComponentsInChildren<MeshRenderer>(); for (int k = 0; k < componentsInChildren3.Length; k++) { Renderer val4 = (Renderer)(object)componentsInChildren3[k]; val4.enabled = false; } } } if ((int)__instance.itemState == 2) { Collider[] componentsInChildren4 = ((Component)__instance).gameObject.GetComponentsInChildren<Collider>(); foreach (Collider val5 in componentsInChildren4) { val5.enabled = false; } } } [HarmonyPatch(typeof(ItemUIData), "GetIcon")] [HarmonyPostfix] public static void Item_GetIcon(ItemUIData __instance, ref Texture2D __result) { Plugin.Log.LogInfo((object)("Getting item name:" + __instance.itemName)); if (__instance.itemName == "Bing Bong") { __result = Plugin.MochiTexture; } } [HarmonyPatch(typeof(ItemCooking), "UpdateCookedBehavior")] [HarmonyPostfix] public static void Item_SetCookedAmount(ItemCooking __instance) { //IL_0079: Unknown result type (might be due to invalid IL or missing references) if (((Object)((ItemComponent)__instance).item).name.Contains("BingBong")) { float num = (float)(1.0 - (double)((ItemComponent)__instance).item.GetData<IntItemData>((DataEntryKey)1).Value * 0.20000000298023224); MeshRenderer[] componentsInChildren = ((Component)__instance).gameObject.GetComponentsInChildren<MeshRenderer>(); for (int i = 0; i < componentsInChildren.Length; i++) { Renderer val = (Renderer)(object)componentsInChildren[i]; val.materials[0].SetColor("_BaseColor", new Color(Mathf.Clamp01(num + 0.2f), num, num)); } } } [HarmonyPatch("GetName")] [HarmonyPostfix] public static void Item_Name(Item __instance, ref string __result) { __result = (((Object)__instance).name.Contains("BingBong") ? "SALAD" : __result); } [HarmonyPatch("HideRenderers")] [HarmonyPostfix] public static void Item_HideRendered(Item __instance) { Plugin.Log.LogInfo((object)("Hiding rendered item:" + ((Object)__instance).name)); if (((Object)__instance).name.Contains("BingBong")) { MeshRenderer[] componentsInChildren = ((Component)__instance).gameObject.GetComponentsInChildren<MeshRenderer>(); for (int i = 0; i < componentsInChildren.Length; i++) { Renderer val = (Renderer)(object)componentsInChildren[i]; val.enabled = false; } } } } [BepInPlugin("com.github.FelineEntity.BingBingToMochi", "BingBongToMochi", "0.1.0")] public class Plugin : BaseUnityPlugin { internal static Harmony Harmony = new Harmony("com.github.FelineEntity.BingBingToMochi"); public const string Id = "com.github.FelineEntity.BingBingToMochi"; internal static ManualLogSource Log { get; private set; } = null; internal static Plugin Instance { get; private set; } = null; internal static AssetBundle Bundle { get; private set; } = null; internal static GameObject MochiPrefab { get; private set; } = null; internal static Material MochiMaterial { get; private set; } = null; internal static Texture2D MochiTexture { get; private set; } = null; public static string Name => "BingBongToSALAD"; internal static string directory => Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)("Plugin " + Name + " is loaded!")); Harmony.PatchAll(Assembly.GetExecutingAssembly()); ((MonoBehaviour)this).StartCoroutine(Patch_AskRoutine.InitResponses()); LoadAssets(); } private void LoadAssets() { //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Expected O, but got Unknown Bundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "mochipeak")); MochiPrefab = Bundle.LoadAsset<GameObject>("Assets/Models/Mochi/mochiThrowablePrefab.prefab"); MochiMaterial = Bundle.LoadAsset<Material>("Assets/Models/Mochi/Mochi.mat"); MochiTexture = Bundle.LoadAsset<Texture2D>("Assets/Models/Mochi/mochistand.png"); if ((Object)MochiPrefab == (Object)null) { Log.LogInfo((object)"Mochi prefab loading failed. :("); return; } Log.LogInfo((object)"Mochi prefab loaded successfully!"); Object.Instantiate<GameObject>(MochiPrefab); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }