The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
You are viewing a potentially older version of this package.
View all versions.

PeakGeneralImprovements
Fixes many bugs and adds many QoL improvements and optional tweaks. Very configurable.
Date uploaded | a week ago |
Version | 1.0.5 |
Download link | ShaosilGaming-PeakGeneralImprovements-1.0.5.zip |
Downloads | 1266 |
Dependency string | ShaosilGaming-PeakGeneralImprovements-1.0.5 |
This mod requires the following mods to function

BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
PeakGeneralImprovements
Everything is mostly configurable and improves (IMO) several things about the game, with more to come.
GENERAL IMPROVEMENTS:
- Vines, ropes, and chains' behaviors may be configured to allow direct climbing while still on them, and to support automatically dismounting at the ends.
- Marshmallows (and other similar props) will correctly spawn at upcoming and active campfires when new players join in the middle of a game. (Configurable as host)
- The pre-title screen is skippable. (Configurable)
- The airport lobby is skippable as a "quick start" option when starting a new game, both online and off. (Configurable)
- You may also specify which ascent to use when quick starting, if any. If left blank, it uses your max unlocked ascent.
- The passport may be brought along to the island. Useful when skipping the airport. (Configurable)
- The fog rising sound effect now plays on subsequent levels, not only on the shore. (Configurable)
- The fog no longer has a wait timer, and only activates from height checks. (Configurable)
- The player no longer gets hungry while near campfires. (Configurable)
NEW FEATURES:
- The hot sun (Mesa) may be allowed to cook items that are being actively held up by the player to shade themselves. If so, it will continue to cook as long as the item is being used to block the sun.
BUGFIXES:
- Fixes being able to accidentally drop items through terrain.
- Fixes certain object's culling distance checks not working when spectating another player.
- Items that have been fully cooked in lava will now be automatically destroyed to prevent infinite cooking and log spam. (Modded host only)
- The climbing wall rope at the airport will now work every time the scene loads, instead of only the first time. (Modded host only)
CHANGELOG
Changelog
v1.0.8 - More options and improvements
- Added
AirportElevatorSpawnBehavior
as a host-only option (defaults toUseAllInOrder
) that makes all players make use of all elevators in the airport lobby when spawning in. Options:Vanilla
- Unchanged gameplay, uses a single elevator.UseAllInOrder
- Players spawn in the elevators in sequential order based on their join orderUseAllRandomly
- Players spawn in a random elevator
- Added
AirportElevatorDoorsAlwaysAnimate
as an option (defaults to true) that will make the elevator that future joining players spawn into animate like they do when the room loads. Animations are local. - Added
ConsumableItemsGetLighter
as an option (defaults to false) that makes items having multiple uses weigh less each time they are used (scout cookies, ropes, sunscreen...) - If left blank,
SkipAirportUsesAscent
will now recalculate each time the main menu loads, allowing the most recently unlocked ascent to always be used. - Updated reference DLLs to ensure latest vanilla compatibility.
v1.0.7 - Fixes and improvements
- Fixed
EmoteLoopMode
never detecting a stop condition and continuously looping emotes (especially obvious with clients). - Fixed compatibility with PEAKER where GI would call an RPC in a strange way and cause error log spam.
- Added
KilnCampfireIsSafeZone
as an option (defaults to true). Similar toDisableFogTimer
, it will prevent the lava rising timer from starting until at least one person goes > 30m from the kiln campfire. - Added
FixDeadPlayersPreventingFog
as an option (defaults to true) that fixes a vanilla bug where dead players would prevent the fog from being triggered with height checks. - Fixed certain instanced meshes drawing as black objects when spectating players (mostly the grass at the peak).
v1.0.6 - Infinite animations option
- Added
EmoteLoopMode
as an option (defaults toNetworkedLooping
), that will make every emote except ragdoll loop until you move. Options:None
- Unchanged gameplay, emotes will not loopNetworkedLooping
- Emotes will loop, even on unmodded clients, but about half of the animations will jerk a bit at the beginning of each loop (on the clients only).LocalLoopingOnly
- Emotes will loop, but other players won't see the looping.
- Added
FixAirportRope
as an option (defaults to true) to control toggling the fix from v1.0.4.
v1.0.5 - Hotfix and new feature
- Fixed
DisableFogTimer
not working at all when enabled. - Added
HotSunCooksShieldingItems
as an option (defaults toNone
) to make the mesa sun slowly cook items only when the player is holding them up to shade themselves. Options:None
- Unchanged gameplayOnlyFood
- The hot sun will only cook food items that are used as shieldsAllCookables
- The hot sun will cook anything that can be cooked that is used as a shield
v1.0.4 - Minor game bugfixes
- Fixed a bug where manually culled items (like the flowers on the peak) did not take spectated players into account.
- Items that fully cooked in lava will now be automatically destroyed (by a modded host only) to prevent infinite cooking and log spam.
- Fixed the airport climbing wall rope only appearing the first time you start a new game (subsequent airport loads would result in no rope). Modded host only.
v1.0.3 - Hotfix and new option
- Tweaked the auto dismount behavior to more accurately dismount when on certain sides of vines.
- Added
SpawnMissingPropsOnLateJoins
as a host-only option (defaults to true) that will automatically spawn missing props like marshmallows when a player joins in the middle of a game.
v1.0.2 - Bugfixes and improvements
- Fixed the
DisableFogTimer
setting showing up asFogSetting
in the config. - Fixed a bug where errors would spam the log after returning to airport if
CampfiresPreventHunger
was set to true. - Added
RopeVineChainBehavior
as an option (defaults toAllowClimbing
) to change the behavior of ropes/vines/chains. Options:Vanilla
- Unchanged gameplayAllowClimbing
- Allows player to climb on to another surface without first jumpingAutoDismount
- Will also automatically get off and attempt to start climbing at the end
- Added
SkipAirportLobby
as an option (defaults to false). If set to true, starting any game will launch directly into the island of the day, bypassing the airport lobby entirely. - Added
SkipAirportUsesAscent
as an option (defaults to empty). If specified as a number, AND usingSkipAirportLobby
, the game will use your specified ascent. Must be between -1 and your max unlocked ascent. - Added
BringPassportToIsland
as an option (defaults to false). If set to true, you will wake up on the island holding your passport. Useful when skipping the airport.- The passport will now also be droppable and throwable, but to prevent other unmodded clients from picking it up and getting stuck with it, they will immediately be forced to drop it when picking it up.
- Moved
SkipPretitleScreen
from GUI to Menu section in the config.
v1.0.1 - More fog and campfire options
- Added an option (defaults to false) to skip the pre-title screen.
- Added an option (defaults to true) to play the fog rising sound effect on every level, not just the shore.
- Added an option (defaults to true) to prevent the fog from having a wait timer, and only activating from height checks.
- Added an option (defaults to true) to prevent the player from getting hungry while near campfires.
v1.0.0 - Initial Release
- Items can no longer fall through terrain when placed.