using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
using UnityEngine.InputSystem;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ZombieSpawner")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ZombieSpawner")]
[assembly: AssemblyTitle("ZombieSpawner")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
}
namespace ZombieSpawner
{
[BepInPlugin("sinik.zombiespawner", "Zombie Spawner", "1.0.0")]
public class ZombieSpawner : BaseUnityPlugin
{
private InputAction? _spawnAction;
private void Awake()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Expected O, but got Unknown
_spawnAction = new InputAction("SpawnZombie", (InputActionType)1, "<Keyboard>/j", (string)null, (string)null, (string)null);
_spawnAction.performed += delegate
{
SpawnZombie();
};
_spawnAction.Enable();
((BaseUnityPlugin)this).Logger.LogInfo((object)"ZombieSpawner");
}
private void OnDestroy()
{
InputAction? spawnAction = _spawnAction;
if (spawnAction != null)
{
spawnAction.Disable();
}
InputAction? spawnAction2 = _spawnAction;
if (spawnAction2 != null)
{
spawnAction2.Dispose();
}
}
private void SpawnZombie()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
Character localCharacter = Character.localCharacter;
if (!((Object)(object)localCharacter == (Object)null))
{
Vector3 head = localCharacter.Head;
Vector3 lookDirection = localCharacter.data.lookDirection;
RaycastHit val = default(RaycastHit);
if (Physics.Raycast(head, lookDirection, ref val, 200f))
{
Vector3 val2 = ((RaycastHit)(ref val)).point + ((RaycastHit)(ref val)).normal * 0.5f;
GameObject val3 = PhotonNetwork.Instantiate("MushroomZombie", val2, Quaternion.identity, (byte)0, (object[])null);
((BaseUnityPlugin)this).Logger.LogInfo((object)$"Zombie spawned {val2}");
}
}
}
}
}