Decompiled source of CanFart and Blast v1.0.0

CanFart&Blast.dll

Decompiled 21 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("canFart")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("canFart")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("093a27fc-e347-4e2d-b831-458af2e3a8f1")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace canFart;

[BepInPlugin("CanFart_SlimeYuri", "CanFart", "1.0.0")]
public class CanFart : BaseUnityPlugin
{
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "CanFart_SlimeYuri";

		public const string PLUGIN_NAME = "CanFart";

		public const string PLUGIN_VERSION = "1.0.0";
	}

	[CompilerGenerated]
	private sealed class <FartCoolDownCoroutine>d__10 : IEnumerator<object>, IDisposable, IEnumerator
	{
		private int <>1__state;

		private object <>2__current;

		public float cdDuration;

		public CanFart <>4__this;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <FartCoolDownCoroutine>d__10(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Expected O, but got Unknown
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				<>4__this.isInCoolDown = true;
				<>2__current = (object)new WaitForSeconds(cdDuration);
				<>1__state = 1;
				return true;
			case 1:
				<>1__state = -1;
				<>4__this.isInCoolDown = false;
				return false;
			}
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	private ConfigEntry<bool> enableCd;

	private ConfigEntry<float> cdDurationConfig;

	private ConfigEntry<float> FartingForce;

	private bool isInCoolDown;

	public ConfigEntry<KeyCode> hotkey;

	private static MethodInfo _spawnMethod;

	private static MethodInfo _rpcMethod;

	private static MethodInfo _GetBodypartRig;

	internal static CanFart instance;

	public void Start()
	{
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_009f: Expected O, but got Unknown
		instance = this;
		enableCd = ((BaseUnityPlugin)this).Config.Bind<bool>("放屁设置", "EnableCoolDown", true, "是否启用CD");
		cdDurationConfig = ((BaseUnityPlugin)this).Config.Bind<float>("放屁设置", "CoolDownDuration", 2f, "CD时长(秒)");
		FartingForce = ((BaseUnityPlugin)this).Config.Bind<float>("升空力度", "lift_off Force", 2000f, "float浮点数,Default:2000f,Recommnad:0f~8000f");
		hotkey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("快捷键", "hotkey", (KeyCode)102, "默认键位键盘C,改键位时复制上述支持的键位即可:The default key for the keyboard is C. When changing the key, you can copy the supported keys mentioned above.");
		Harmony val = new Harmony("CanFart_SlimeYuri");
		val.PatchAll();
		_spawnMethod = AccessTools.Method(typeof(GameUtils), "SpawnResourceAtPositionNetworked", (Type[])null, (Type[])null);
		_rpcMethod = AccessTools.Method(typeof(GameUtils), "RPC_SpawnResourceAtPosition", (Type[])null, (Type[])null);
		((BaseUnityPlugin)this).Logger.LogInfo((object)"CanFart 已启动!");
	}

	public void Update()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		if (Input.GetKeyDown(hotkey.Value) && !isInCoolDown)
		{
			Fart();
			if (enableCd.Value)
			{
				((MonoBehaviour)this).StartCoroutine(FartCoolDownCoroutine(cdDurationConfig.Value));
			}
		}
	}

	[IteratorStateMachine(typeof(<FartCoolDownCoroutine>d__10))]
	private IEnumerator FartCoolDownCoroutine(float cdDuration)
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <FartCoolDownCoroutine>d__10(0)
		{
			<>4__this = this,
			cdDuration = cdDuration
		};
	}

	public void Fart()
	{
		Character localCharacter = Character.localCharacter;
		instance.TryFart(localCharacter);
	}

	public void TryFart(Character character)
	{
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_010a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0110: Expected O, but got Unknown
		//IL_0132: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		try
		{
			GameUtils val = GameUtils.instance;
			if ((Object)(object)val == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"未找到GameUtils组件实例,无法执行放屁逻辑!");
				return;
			}
			_spawnMethod.Invoke(val, new object[3]
			{
				"VFX_SporeExploExploEdibleSpawn",
				character.Center,
				(object)(RpcTarget)1
			});
			_rpcMethod.Invoke(val, new object[2] { "VFX_SporeExploExploEdibleSpawn_NoKnockback", character.Center });
			_GetBodypartRig = AccessTools.Method(typeof(Character), "GetBodypartRig", new Type[1] { typeof(BodypartType) }, (Type[])null);
			if ((Object)(object)character == (Object)null)
			{
				Debug.LogError((object)"TryFart: Character实例为空!");
				return;
			}
			if (_GetBodypartRig == null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"未找到_GetBodypartRig");
			}
			Rigidbody val2 = (Rigidbody)_GetBodypartRig.Invoke(character, new object[1] { (object)(BodypartType)0 });
			if ((Object)(object)val2 == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"未找到rig");
			}
			character.AddForceToBodyPart(val2, Vector3.zero, Vector3.up * FartingForce.Value);
		}
		catch (Exception ex)
		{
			((BaseUnityPlugin)this).Logger.LogError((object)("放屁逻辑执行失败:" + ex.Message + "\n" + ex.StackTrace));
		}
	}
}