Decompiled source of CustomBugle v1.3.2

CustomBugle.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SlimeYuri_CustomBugle")]
[assembly: AssemblyDescription("可加载无限数量的 OGG、WAV 和 MP3 音频文件来替换喇叭的音效(菜单按C[默认]);This module enables you to load an unlimited number of OGG, WAV and MP3 audio files to replace the sound effects of Bugle.(C for menu[Default])")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SlimeYuri_CustomBugle")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4409cff3-398c-4a65-ba84-16595b826019")]
[assembly: AssemblyFileVersion("1.3.2.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.3.2.0")]
namespace SlimeYuri_CustomBugle;

[BepInPlugin("CustomBugle_SlimeYuri", "CustomBugle", "1.3.0")]
[BepInProcess("PEAK.exe")]
public class Peak_Project : BaseUnityPlugin
{
	[CompilerGenerated]
	private sealed class <LoadAudioClip>d__2 : IEnumerator<object>, IDisposable, IEnumerator
	{
		private int <>1__state;

		private object <>2__current;

		public int index;

		public string filePath;

		public Peak_Project <>4__this;

		private string <uri>5__1;

		private string <extension>5__2;

		private AudioType <audioType>5__3;

		private string <>s__4;

		private UnityWebRequest <uwr>5__5;

		private AudioClip <clip>5__6;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <LoadAudioClip>d__2(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			int num = <>1__state;
			if (num == -3 || num == 1)
			{
				try
				{
				}
				finally
				{
					<>m__Finally1();
				}
			}
			<uri>5__1 = null;
			<extension>5__2 = null;
			<>s__4 = null;
			<uwr>5__5 = null;
			<clip>5__6 = null;
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Invalid comparison between Unknown and I4
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Invalid comparison between Unknown and I4
			try
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
				{
					<>1__state = -1;
					<uri>5__1 = "file://" + filePath;
					<extension>5__2 = Path.GetExtension(filePath).ToLower();
					string text = <extension>5__2;
					<>s__4 = text;
					switch (<>s__4)
					{
					case ".mp3":
						<audioType>5__3 = (AudioType)13;
						break;
					case ".wav":
						<audioType>5__3 = (AudioType)20;
						break;
					case ".ogg":
						<audioType>5__3 = (AudioType)14;
						break;
					default:
						((BaseUnityPlugin)<>4__this).Logger.LogWarning((object)("[CustomBugle] 不支持的文件格式: " + <extension>5__2));
						return false;
					}
					<>s__4 = null;
					<uwr>5__5 = UnityWebRequestMultimedia.GetAudioClip(<uri>5__1, <audioType>5__3);
					<>1__state = -3;
					<>2__current = <uwr>5__5.SendWebRequest();
					<>1__state = 1;
					return true;
				}
				case 1:
					<>1__state = -3;
					if ((int)<uwr>5__5.result == 2 || (int)<uwr>5__5.result == 3)
					{
						((BaseUnityPlugin)<>4__this).Logger.LogError((object)("[CustomBugle] 加载失败: " + filePath + ", Error: " + <uwr>5__5.error));
					}
					else
					{
						<clip>5__6 = DownloadHandlerAudioClip.GetContent(<uwr>5__5);
						if ((Object)(object)<clip>5__6 != (Object)null)
						{
							customBugleClips[index] = <clip>5__6;
							((BaseUnityPlugin)<>4__this).Logger.LogInfo((object)("[CustomBugle] 成功加载: " + filePath));
							MusicNum = customBugleClips.Keys.Count((int key) => key >= 0);
							Debug.LogError((object)$"有 {MusicNum}首歌曲");
							RefactorIndex = customBugleClips.Keys.Count((int key) => key >= 0);
							Debug.LogError((object)$" 重构因子{RefactorIndex}");
						}
						else
						{
							((BaseUnityPlugin)<>4__this).Logger.LogError((object)("[CustomBugle] 音频解码失败: " + filePath));
						}
						<clip>5__6 = null;
					}
					<>m__Finally1();
					<uwr>5__5 = null;
					return false;
				}
			}
			catch
			{
				//try-fault
				((IDisposable)this).Dispose();
				throw;
			}
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		private void <>m__Finally1()
		{
			<>1__state = -1;
			if (<uwr>5__5 != null)
			{
				((IDisposable)<uwr>5__5).Dispose();
			}
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	internal static float globalVolume = 0.35f;

	private const float VOLUME_STEP = 0.05f;

	private const float CLAMP_MIN = 0f;

	private const float CLAMP_MAX = 1f;

	private ConfigEntry<KeyCode> hotkey;

	private Rect windowRect = new Rect((float)(Screen.width - 110), 10f, 100f, 60f);

	private static bool openRandomPitch = true;

	private static bool open = false;

	private static Dictionary<int, AudioClip> customBugleClips = new Dictionary<int, AudioClip>();

	private static float Counter = 0f;

	private static int RefactorIndex = 10;

	private static int MusicNum = 0;

	private void Awake()
	{
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Expected O, but got Unknown
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Expected O, but got Unknown
		((BaseUnityPlugin)this).Logger.LogInfo((object)"[CustomBugle] 启动中");
		((BaseUnityPlugin)this).Logger.LogInfo((object)"BepInEx:HelloWorld");
		Harmony val = new Harmony("CustomBugle_SlimeYuri");
		Type type = AccessTools.TypeByName("BugleSFX");
		if (type == null)
		{
			((BaseUnityPlugin)this).Logger.LogError((object)"[CustomBugle] 没有找到音频文件SFX!");
			return;
		}
		MethodInfo method = type.GetMethod("Update", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
		MethodInfo methodInfo = AccessTools.Method(typeof(Peak_Project), "UpdatePostfix", (Type[])null, (Type[])null);
		if (method == null || methodInfo == null)
		{
			((BaseUnityPlugin)this).Logger.LogError((object)"[CustomBugle] 没有找到补丁运行方法");
			return;
		}
		val.Patch((MethodBase)method, (HarmonyMethod)null, new HarmonyMethod(methodInfo), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		val.PatchAll(typeof(Peak_Project));
		((BaseUnityPlugin)this).Logger.LogInfo((object)"[CustomBugle] Harmony patch 成功运行");
		LoadCustomClips();
	}

	private void LoadCustomClips()
	{
		string path = Path.Combine(Paths.PluginPath, "Slime_Silly-CustomBugle");
		string[] files = Directory.GetFiles(path);
		int num = 0;
		string[] array = files;
		foreach (string text in array)
		{
			string text2 = Path.GetExtension(text).ToLower();
			if (text2 == ".wav" || text2 == ".mp3" || text2 == ".ogg")
			{
				((MonoBehaviour)this).StartCoroutine(LoadAudioClip(num, text));
				num++;
			}
		}
	}

	[IteratorStateMachine(typeof(<LoadAudioClip>d__2))]
	private IEnumerator LoadAudioClip(int index, string filePath)
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <LoadAudioClip>d__2(0)
		{
			<>4__this = this,
			index = index,
			filePath = filePath
		};
	}

	[HarmonyPrefix]
	[HarmonyPatch(typeof(BugleSFX), "Update")]
	private static void UpdatePrefix(BugleSFX __instance)
	{
		float axis = Input.GetAxis("Mouse ScrollWheel");
		__instance.volume = globalVolume;
		if ((Mathf.Abs(axis) > float.Epsilon) & open)
		{
			globalVolume += axis * 0.05f;
			globalVolume = Mathf.Clamp(globalVolume, 0f, 1f);
			Debug.Log((object)$"[CustomBugle] 滚轮调整音量至: {globalVolume:F2}");
		}
	}

	private static void UpdatePostfix(object __instance)
	{
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_0097: Expected O, but got Unknown
		Counter += Time.deltaTime;
		Type type = __instance.GetType();
		FieldInfo fieldInfo = AccessTools.Field(type, "hold");
		FieldInfo fieldInfo2 = AccessTools.Field(type, "bugle");
		FieldInfo fieldInfo3 = AccessTools.Field(type, "buglePlayer");
		FieldInfo fieldInfo4 = AccessTools.Field(type, "currentClip");
		if (fieldInfo == null || fieldInfo2 == null || fieldInfo3 == null || fieldInfo4 == null)
		{
			return;
		}
		bool flag = (bool)fieldInfo.GetValue(__instance);
		AudioSource val = (AudioSource)fieldInfo3.GetValue(__instance);
		int key2 = (int)fieldInfo4.GetValue(__instance);
		if (!flag || !((Object)(object)val != (Object)null) || !customBugleClips.TryGetValue(key2, out var value) || !((Object)(object)val.clip != (Object)(object)value))
		{
			return;
		}
		val.clip = value;
		if (!openRandomPitch)
		{
			val.pitch = 1f;
		}
		val.Play();
		if (!(Counter > 0.2f) || MusicNum <= 4)
		{
			return;
		}
		Counter = 0f;
		List<KeyValuePair<int, AudioClip>> list = customBugleClips.OrderBy((KeyValuePair<int, AudioClip> pair) => pair.Key).ToList();
		Dictionary<int, AudioClip> dictionary = new Dictionary<int, AudioClip>();
		int num = Random.Range(RefactorIndex - MusicNum, RefactorIndex - 4 + 1);
		foreach (KeyValuePair<int, AudioClip> item in list)
		{
			int key3 = item.Key - num;
			dictionary[key3] = item.Value;
		}
		customBugleClips = dictionary;
		RefactorIndex = customBugleClips.Keys.Count((int key) => key >= 0);
		foreach (int key4 in customBugleClips.Keys)
		{
			Debug.LogError((object)"以下是重构~");
			Debug.LogError((object)key4);
			Debug.LogError((object)customBugleClips[key4]);
		}
		Debug.LogError((object)$" 重构因子{RefactorIndex}");
	}

	private void Start()
	{
		hotkey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("快捷键", "hotkey", (KeyCode)99, "默认键位键盘C,改键位时复制上述支持的键位即可:The default key for the keyboard is C. When changing the key, you can copy the supported keys mentioned above.");
	}

	private void Update()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		if (Input.GetKeyDown(hotkey.Value))
		{
			open = !open;
		}
	}

	private void OnGUI()
	{
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Expected O, but got Unknown
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		if (open)
		{
			windowRect = GUILayout.Window(0, windowRect, new WindowFunction(WindowFun), "Manager", Array.Empty<GUILayoutOption>());
		}
	}

	public void WindowFun(int id)
	{
		GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
		GUILayout.FlexibleSpace();
		if (GUILayout.Button("X", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(22f) }))
		{
			open = false;
		}
		GUILayout.EndHorizontal();
		GUILayout.BeginHorizontal(GUI.skin.box, Array.Empty<GUILayoutOption>());
		GUILayout.Label("音量:Volume", Array.Empty<GUILayoutOption>());
		GUILayout.Label((int)(globalVolume * 100f) + "%", Array.Empty<GUILayoutOption>());
		GUILayout.EndHorizontal();
		GUILayout.HorizontalSlider(globalVolume, 0f, 1f, Array.Empty<GUILayoutOption>());
		GUILayout.BeginHorizontal(GUI.skin.box, Array.Empty<GUILayoutOption>());
		openRandomPitch = GUILayout.Toggle(openRandomPitch, "点击我关闭随机音调:click me to diactive random Pitch", Array.Empty<GUILayoutOption>());
		GUILayout.EndHorizontal();
		GUILayout.BeginHorizontal(GUI.skin.box, Array.Empty<GUILayoutOption>());
		GUILayout.Label("ScrollUp向上滚轮__Volume++", Array.Empty<GUILayoutOption>());
		GUILayout.Label("ScrollDown向下滚轮__Volume--", Array.Empty<GUILayoutOption>());
		GUILayout.Label("进入ESC菜单来点选按钮", Array.Empty<GUILayoutOption>());
		GUILayout.Label("Enter the ESC menu and select the button.", Array.Empty<GUILayoutOption>());
		GUILayout.EndHorizontal();
		GUI.DragWindow();
	}
}