The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of BonkBadge v0.1.1
BonkBadge/BonkBadge.dll
Decompiled 3 weeks agousing System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using MoreBadges; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("BonkBadge")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BonkBadge")] [assembly: AssemblyTitle("BonkBadge")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace BonkBadgeMod { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.snosz.bonkbadge", "BonkBadge", "0.1.0")] public class Plugin : BaseUnityPlugin { public static class BadgeNames { public const string BonkBadge = "Badge_BonkBadgeMod_Bonk"; } [HarmonyPatch(typeof(CharacterItems), "DropItemRpc")] public static class DropItemRpcPatch { private static bool Prefix(CharacterItems __instance, ItemInstanceData itemInstanceData) { object value = Traverse.Create((object)__instance).Field("character").GetValue(); Character val = (Character)((value is Character) ? value : null); if ((Object)(object)val == (Object)null || !val.IsLocal) { return true; } if ((Object)(object)val.data.currentItem != (Object)null && val.data.currentItem.GetName() == "COCONUT") { Instance.thrownCoconutID = val.data.currentItem.itemID; } return true; } } [HarmonyPatch(typeof(Bonkable), "Bonk")] public static class BonkPatch { private static void Postfix(Bonkable __instance, Collision coll) { Character componentInParent = coll.gameObject.GetComponentInParent<Character>(); Item val = default(Item); if (!((Object)(object)componentInParent == (Object)null) && componentInParent.IsLocal && ((Component)__instance).gameObject.TryGetComponent<Item>(ref val) && val.itemID == Instance.thrownCoconutID) { MoreBadgesPlugin.AddProgress("Badge_BonkBadgeMod_Bonk", 1); Instance.thrownCoconutID = null; } } } public static Plugin Instance; private static Harmony _harmony; public ushort? thrownCoconutID; private AssetBundle iconBundle; private void Awake() { //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Expected O, but got Unknown Instance = this; _harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "com.snosz.bonkbadge"); byte[] badges = Resource1.badges; iconBundle = AssetBundle.LoadFromMemory(badges); Texture2D val = iconBundle.LoadAsset<Texture2D>("Badge_128Bonk"); CustomBadge val2 = new CustomBadge("Badge_BonkBadgeMod_Bonk", "Bonk Badge", "Bonk yourself with a coconut.", (List<string>)null, (List<string>)null, val, 1, false, false); MoreBadgesPlugin.RegisterBadge(val2, "coconut"); } } [GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] [DebuggerNonUserCode] [CompilerGenerated] internal class Resource1 { private static ResourceManager resourceMan; private static CultureInfo resourceCulture; [EditorBrowsable(EditorBrowsableState.Advanced)] internal static ResourceManager ResourceManager { get { if (resourceMan == null) { ResourceManager resourceManager = new ResourceManager("BonkBadgeMod.Resource1", typeof(Resource1).Assembly); resourceMan = resourceManager; } return resourceMan; } } [EditorBrowsable(EditorBrowsableState.Advanced)] internal static CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } internal static byte[] badges { get { object @object = ResourceManager.GetObject("badges", resourceCulture); return (byte[])@object; } } internal Resource1() { } } }