The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.

MoreBadges
Helps modders add custom badges to their mods and the ability to make their custom cosmetics unlockable through badges.
By Snosz
CHANGELOG
0.3.2
- Fixed bug preventing the last language in the localization list from displaying the default data if missing.
- Removed unused code which resulted in an error for not having unnecessary dependancy.
0.3.1
- Badges.json is now stored in Peak's persistent data directory, which should prevent profile imports overriding it.
- All missing localizations now default to the default badge name and description.
- Badge description in Accolades screen now remains centered when description is longer.
- Badge unlock UI text is now properly aligned and shouldnt overlap.
0.3.0
- Added a Badge unlock notification UI (Full credit goes to Isotope for their amazing work).
- Mesa update compatible
0.2.0
- Accolades screen now has pagination to handle large badge counts
- Modders can now use GetProgress and GetCustomBadgeStatus to see the progress and isUnlock status for a badge.
- Modders can now load CustomBadgeData via AssetBundle as an alternative to creating through code.
- Fixed bug where badges on sash would not render for other players that had less custom badges than the player.
- Fixed bug where customisations would unlock for the wrong badges.