The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.

Date uploaded | 2 weeks ago |
Version | 0.2.3 |
Download link | Snosz-TerrainRandomiser-0.2.3.zip |
Downloads | 6705 |
Dependency string | Snosz-TerrainRandomiser-0.2.3 |
This mod requires the following mods to function

BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.2403
Snosz-PhotonCustomPropsUtils
Helps modders easily synchronize room/player properties across all connected clients through Photon's Custom Properties.
Preferred version: 1.1.0README
Terrain Randomiser
Randomise terrain generation for the level of the day with a seed for near infinite choices.
All players are required to have this mod installed for it to work
Warning
- This is a 0.2 release and I make no promises that you will have a smooth gameplay experience, however from player feedback and testing, the mod appears to be in a mostly stable state.
- Due to regenerating the terrain completely, this mod will have an impact on loading times. On my pc this takes around 14 seconds from hitting the Start button.
- The generation will desync for anyone who is using a mod that uses UnityEngine.Random (such as generation mods), the odds of this occuring can be reduced if all players have the same mods.
How To Use
- When inside the Airport, opening the Airport Kiosk will show an input field for a seed.
- The seed takes a number input, you can also use the dice button to generate a random seed.
- To disable the custom generation, just toggle the enabled checkbox.
Current Issues
- Bridges are disabled due to an unresolved issue
- Mods that require calling UnityEngine.Random during terrain generation can cause a desync unless that call happens for all players (all players should have the same mods, and not 100% guaranteed to fix the issue).
Showcase of different seeds:
Help
If you experience an issue with this mod, the best way to reach me is through the Terrain Randomiser thread on the Peak modding discord server https://discord.gg/SAw86z24rB
Credit
CHANGELOG
Changelog
[0.2.4]
- Mesa now properly generates based on seed.
- Bridges have been fixed and enabled.
- Automatic seed generator now properly sets a new seed if leaving mid game.
[0.2.3]
- Added an automatic seed generator for players who want to immediately jump into a new seed
- Now hides randomiser ui inputs when toggled off
[0.2.2]
- Mesa update compatible
- Added config option to remember shouldRandomise state
[0.2.1]
- Fixed bug where disabling randomisation on host did not update on clients.
- Fixed bug where seed sometimes did not update on clients before generation began.
[0.2.0]
- Improved loading times (~5 seconds faster on my pc).
- Fixed bug where some items were not correctly synced (shell, napberry, capybara fruit).
- Potentially fixed bug where Caldera desyncs for host when using Peak Unlimited.
- Fixed issue with floating shrooms and beans.
[0.1.2]
- Seed input UI redesign.
- Fixed bug where UI shows as pink squares when running vulkan.
[0.1.1]
- Props spawned in volcano such as luggage should now work properly.