TerrainRandomiser
Randomise terrain generation with a seed and select what biome or variants to play on for near infinite choices.
By Snosz
| Date uploaded | 4 days ago |
| Version | 1.1.4 |
| Download link | Snosz-TerrainRandomiser-1.1.4.zip |
| Downloads | 1601 |
| Dependency string | Snosz-TerrainRandomiser-1.1.4 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.2403Snosz-PhotonCustomPropsUtils
Helps modders easily synchronize room/player properties across all connected clients through Photon's Custom Properties.
Preferred version: 1.1.0README
Terrain Randomiser
Randomise terrain generation with a seed and select what biome or variants to play on for near infinite choices.
All players are required to have this mod installed for it to work
Warning
- If your game crashes during terrain generation, disable the lightmap baking in the mod's config file. Lower end pc specs may be more at risk of this occuring
- Terrain generation was not designed to be done at runtime by the devs so do not expect to experience zero issues.
- Due to regenerating the terrain completely, this mod will have an impact on loading times.
- The terrain will desync for a player if the RNG state does not match across all clients. Mods that require a random value during the generation process will cause this unless this request occurs on all clients.
Compatibility Issues
PEAK Unlimited will cause desync between the host and the other clients if extra marshmallows/backpacks are spawned due to it only being ran by host.
Help
If you experience an issue with this mod, the best way to reach me is through the Terrain Randomiser thread on the Peak modding discord server https://discord.gg/SAw86z24rB
CHANGELOG
Changelog
[1.1.4]
- Fixed bug that would cause desync in multiplayer for clients with high ping/low-end pcs.
[1.1.3]
- Fixed bug that prevented starting new runs after choosing random options.
[1.1.2]
- Added config option to disable lightmap baking.
[1.1.1]
- Fixed bug resulting in all Lookers being enabled.
[1.1.0]
- Added LightMap baking, rain/snow storms/voice effects/etc should now be more accurate to the generated terrain.
- Improved generation times.
- Joining a game mid session should now properly generate the proper terrain.
- Fixed some spawners not generating properly (most noticeable in the Roots biome).
- Fixed a bug where fog would not appear in some circumstances.
- Long load times should no longer timeout the player.
[1.0.3]
- Fixed bug that would result in terrain being randomised even if the checkbox was unchecked.
- Deep Woods variant for Roots can now properly generate.
- The "Random" setting will now properly save and load.
- Snowpiles now generate properly on the ground.
[1.0.2]
- Fixed bug that prevented manually inputting a seed number.
- Fixed bug that prevented dropdowns from closing unless an option was chosen.
[1.0.1]
- Fixed bug that sometimes prevented biomes from generating correctly depending on the level.
- Fixed bug that would result in desync in multiplayer.
- Fixed bug that would prevent UI from working when closing and re opening the boarding pass.
- Biome tabs in the UI now display the user's selected biome for that segment.
- Changing selected biome now updates the selected variant to be one from the new biome.
[1.0.0]
- Added biome selection option to force a specific biome to generate
- Added variant selection option to force a specific variant to generate.
- New UI design
[0.2.5]
- ROOTS compatible
- Cactus balls no longer turn into Napberries
- Raised the max seed value to 999,999,999
[0.2.4]
- Mesa now properly generates based on seed.
- Bridges have been fixed and enabled.
- Automatic seed generator now properly sets a new seed if leaving mid game.
[0.2.3]
- Added an automatic seed generator for players who want to immediately jump into a new seed
- Now hides randomiser ui inputs when toggled off
[0.2.2]
- Mesa update compatible
- Added config option to remember shouldRandomise state
[0.2.1]
- Fixed bug where disabling randomisation on host did not update on clients.
- Fixed bug where seed sometimes did not update on clients before generation began.
[0.2.0]
- Improved loading times (~5 seconds faster on my pc).
- Fixed bug where some items were not correctly synced (shell, napberry, capybara fruit).
- Potentially fixed bug where Caldera desyncs for host when using Peak Unlimited.
- Fixed issue with floating shrooms and beans.
[0.1.2]
- Seed input UI redesign.
- Fixed bug where UI shows as pink squares when running vulkan.
[0.1.1]
- Props spawned in volcano such as luggage should now work properly.