The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of Edible Mushrooms Glow v2.0.0
PinkNonToxic/PinkMushroomMod.dll
Decompiled 2 weeks agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using UnityEngine; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("PinkMushroomMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("PinkMushroomMod")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("722cb149-1753-4361-832b-50d9752a79c2")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace PinkMushroomMod; [BepInPlugin("com.abi.peak.pinknontoxicmushrooms", "Pink Non-Toxic Mushrooms", "2.1.0")] public class PinkNonToxicMushroomsMod : BaseUnityPlugin { private class Marked : MonoBehaviour { } private void Start() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"\ud83c\udf38 Pink Mushroom Mod v2.1 gestartet!"); ((MonoBehaviour)this).InvokeRepeating("MarkNonToxicMushrooms", 10f, 10f); } private void MarkNonToxicMushrooms() { GameObject[] array = Object.FindObjectsByType<GameObject>((FindObjectsSortMode)0); GameObject[] array2 = array; foreach (GameObject val in array2) { if ((Object)(object)val == (Object)null || (Object)(object)val.GetComponent<Marked>() != (Object)null) { continue; } Component component = val.GetComponent("Item"); if ((Object)(object)component == (Object)null) { continue; } FieldInfo field = ((object)component).GetType().GetField("itemTags"); if (field == null) { continue; } string text = field.GetValue(component)?.ToString(); if (!string.IsNullOrEmpty(text) && text.ToLower().Contains("mushroom")) { if (text.ToLower().Contains("toxic") || text.ToLower().Contains("poisonous")) { ((BaseUnityPlugin)this).Logger.LogInfo((object)("☠\ufe0f Toxic skipped: " + ((Object)val).name)); continue; } ((BaseUnityPlugin)this).Logger.LogInfo((object)("✅ Non-toxic mushroom found: " + ((Object)val).name)); CreateBeam(val); CreateOutline(val); val.AddComponent<Marked>(); } } } private void CreateBeam(GameObject target) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Expected O, but got Unknown //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) Bounds bounds = target.GetComponentInChildren<Renderer>().bounds; Vector3 center = ((Bounds)(ref bounds)).center; GameObject val = GameObject.CreatePrimitive((PrimitiveType)2); ((Object)val).name = "PinkLandmarkBeam"; val.transform.SetParent((Transform)null); val.transform.position = center + Vector3.up * 5f; val.transform.rotation = Quaternion.identity; val.transform.localScale = new Vector3(0.25f, 5f, 0.25f); Component val2 = default(Component); if (val.TryGetComponent<Component>(ref val2) && ((object)val2).GetType().Name.Contains("Collider")) { Object.Destroy((Object)(object)val2); } Material val3 = new Material(Shader.Find("Standard")); val3.color = new Color(1f, 0f, 1f, 0.3f); val3.SetFloat("_Mode", 3f); val3.SetInt("_SrcBlend", 5); val3.SetInt("_DstBlend", 10); val3.SetInt("_ZWrite", 0); val3.DisableKeyword("_ALPHATEST_ON"); val3.EnableKeyword("_ALPHABLEND_ON"); val3.DisableKeyword("_ALPHAPREMULTIPLY_ON"); val3.renderQueue = 3000; val.GetComponent<Renderer>().material = val3; Light val4 = val.AddComponent<Light>(); val4.type = (LightType)2; val4.color = Color.magenta; val4.range = 8f; val4.intensity = 2f; } private void CreateOutline(GameObject target) { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Expected O, but got Unknown //IL_00ec: Unknown result type (might be due to invalid IL or missing references) Renderer[] componentsInChildren = target.GetComponentsInChildren<Renderer>(); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { MeshFilter component = ((Component)val).GetComponent<MeshFilter>(); if (!((Object)(object)component == (Object)null) && !((Object)(object)component.sharedMesh == (Object)null)) { GameObject val2 = new GameObject("PinkOutline"); val2.transform.SetParent(((Component)val).transform, false); val2.transform.localPosition = Vector3.zero; val2.transform.localRotation = Quaternion.identity; val2.transform.localScale = Vector3.one * 1.05f; MeshFilter val3 = val2.AddComponent<MeshFilter>(); val3.mesh = component.sharedMesh; MeshRenderer val4 = val2.AddComponent<MeshRenderer>(); Material val5 = new Material(Shader.Find("Unlit/Color")); val5.color = new Color(1f, 0f, 1f, 0.4f); ((Renderer)val4).material = val5; ((Renderer)val4).shadowCastingMode = (ShadowCastingMode)0; ((Renderer)val4).receiveShadows = false; } } } }