Steven-Everest icon

Everest

Everest saves your death location and populates your world with skeletons where others have fallen. This mod creates a shared experience, potentially marking dangerous areas and connecting you to other adventurers in death.

Last updated an hour ago
Total downloads 73115
Total rating 4 
Categories Mods Misc World Client Side
Dependency string Steven-Everest-1.0.0
Dependants 26 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.2403 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.2403
Cysharp-UniTask-2.5.0 icon
Cysharp-UniTask

Provides an efficient allocation free async/await integration for Unity.

Preferred version: 2.5.0

README

🏔️ Everest

Everest is a mod for PEAK that creates a shared experience of failure and discovery. When you die, your location is saved to a server. As you play, your world will be populated with the skeletons of other fallen players, marking the dangerous places where they met their end.

skeleton

✨ Features

  • Shared Deaths: Automatically uploads your death location to a central server.
  • Persistent Skeletons: Downloads the death locations of other players and spawns skeletons in their place, showing you where others have perished on their arduous climb to the top. (some skeletons may even have unique appearances 👀)
  • UI Toasts: Provides easy confirmation that the mod is working as expected and informs you when it isn't.
  • Configurable: A detailed configuration file lets you adjust the experience to your liking.

📋 Requirements

While it's recommended to use either Gale or r2modman to install, you can install the mod manually if you prefer.

Before manually installing Everest, please ensure you have the following installed:

  • BepInEx: The modding framework required to load the mod.
  • UniTask: A library used to better handle async operations in Unity.
    • Simply drop the UniTask dll files into BepInEx/core to install.

⚙️ Configuration

The first time you run the game with Everest installed, it will generate a configuration file located at BepInEx/config/Everest.cfg. You can open this file with any text editor to change the settings.

Here are the available options:

[General]

  • Enabled

    • Toggles the entire mod on or off.
    • Values: true / false
    • Default: true
  • MaxSkeletons

    • Sets the maximum number of skeletons that can be spawned in your world at one time.
    • Values: Any whole number (e.g., 10, 25, 50)
    • Default: 100
  • AllowUpload

    • Determines if the mod will upload your own death location to the server. Set to false if you only want to see other players' skeletons without contributing your own.
    • Values: true / false
    • Default: true
  • HideFloaters

    • Toggles a collision check that will attempt to hide skeletons that aren't touching any level geometry.
    • Values: true / false
    • Default: true

[Performance]

  • SkeletonDrawDistance

    • Sets the maximum distance that individual skeletons will be spawned. Higher values will result in reduced performance.
    • Values: Any whole number (e.g., 50, 150, 300)
    • Default: 150
  • CullingUpdateFrequency

    • Determines how often (in seconds) the distance culling process will run. Lower values will result in more responsiveness but may reduce performance.
    • Values: Any decimal number (e.g.,0.5, 1, 1.5)
    • Default: 1
  • MaxVisibleSkeletons

    • How many skeletons are allowed to be active at once. Higher values may reduce pop-in but may also reduce performance.
    • Values: Any whole number (e.g., 50, 100, 150)
    • Default: 100

[UI]

  • ShowToasts
    • Enables or disables the small UI popups that notify you of mod activity (e.g., "Your death has been recorded" or "Skeletons have been summoned").
    • Values: true / false
    • Default: true

Credits