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Everest

Everest saves your death location and populates your world with skeletons where others have fallen. This mod creates a shared experience, potentially marking dangerous areas and connecting you to other adventurers in death.

CHANGELOG

Changelog

[1.3.0] - 2025-09-01

Added

  • More logging to make debugging easier (and cleaned up some less helpful log statements).

Changed

  • Made initialization more async.
  • Cleaned up some functions that didn't need to be async.
  • Optimized distance culling and Skeleton instantiation.
  • Refactored how skeletons were instantiated, initialized, and pooled.
  • Added time-slicing for the distance culling loop.
  • Removed time-slicing for the distance culling loop.

Fixed

  • Reverted back to UnityWebRequest to fix a potential issue on some setups.
  • Fixed an issue with a single accessory (for real this time).
  • Fixed a minor issue where the Skeleton Manager wasn't correctly aborting when Max Skeletons was set to 0.

[1.2.1] - 2025-08-27

Fixed

  • Fixed an issue with the culling system on dx11.

[1.2.0] - 2025-08-08

Changed

  • Swapped out UnityWebRequest for HttpClient.

Fixed

  • A visual glitch with a single accessory.

Added

  • Nametag display for skeletons that display the user's nickname and time since death.

[1.1.1] - 2025-07-31

Changed

  • Adjusted how floaters are detected to reduce false positives.

Fixed

  • Toast message now correctly displays when rate limited.

[1.1.0] - 2025-07-28

Added

  • Configuration option to request that the server filter out skeletons near the crash site.
  • Configuration option to request that the server filter out skeletons near campfires.
    • Note: due to the nature of how the filtering works, it's dependent on everyone being on the latest version of Everest so please spread the word to all your friends to update. :)

Changed

  • Added some more information to uploads to allow the server to better filter and categorize skeletons.

[1.0.0] - 2025-07-27

Added

  • Support for Everest API v2.
  • Server status and mod version check when entering the airport.
  • New accessories for specific skeletons.

Changed

  • Implemented distance culling and object pooling for massive performance gains!
    • See the config file for options you can tweak to suit your preferences.
  • Various other architectural changes.

Fixed

  • Potentially fixed an issue that would cause skeletons to be recorded in mid-air erroneously.
  • Added an option to hide skeletons that are spawned in mid-air.

[0.2.0] - 2025-07-13

Added

  • A tombstone to the crash site indicating how many lives have been lost on the current island.
  • A super secret easter egg for super special skeletons.

Changed

  • Various architectual tweaks to improve performance and maintainability.

Fixed

  • Clients can now spawn skeletons even if the host doesn't have the mod installed.
  • Removed an arbitrary limit on the number of skeletons that can be spawned.
    • This limit is now handled by the server.

[0.1.1] - 2025-07-05

Changed

  • Many log statements were improved and reduced in severity.

Fixed

  • Fixed a broken image in the README.

[0.1.0] - 2025-07-05

Added

  • Initial release of the mod.