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Everest

Everest saves your death location and populates your world with skeletons where others have fallen. This mod creates a shared experience, potentially marking dangerous areas and connecting you to other adventurers in death.

Date uploaded 4 days ago
Version 1.2.1
Download link Steven-Everest-1.2.1.zip
Downloads 29711
Dependency string Steven-Everest-1.2.1

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.2403 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.2403
Cysharp-UniTask-2.5.0 icon
Cysharp-UniTask

Provides an efficient allocation free async/await integration for Unity.

Preferred version: 2.5.0

README

🏔️ Everest

Everest is a mod for PEAK that creates a shared experience of failure and discovery. When you die, your location is saved to a server. As you play, your world will be populated with the skeletons of other fallen players, marking the dangerous places where they met their end.

skeleton

✨ Features

  • Shared Deaths: Automatically uploads your death location to a central server.
  • Persistent Skeletons: Downloads the death locations of other players and spawns skeletons in their place, showing you where others have perished on their arduous climb to the top. (some skeletons may even have unique appearances 👀)
  • UI Toasts: Provides easy confirmation that the mod is working as expected and informs you when it isn't.
  • Configurable: A comprehensive configuration file lets you adjust the experience to your liking.

📋 Requirements

While it's recommended to use either Gale or r2modman to install, you can install the mod manually if you prefer.

Before manually installing Everest, please ensure you have the following installed:

  • BepInEx: The modding framework required to load the mod.
  • UniTask: A library used to better handle async operations in Unity.
    • Simply drop the UniTask dll files into BepInEx/core to install.

⚙️ Configuration

The first time you run the game with Everest installed, it will generate a configuration file located at BepInEx/config/Everest.cfg. You can open this file with any text editor to change the settings.

Here are the available options:

[General]

  • Enabled

    • Toggles the entire mod on or off.
    • Values: true / false
    • Default: true
  • MaxSkeletons

    • Sets the maximum number of skeletons that can be spawned in your world at one time.
    • Values: Any whole number (e.g., 10, 25, 50)
    • Default: 100
  • AllowUpload

    • Determines if the mod will upload your own death location to the server. Set to false if you only want to see other players' skeletons without contributing your own.
    • Values: true / false
    • Default: true
  • HideFloaters

    • Toggles a collision check that will attempt to hide skeletons that aren't touching any level geometry.
    • Values: true / false
    • Default: true
  • ExcludeNearCrashSite

    • Attempts to exclude skeletons near the crash site
      • note: this is a server-side check so it depends on people using the most up-to-date version of the mod. Please tell all your friends to update :)
    • Values: true / false
    • Default: false
  • ExcludeNearCampfires

    • Attempts to exclude skeletons near campfires
      • note: this is a server-side check so it depends on people using the most up-to-date version of the mod. Please tell all your friends to update :)
    • Values: true / false
    • Default: false

[Performance]

  • SkeletonDrawDistance

    • Sets the maximum distance that individual skeletons will be spawned. Higher values will result in reduced performance.
    • Values: Any whole number (e.g., 50, 150, 300)
    • Default: 150
  • CullingUpdateFrequency

    • Determines how often (in seconds) the distance culling process will run. Lower values will result in more responsiveness but may reduce performance.
    • Values: Any decimal number (e.g.,0.5, 1, 1.5)
    • Default: 1
  • MaxVisibleSkeletons

    • How many skeletons are allowed to be active at once. Higher values may reduce pop-in but may also reduce performance.
    • Values: Any whole number (e.g., 50, 100, 150)
    • Default: 100

[UI]

  • ShowToasts

    • Enables or disables the small UI popups that notify you of mod activity (e.g., "Your death has been recorded" or "Skeletons have been summoned").
    • Values: true / false
    • Default: true
  • ShowSkeletonNametags

    • Enable or disable skeleton nametags.
    • Values: true / false
    • Default: true
  • ShowTimeSinceDeath

    • Enable or disable showing the time since death in skeleton nametags.
    • Values: true / false
    • Default: true
  • ShowSecondsAlways

    • Always show seconds in the time since death, even for recent deaths.
    • Values: true / false
    • Default: false
  • MaxDistanceForVisibleNametag

    • Maximum distance at which skeleton nametags are visible.
    • Values: Any decimal number (e.g.,0.5, 1, 1.5)
    • Default: 8
  • MinDistanceForVisibleNametag

    • Distance at which skeleton nametags are fully visible.
    • Values: Any decimal number (e.g.,0.5, 1, 1.5)
    • Default: 3
  • MaxAngleForVisibleNametag

    • Maximum angle (in degrees) from the camera at which skeleton nametags are visible.
    • Values: Any decimal number (e.g.,0.5, 1, 1.5)
    • Default: 25
  • MaxNametagSize

    • Maximum size of skeleton nametags.
    • Values: Any decimal number (e.g.,0.5, 1, 1.5)
    • Default: 2.5
  • MinNametagSize

    • Minimum size of skeleton nametags.
    • Values: Any decimal number (e.g.,0.5, 1, 1.5)
    • Default: 1.2
  • NametagColor

    • Color of skeleton nametags.
    • Values: Any color in hex format (e.g. FFFFFFFF - white or FF000000FF - red)
    • Default: FFFFFFFF
  • NametagOutlineWidth

    • Width of the outline around skeleton nametags.
    • Values: Any decimal number (e.g.,0.5, 1, 1.5)
    • Default: 0.05
  • NametagOutlineColor

    • Color of the outline around skeleton nametags.
    • Values: Any color in hex format (e.g. FFFFFFFF - white or FF000000FF - red)
    • Default: 000000FF

Credits

CHANGELOG

Changelog

[1.2.1] - 2025-08-27

Fixed

  • Fixed an issue with the culling system on dx11

[1.2.0] - 2025-08-08

Changed

  • Swapped out UnityWebRequest for HttpClient.

Fixed

  • A visual glitch with a single accessory.

Added

  • Nametag display for skeletons that display the user's nickname and time since death.

[1.1.1] - 2025-07-31

Changed

  • Adjusted how floaters are detected to reduce false.

Fixed

  • Toast message now correctly displays when rate limited.

[1.1.0] - 2025-07-28

Added

  • Configuration option to request that the server filter out skeletons near the crash site.
  • Configuration option to request that the server filter out skeletons near campfires.
    • Note: due to the nature of how the filtering works, it's dependent on everyone being on the latest version of Everest so please spread the word to all your friends to update :)

Changed

  • Added some more information to uploads to allow the server to better filter and categorize skeletons.

[1.0.0] - 2025-07-27

Added

  • Support for Everest API v2.
  • Server status and mod version check when entering the airport.
  • New accessories for specific skeletons.

Changed

  • Implemented distance culling and object pooling for massive performance gains!
    • See the config file for options you can tweak to suit your preferences.
  • Various other architectural changes.

Fixed

  • Potentially fixed an issue that would cause skeletons to be recorded in mid-air erroneously.
  • Added an option to hide skeletons that are spawned in mid-air.

[0.2.0] - 2025-07-13

Added

  • A tombstone to the crash site indicating how many lives have been lost on the current island.
  • A super secret easter egg for super special skeletons.

Changed

  • Various architectual tweaks to improve performance and maintainability.

Fixed

  • Clients can now spawn skeletons even if the host doesn't have the mod installed.
  • Removed an arbitrary limit on the number of skeletons that can be spawned.
    • This limit is now handled by the server.

[0.1.1] - 2025-07-05

Changed

  • Many log statements were improved and reduced in severity.

Fixed

  • Fixed a broken image in the README.

[0.1.0] - 2025-07-05

Added

  • Initial release of the mod.