The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of RuleZero v0.1.1
plugins/com.github.SyserQ.RuleZero.dll
Decompiled 2 weeks agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.SyserQ.RuleZero")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.1.1.0")] [assembly: AssemblyInformationalVersion("0.1.1")] [assembly: AssemblyProduct("com.github.SyserQ.RuleZero")] [assembly: AssemblyTitle("RuleZero")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace RuleZero { [BepInPlugin("com.github.SyserQ.RuleZero", "RuleZero", "0.1.1")] public class Plugin : BaseUnityPlugin { private readonly Harmony _harmony = new Harmony("com.github.SyserQ.RuleZero"); public const string Id = "com.github.SyserQ.RuleZero"; internal static ManualLogSource Log { get; private set; } public static string Name => "RuleZero"; public static string Version => "0.1.1"; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)("Plugin " + Name + " is loaded!")); _harmony.PatchAll(Assembly.GetExecutingAssembly()); Log.LogInfo((object)("Plugin " + Name + " successfully patched!")); } } } namespace RuleZero.Patches { [HarmonyPatch(typeof(Scoutmaster))] internal class ScoutmasterPatch { [HarmonyPatch("LookForTarget")] [HarmonyPrefix] private static bool LookForTargetPatch(Scoutmaster __instance) { //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) if (__instance.ViableTargets() < 2 || __instance.sinceLookForTarget < 30f) { return false; } __instance.sinceLookForTarget = 0f; if (!(Random.value > 0.1f)) { Character highestCharacter = __instance.GetHighestCharacter((Character)null); List<Character> allCharacters = Character.AllCharacters; Character val = null; foreach (Character item in allCharacters) { if (!item.isBot && !item.data.dead && !item.data.fullyPassedOut && !((Object)(object)item == (Object)(object)highestCharacter) && ((Object)(object)val == (Object)null || item.Center.y < val.Center.y)) { val = item; } } Character val2 = val; if (highestCharacter.Center.y > val2.Center.y + __instance.attackHeightDelta && highestCharacter.Center.y < __instance.maxAggroHeight) { Plugin.Log.LogInfo((object)("Scoutmaster found target " + highestCharacter.characterName)); __instance.SetCurrentTarget(highestCharacter, 0f); } } return false; } [HarmonyPatch("VerifyTarget")] [HarmonyPrefix] private static bool VerifyTargetPatch(Scoutmaster __instance) { //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) if (__instance.ViableTargets() < 2) { __instance.SetCurrentTarget((Character)null, 0f); return false; } Character highestCharacter = __instance.GetHighestCharacter((Character)null); List<Character> allCharacters = Character.AllCharacters; Character val = null; foreach (Character item in allCharacters) { if (!item.isBot && !item.data.dead && !item.data.fullyPassedOut && !((Object)(object)item == (Object)(object)highestCharacter) && ((Object)(object)val == (Object)null || item.Center.y < val.Center.y)) { val = item; } } Character val2 = val; if (highestCharacter.Center.y > __instance.maxAggroHeight) { __instance.SetCurrentTarget((Character)null, 0f); } else if ((Object)(object)__instance.currentTarget != (Object)(object)highestCharacter) { __instance.SetCurrentTarget((Character)null, 0f); } else if (highestCharacter.Center.y < val2.Center.y + __instance.attackHeightDelta - 20f) { __instance.SetCurrentTarget((Character)null, 0f); } return false; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }