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Tambi_Studios-DizzinessMod-1.3.0 icon

DizzinessMod

Move too fast and you'll get dizzy. Now with visual effects: screen darkens and camera sways as dizziness builds. Dynamite concussion flash. Rest 12 sec to start recovering.

Date uploaded 3 weeks ago
Version 1.3.0
Download link Tambi_Studios-DizzinessMod-1.3.0.zip
Downloads 229
Dependency string Tambi_Studios-DizzinessMod-1.3.0

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.75301 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.75301

README

DizzinessMod

Move too fast for too long and you'll get dizzy.

A custom status that builds up when you fall, fly, or get caught in an explosion. Fill the bar and you'll pass out — mid-air ragdoll until you hit the ground.

Version 1.3.0: Visual effects update — screen darkens, camera sways, concussion flash on explosions.


How it works

Build-up

  • Falling/flying at more than 7 m/s while not on the ground starts filling the dizziness bar.
  • Faster speeds fill it quicker (quadratic scaling, capped at 0.3/sec max).
  • Getting close to a dynamite explosion also causes dizziness, scaling with distance.

Visual effects

  • As dizziness builds, the edges of your screen darken and your vision tunnels.
  • The camera begins to sway — gentle at first, stronger at higher dizziness.
  • A warm flash hits the screen whenever an explosion deals dizziness.

Pass-out

  • When the bar fills up, your character passes out and ragdolls.
  • You only revive once dizziness drops below 1.0 (it drains while you're passed out).
  • No mid-air revives — you stay down until the bar lowers enough.

Recovery

  • Standing still for 12 seconds starts draining the bar at 0.05 / second.
  • Bugle relief: someone tooting a bugle within 30 meters drains your dizziness at the same rate, even while moving.

Custom Expedition difficulty integration

Other Damage Gain rate
Off Mod disabled
Low x1
Norm x3
High x5

Multiplayer

  • Synced over Photon (PunRPC at 5 Hz).
  • All players need a compatible version.
  • Safe in both solo and multiplayer.

Installation

Use r2modman or any mod manager.

Requires: BepInEx 5.4.x (PEAK pack).


Configuration

BepInEx/config/com.tambistudios.dizziness.cfg:

[Debug]
EnableDebugKeys = false   # F5 = teleport +100m, F7 = set dizziness 50%

Credits

Made by Tambi Studios.
Bug or idea? Leave a comment on Thunderstore.

CHANGELOG

DizzinessMod Changelog

1.3.0 — Visual Effects Update

Added

  • Screen vignette — as dizziness builds, the edges of your screen darken and your vision tunnels. At max dizziness everything closes in.
  • Camera sway — the camera gently rolls and breathes with increasing frequency as dizziness grows.
  • Concussion flash — a warm white flash hits the screen whenever a dynamite explosion causes dizziness. Intensity scales with the amount of dizziness dealt.

Changed

  • Rest delay increased to 12 seconds — you now need to stay still for 12 seconds before dizziness starts draining (up from 6).

Fixed

  • Dizziness now properly causes pass-out — a patch that links dizziness to the stamina system was not applying correctly in 1.2.0. Pass-out and stamina bar reduction now work as intended.

1.2.0 — Bugle Relief & Dynamite Concussion

Added

  • Bugle relief — toot a bugle within 30 m to reduce everyone's dizziness at 0.05/sec.
  • Dynamite concussion — explosions cause dizziness scaled by distance (max within 5 m, zero beyond 20 m).

Fixed

  • Pass-out loop fixed.
  • Dizziness now visually reduces stamina bar.
  • Status bar icon stays visible.
  • Spike protection — gain capped at 0.3/sec.

1.1.1 — Truly Independent Bar

  • Cloned status bar at runtime via reflection.

1.1.0 — Custom Status Overhaul

  • Own custom status, turquoise color, spiral icon.
  • Photon RPC networking at 5 Hz.

1.0.0

  • Initial release.