The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of Increased Explosions v1.0.0
IncreasedExplosions.dll
Decompiled 2 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Puffier Spores")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Puffier Spores")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("6a865847-706e-4903-8ba3-d630e1934049")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace IncreasedExplosionsMod; [BepInPlugin("Rissoe.IncreasedExplosions", "Increased Explosions", "1.0.0")] public class ExplosionInfo : BaseUnityPlugin { public const string modGUID = "Rissoe.IncreasedExplosions"; public const string modName = "Increased Explosions"; public const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Rissoe.IncreasedExplosions"); private void Awake() { harmony.PatchAll(typeof(AOEPatch)); Debug.Log((object)"Increased Explosions loaded!"); } } [HarmonyPatch(typeof(AOE))] public class AOEPatch { [HarmonyPatch("Explode")] [HarmonyPrefix] public static void ExplosionFix(AOE __instance) { __instance.knockback *= 10f; } }