using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("ReviveScout")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ReviveScout")]
[assembly: AssemblyTitle("ReviveScout")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace ReviveScoutMod;
[BepInPlugin("com.revive.scout", "Revive Scout", "1.2.0")]
public class ReviveScout : BaseUnityPlugin
{
private ConfigEntry<int> CureInjuryAmount;
private ConfigEntry<int> CursePenalty;
private ConfigEntry<KeyCode> ReviveKey;
private ConfigEntry<float> ReviveTime;
private float reviveTimer;
private bool isReviving;
private void Awake()
{
CureInjuryAmount = ((BaseUnityPlugin)this).Config.Bind<int>("Revive", "CureInjuryAmount", 20, "Cantidad de Injury curado al revivir");
CursePenalty = ((BaseUnityPlugin)this).Config.Bind<int>("Revive", "CursePenalty", 15, "Cantidad de Curse aplicada al rescatador");
ReviveKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Revive", "ReviveKey", (KeyCode)108, "Tecla para revivir");
ReviveTime = ((BaseUnityPlugin)this).Config.Bind<float>("Revive", "ReviveTime", 3f, "Tiempo (segundos) para revivir manteniendo la tecla");
((BaseUnityPlugin)this).Logger.LogInfo((object)"[ReviveScout] Cargado correctamente (host-side).");
}
private void Update()
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
if (!IsHost())
{
return;
}
GameObject val = FindDownedAlly();
if ((Object)(object)val == (Object)null)
{
return;
}
if (Input.GetKey(ReviveKey.Value))
{
reviveTimer += Time.deltaTime;
if (!isReviving)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"[ReviveScout] Iniciando reanimación...");
isReviving = true;
}
if (reviveTimer >= ReviveTime.Value)
{
RevivePlayer(val, GetLocalPlayer());
reviveTimer = 0f;
isReviving = false;
}
}
else
{
reviveTimer = 0f;
isReviving = false;
}
}
private bool IsHost()
{
return true;
}
private GameObject FindDownedAlly()
{
return null;
}
private GameObject GetLocalPlayer()
{
return ((Component)this).gameObject;
}
private void RevivePlayer(GameObject target, GameObject rescuer)
{
RemoveAllNegativeEffectsExceptInjury(target);
HealInjury(target, CureInjuryAmount.Value);
ApplyCurse(rescuer, CursePenalty.Value);
((BaseUnityPlugin)this).Logger.LogInfo((object)$"[ReviveScout] {((Object)rescuer).name} revivió a {((Object)target).name}. Curado Injury {CureInjuryAmount.Value}, aplicado Curse {CursePenalty.Value}.");
}
private void RemoveAllNegativeEffectsExceptInjury(GameObject player)
{
}
private void HealInjury(GameObject player, int amount)
{
}
private void ApplyCurse(GameObject player, int amount)
{
}
}