The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of PEAKGaming v1.2.3
plugins/PEAKGaming.dll
Decompiled 2 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("PEAKGaming")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.2.3.0")] [assembly: AssemblyInformationalVersion("1.2.3")] [assembly: AssemblyProduct("PEAKGaming")] [assembly: AssemblyTitle("PEAKGaming")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.2.3.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace PEAKGaming { [BepInPlugin("PEAKGaming", "PEAKGaming", "1.2.3")] public class PeakGamingPlugin : BaseUnityPlugin { [HarmonyPatch(typeof(CharacterMovement), "Update")] public static class MovementAndJumpPatch { public static void Prefix(CharacterMovement __instance) { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Expected O, but got Unknown Traverse.Create((object)__instance).Field("sprintMultiplier").SetValue((object)25f); if (Input.GetKey((KeyCode)32)) { Character val = (Character)Traverse.Create((object)__instance).Field("character").GetValue(); if (val.IsLocal) { val.refs.view.RPC("JumpRpc", (RpcTarget)0, new object[1] { false }); } } } } [HarmonyPatch(typeof(CharacterMovement), "FallFactor")] public static class RagdollPatch { public static void Postfix(ref float __result) { __result = 0f; } } [HarmonyPatch(typeof(CharacterClimbing), "GetRequestedPostition")] public static class ClimbingPatch { public static void Prefix(CharacterClimbing __instance) { __instance.climbSpeedMod = 30f; } } [HarmonyPatch(typeof(Character), "GetTotalStamina")] public static class StaminaPatch { public static void Prefix(Character __instance) { __instance.data.currentStamina = 100f; } } [HarmonyPatch(typeof(CharacterMovement), "TryToJump")] public static class JumpPatch { public static bool Prefix() { return false; } } [HarmonyPatch(typeof(CharacterAfflictions), "Update")] public static class HealthPatch { public static void Prefix(CharacterAfflictions __instance) { Traverse.Create((object)__instance.character.data).Field("isInvincible").SetValue((object)true); } } private readonly Harmony patcher = new Harmony("PEAKGaming"); internal static ManualLogSource Log; public void Awake() { Log = ((BaseUnityPlugin)this).Logger; patcher.PatchAll(); Log.LogInfo((object)"Plugin PEAKGaming is loaded!"); } public void OnDestroy() { Harmony.UnpatchAll(); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "PEAKGaming"; public const string PLUGIN_NAME = "PEAKGaming"; public const string PLUGIN_VERSION = "1.2.3"; } }