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Hikers Hunger Redux

Watch out! There is a 'Cannibalistic Psychosis' taking over the Scouts! Can you Hide from the Hysteria?

By Vegasx

CHANGELOG

Changelog

[3.1.0] - 2026-2-10

🎮 Gameplay Improvements

  • New Setting: Only Lit Campfires are Safe: If enabled, campfires are only considered safezones while actively lit and burning!

[3.0.2] - 2026-2-09

🔧 Fixes

  • Cannibal selection GUI should now properly update on campfire light, meaning late-join players can now be selected as cannibal.

🎮 Gameplay Improvements

  • Allow Selecting Dead Cannibals: If ManualCannibalSelection is enabled, dead players now appear in the GUI as potential choices with a "(dead)" tag beside their name.

[3.0.1] - 2026-2-08

🔧 Fixes

  • After selecting a new cannibal at the campfire, the previous cannibal wouldn't be stripped of powers until the new cannibal was empowered. Now there should be no cannibals in the interim time as intended.

[3.0.0] - 2026-2-08

🎮 Gameplay Improvements

  • Added Cannibal Regeneration: Cannibals now get status regeneration to improve their ability to hunt, as well as generating bursts of extra stamina.

[2.1.0] - 2026-1-13

🔧 Configuration Options

  • ManualCannibalSelection: The UI now scales for the playercount, allowing manual selection of 5+ players instead of being capped at 4.
  • ManualCannibalSelection: When this option is enabled, canceling the choice for random should now function as expected

🔧 Fixes

  • Selecting a new Cannibal on Campfire should (hopefully) now return the previous Cannibal back to humanity, preventing more than 1 cannibal at a time.

[2.0.2] - 2026-1-10

  • Mod updated to work with latest version of PEAK.

[2.0.0] - 2025-9-01

🚀 Major Features

  • Complete Plugin Rebuild: Entire plugin rebuilt from scratch for optimal performance
  • Manual Cannibal Selection: Host can now use a GUI to manually select who becomes the cannibal
  • Constant Cannibal Mode: Option to keep the first selected cannibal for the entire run
  • Custom Eat Time: Configurable eating duration (default: 0.01s for instant eating)
  • Enhanced Safe Zone System: Improved campfire safe zones with configurable delay
  • Host Configuration Sync: All host settings automatically synchronized to clients

🎮 Gameplay Improvements

  • Smart Cannibal Reselection: Prevents safe zone delay bypass when same cannibal is reselected
  • Curse Prevention: Cannibals no longer get cursed when eating players

âš¡ Technical Optimizations

  • No Reflection: Eliminated all reflection usage for better performance
  • No Per-Frame Overhead: Optimized to avoid heavy operations every frame
  • Efficient Safe Zone Monitoring: Smart detection system for all campfires
  • Robust State Management: Improved handling of complex game state scenarios
  • Enhanced Logging: Comprehensive debug logging for troubleshooting

🔧 Configuration Options

  • ManualCannibalSelection: Enable/disable manual selection GUI
  • InitialSelectionDelay: Delay before initial cannibal selection (default: 20s)
  • PostSelectionDelay: Delay before granting initial cannibal powers (default: 120s)
  • EnableCustomEatTime: Toggle custom eating duration
  • CustomEatTime: Configurable eating time in seconds
  • ConstantCannibal: Keep first cannibal for entire run
  • SafeZoneDelay: Delay after leaving safe zone (default: 30s)

📱 User Interface

  • Cannibal Selection GUI: Clean, user-friendly interface for host selection
  • Cursor Management: Proper cursor handling during GUI interaction
  • Player List Display: Shows all valid players as clickable buttons
  • Cancel Option: Random selection fallback if manual selection is cancelled

🔒 Safety & Stability

  • Disconnection Handling: Robust handling of player disconnections
  • State Persistence: Proper preservation of game state across events
  • Error Handling: Comprehensive error handling and logging
  • Memory Management: Proper cleanup of coroutines and resources

[1.0.0] - 2025-08-02

  • Initial release.