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Clear Comms

Better client-side microphone noise filtering (mechanical keyboard clicking begone!)

CHANGELOG

Changelog

[1.4.0] - 2025-09-23

This version fixes crashing on Windows when loading into the game, or repeatedly enabling/disabling the voice loopback feature.

Added

  • More robust log points set to Debug level

Changed

  • Reduced extra gain on processed voice samples

Removed

  • Placebo

Fixed

  • Fixed a crash on Windows caused by an internal double-free of the denoiseState pointer

[1.3.0] - 2025-09-22

Changed

  • Temporarily disabled Harmony patches for injecting an RNNoise object, since it's broken on Windows.

Added

  • Placebo

[1.2.0] - 2025-09-20

Added

  • A new setting under the Audio category for changing the RNNoise processing effect's strength.

[1.1.0] - 2025-09-20

This version fixes patching after PEAK's most recent update, where local audio sources now use short integer representation instead of float format. It also disables resampling to/from 48 kHz, since that doesn't seem to be working.

Added

  • A new setting under the Audio category for toggling the RNNoise effect on/off
  • A new setting under the Audio category for toggling a debug voice loopback/preview on/off.

Fixed

  • Custom pre-processing stage now gets injected correctly when the audio sample format is short-int PCM

Changed

  • Temporarily disabled sample rate resampling.

[1.0.0] - 2025-09-18

Initial release

Added

  • Everything