The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Clear Comms
Better client-side microphone noise filtering (mechanical keyboard clicking begone!)
CHANGELOG
Changelog
[1.4.0] - 2025-09-23
This version fixes crashing on Windows when loading into the game, or repeatedly enabling/disabling the voice loopback feature.
Added
- More robust log points set to Debug level
Changed
- Reduced extra gain on processed voice samples
Removed
- Placebo
Fixed
- Fixed a crash on Windows caused by an internal double-free of the denoiseState pointer
[1.3.0] - 2025-09-22
Changed
- Temporarily disabled Harmony patches for injecting an RNNoise object, since it's broken on Windows.
Added
- Placebo
[1.2.0] - 2025-09-20
Added
- A new setting under the
Audiocategory for changing the RNNoise processing effect's strength.
[1.1.0] - 2025-09-20
This version fixes patching after PEAK's most recent update, where local audio sources now use short integer representation instead of float format. It also disables resampling to/from 48 kHz, since that doesn't seem to be working.
Added
- A new setting under the
Audiocategory for toggling the RNNoise effect on/off - A new setting under the
Audiocategory for toggling a debug voice loopback/preview on/off.
Fixed
- Custom pre-processing stage now gets injected correctly when the audio sample format is short-int PCM
Changed
- Temporarily disabled sample rate resampling.
[1.0.0] - 2025-09-18
Initial release
Added
- Everything