PEAKEmoteLib
An API for adding custom emotes to the game PEAKChangelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.0.0] - 2025-11-05
This version represents the first "full" release of PEAKEmoteLib. It integrates the new vanilla changes made to the emote wheel system introduced in the game's Roots update.
Added
- Documentation comments to source code
Changed
- Custom emotes now appear in pages on the vanilla emote wheel's pagination system, replacing a bespoke pagination implementation.
Fixed
- Playing a custom emote no longer permanently overrides the (previously unused, but now used as the "shimmy" vanilla emote)
A_Scout_Emote_Dance2state with the custom animation data.
[0.2.0] - 2025-10-26
Added
- A new
RegisterEmoteoverload toBaseUnityPluginExtensionsto allow registering an emote directly from anEmoteobject.
[0.1.0] - 2025-10-26
Added
- Everything (all initial functionality)
