PEAKEmoteLib
An API for adding custom emotes to the game PEAK
CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.0.0] - 2025-11-05
This version represents the first "full" release of PEAKEmoteLib. It integrates the new vanilla changes made to the emote wheel system introduced in the game's Roots update.
Added
- Documentation comments to source code
Changed
- Custom emotes now appear in pages on the vanilla emote wheel's pagination system, replacing a bespoke pagination implementation.
Fixed
- Playing a custom emote no longer permanently overrides the (previously unused, but now used as the "shimmy" vanilla emote)
A_Scout_Emote_Dance2state with the custom animation data.
[0.2.0] - 2025-10-26
Added
- A new
RegisterEmoteoverload toBaseUnityPluginExtensionsto allow registering an emote directly from anEmoteobject.
[0.1.0] - 2025-10-26
Added
- Everything (all initial functionality)