Soulmates
Matches people into pairs so that each pair shares all damage. Based on the "Shared damage" mod.
CHANGELOG
Changelog
V0.1.0
Release
V0.1.8
First kind of working version
V0.1.9
- Split things up into files
- Hopefully fix weight calculations
- Hack around morale boost function being called hundreds of times
V0.1.10
- Fixed picking new soulmates at campfire
- Less spammy and more useful logs
V0.1.12
- Experimental features: sharing bonks, extra stamina, lolliopos and energy drinks
V0.1.17
- Sharing slipping.
- Test status:
- Recalculating soulmates at campfire doesn't work sometimes.
- Receiving heat stops you from getting cold at night?
V0.2.0
- Don't try to synchronize status when soulmate schange. Too complex, and probably unintuitive for players.
- Use Photon's inMasterClient to decide who should recalculate soulmates.
V0.2.1
- Probably fix incorrect weights/thorns calculations.
V0.2.2
- Soulmate color is now green.
- Fixed add/subtract messages sent on recursive calls. Probably doesn't fix the heat bug.
V0.2.3
- Fixed the heat bug. Problem was with arguments to postfix being modified by the original function.
V0.2.4
- Bigger soulbound groups.
- Configurable soulbound effect strength.
- Unretardate configuration file.
- Mark each soulbound group with a nick color. Your soulmates are always green.
- Maybe fix the jittery weight/thorns bug.
V0.2.5
- Fixed the most obvious bugs.
V0.2.6
- Added a message cache for tiny updates. Hopefully the mod will stop spamming a bajillion messages per second now. Should help with the lag I've seen other players have.
V0.2.7
- Updated the mod just enough to successfully load in the Roots update. Full check-up pending.