The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of BadToTheBonk v1.2.0
plugins/com.Witherstyle.peak.BadToTheBonk.dll
Decompiled 2 weeks agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.Witherstyle.peak.BadToTheBonk")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.2.0.0")] [assembly: AssemblyInformationalVersion("1.2.0+f789b306b378a8cc65daee456f67fb62938768b8")] [assembly: AssemblyProduct("com.Witherstyle.peak.BadToTheBonk")] [assembly: AssemblyTitle("BadToTheBonk")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.2.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BadToTheBonk { [BepInPlugin("com.Witherstyle.peak.BadToTheBonk", "BadToTheBonk", "1.2.0")] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(Bonkable), "Awake")] private static class BonkableAwake { [HarmonyPostfix] private static void ReplaceBonkSFX(Bonkable __instance, ref SFX_Instance[] ___bonk) { if ((Object)(object)customBonkAudio != (Object)null) { if (BoundConfig.removeBonkSound.Value) { ___bonk = Array.Empty<SFX_Instance>(); } ((Component)__instance).gameObject.AddComponent<BonkSync>(); } } } [HarmonyPatch(typeof(Bonkable), "Bonk")] private static class BonkableBonk { [HarmonyPostfix] private static void ReplaceBonkSFX(Bonkable __instance) { if ((Object)(object)customBonkAudio != (Object)null) { BonkSync component = ((Component)__instance).GetComponent<BonkSync>(); try { ((MonoBehaviourPun)component).photonView.RPC("RPC_PlayBonkSound", (RpcTarget)0, new object[2] { BoundConfig.SFXVolume.Value, BoundConfig.SFXRange.Value }); } catch (Exception ex) { Log.LogInfo((object)("Error: " + ex.Message)); } } } } internal static AudioClip? customBonkAudio; internal static Plugin? instance; public const string Id = "com.Witherstyle.peak.BadToTheBonk"; internal static ManualLogSource Log { get; private set; } internal static MyModConfig BoundConfig { get; private set; } public static string Name => "BadToTheBonk"; public static string Version => "1.2.0"; private void Awake() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; BoundConfig = new MyModConfig(((BaseUnityPlugin)this).Config); Harmony val = new Harmony(Name ?? ""); val.PatchAll(); Log.LogInfo((object)("Plugin " + Name + " is loaded!")); LoadBonk(); } private void LoadBonk() { instance = this; string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); Log.LogInfo((object)("Looking for .ogg in: " + directoryName)); string[] files = Directory.GetFiles(directoryName, "*.ogg"); if (files.Length == 0) { Log.LogWarning((object)"No .ogg file found."); return; } string text = files[0]; Log.LogInfo((object)("Found .ogg file: " + text)); ((MonoBehaviour)this).StartCoroutine(LoadAudio(text)); } private IEnumerator LoadAudio(string fileName) { string text = "file://" + fileName; UnityWebRequest webRequest = UnityWebRequestMultimedia.GetAudioClip(text, (AudioType)14); try { yield return webRequest.SendWebRequest(); if ((int)webRequest.result == 2 || (int)webRequest.result == 3) { Log.LogInfo((object)("Failed to load .ogg file: " + webRequest.error)); yield break; } customBonkAudio = DownloadHandlerAudioClip.GetContent(webRequest); Log.LogInfo((object)("Loaded .ogg file: " + fileName)); } finally { ((IDisposable)webRequest)?.Dispose(); } } } public class BonkSync : MonoBehaviourPun { private SFX_Instance bonkSFX; private void Awake() { bonkSFX = ScriptableObject.CreateInstance<SFX_Instance>(); if ((Object)(object)Plugin.customBonkAudio != (Object)null) { bonkSFX.clips = (AudioClip[])(object)new AudioClip[1] { Plugin.customBonkAudio }; } } [PunRPC] public void RPC_PlayBonkSound(float volume, float range) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) bonkSFX.settings = new SFX_Settings { volume = volume, range = range }; SFX_Instance val = bonkSFX; if ((Object)(object)val != (Object)null) { val.Play(((Component)this).transform.position); } } } public class MyModConfig { public readonly ConfigEntry<bool> randomizePitch; public readonly ConfigEntry<int> staticPitch; public readonly ConfigEntry<bool> removeBonkSound; public readonly ConfigEntry<float> SFXVolume; public readonly ConfigEntry<float> SFXRange; public MyModConfig(ConfigFile cfg) { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown cfg.SaveOnConfigSet = false; randomizePitch = cfg.Bind<bool>("Randomizer", "Randomize Pitch", false, "If enabled, randomizes the pitch/speed of audio whenever bonked. [Currently Disabled]"); staticPitch = cfg.Bind<int>("Randomizer", "Static Pitch Value", 0, new ConfigDescription("If randomizer is disabled, this is the pitch that will play (0 is high, 5 is low). [Currently Disabled]", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 5), Array.Empty<object>())); removeBonkSound = cfg.Bind<bool>("General", "Remove Original Bonk Sound", false, "If enabled, removes the original bonk sound (only affects the host)."); SFXVolume = cfg.Bind<float>("General", "Bonk Volume", 1f, "Volume of bonk."); SFXRange = cfg.Bind<float>("General", "Bonk Range", 50f, "Maximum distance bonk can be heard from."); ClearOrphanedEntries(cfg); cfg.Save(); cfg.SaveOnConfigSet = true; } private static void ClearOrphanedEntries(ConfigFile cfg) { PropertyInfo propertyInfo = AccessTools.Property(typeof(ConfigFile), "OrphanedEntries"); Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)propertyInfo.GetValue(cfg); dictionary.Clear(); } } } namespace BadToTheBonk.Config { internal static class MyModConfig { public static ConfigEntry<bool> randomizePitch; public static ConfigEntry<int> staticPitch; public static void Bind(ConfigFile cfg) { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Expected O, but got Unknown cfg.SaveOnConfigSet = false; randomizePitch = cfg.Bind<bool>("Randomizer", "Randomize Pitch", true, "If enabled, randomizes the pitch/speed of audio whenever bonked."); staticPitch = cfg.Bind<int>("Randomizer", "Static Pitch Value", 3, new ConfigDescription("If randomizer is disabled, this is the pitch that will play (0 is high, 5 is low).", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 5), Array.Empty<object>())); ClearOrphanedEntries(cfg); cfg.Save(); cfg.SaveOnConfigSet = true; } private static void ClearOrphanedEntries(ConfigFile cfg) { PropertyInfo propertyInfo = AccessTools.Property(typeof(ConfigFile), "OrphanedEntries"); Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)propertyInfo.GetValue(cfg); dictionary.Clear(); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }