using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.Witherstyle.peak.WindowsXPFaint")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+6f12d922fe372cd375ea52619b7c2c3161f85636")]
[assembly: AssemblyProduct("com.Witherstyle.peak.WindowsXPFaint")]
[assembly: AssemblyTitle("WindowsXPFaint")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace WindowsXPFaint
{
[BepInPlugin("com.Witherstyle.peak.WindowsXPFaint", "WindowsXPFaint", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(Character), "RPCA_PassOut")]
private static class CharacterRPCA_PassOut
{
[HarmonyPostfix]
private static void PlayPassoutSFX(Character __instance)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
passoutSFX.Play(__instance.Center + Vector3.up * 0.2f + Vector3.forward * 0.1f);
}
}
[HarmonyPatch(typeof(Character), "RPCA_UnPassOut")]
private static class CharacterRPCA_UnPassOut
{
[HarmonyPostfix]
private static void PlayUnPassoutSFX(Character __instance)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
unpassoutSFX.Play(__instance.Center + Vector3.up * 0.2f + Vector3.forward * 0.1f);
}
}
internal static List<AudioClip> customAudio = new List<AudioClip>();
internal static SFX_Instance passoutSFX = ScriptableObject.CreateInstance<SFX_Instance>();
internal static SFX_Instance unpassoutSFX = ScriptableObject.CreateInstance<SFX_Instance>();
public const string Id = "com.Witherstyle.peak.WindowsXPFaint";
internal static ManualLogSource Log { get; private set; } = null;
public static string Name => "WindowsXPFaint";
public static string Version => "1.0.1";
private void Awake()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
if (LoadCustomAudio())
{
Harmony val = new Harmony(Name ?? "");
val.PatchAll();
Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
}
}
private bool LoadCustomAudio()
{
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
Log.LogInfo((object)("Looking for .ogg in: " + directoryName));
string text = directoryName + "\\passout.ogg";
string text2 = directoryName + "\\unpassout.ogg";
if (File.Exists(text) && File.Exists(text2))
{
((MonoBehaviour)this).StartCoroutine(LoadAudio(new string[2] { text, text2 }));
return true;
}
return false;
}
private IEnumerator LoadAudio(string[] fileNames)
{
foreach (string fileName in fileNames)
{
string text = "file://" + fileName;
UnityWebRequest webRequest = UnityWebRequestMultimedia.GetAudioClip(text, (AudioType)14);
try
{
yield return webRequest.SendWebRequest();
if ((int)webRequest.result == 2 || (int)webRequest.result == 3)
{
Log.LogInfo((object)("Failed to load .ogg file: " + webRequest.error));
continue;
}
customAudio.Add(DownloadHandlerAudioClip.GetContent(webRequest));
Log.LogInfo((object)("Loaded .ogg file: " + fileName));
}
finally
{
((IDisposable)webRequest)?.Dispose();
}
}
InitializeSFX();
}
private void InitializeSFX()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Expected O, but got Unknown
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Expected O, but got Unknown
passoutSFX.clips = (AudioClip[])(object)new AudioClip[1] { customAudio[0] };
passoutSFX.settings = new SFX_Settings
{
range = 150f,
volume_Variation = 0f,
pitch_Variation = 0f
};
unpassoutSFX.clips = (AudioClip[])(object)new AudioClip[1] { customAudio[1] };
unpassoutSFX.settings = new SFX_Settings
{
range = 150f,
volume_Variation = 0f,
pitch_Variation = 0f
};
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}