The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of WindowsXPFaint v1.0.1
plugins/com.Witherstyle.peak.WindowsXPFaint.dll
Decompiled 2 days agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.Witherstyle.peak.WindowsXPFaint")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.1.0")] [assembly: AssemblyInformationalVersion("1.0.1+6f12d922fe372cd375ea52619b7c2c3161f85636")] [assembly: AssemblyProduct("com.Witherstyle.peak.WindowsXPFaint")] [assembly: AssemblyTitle("WindowsXPFaint")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace WindowsXPFaint { [BepInPlugin("com.Witherstyle.peak.WindowsXPFaint", "WindowsXPFaint", "1.0.1")] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(Character), "RPCA_PassOut")] private static class CharacterRPCA_PassOut { [HarmonyPostfix] private static void PlayPassoutSFX(Character __instance) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) passoutSFX.Play(__instance.Center + Vector3.up * 0.2f + Vector3.forward * 0.1f); } } [HarmonyPatch(typeof(Character), "RPCA_UnPassOut")] private static class CharacterRPCA_UnPassOut { [HarmonyPostfix] private static void PlayUnPassoutSFX(Character __instance) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) unpassoutSFX.Play(__instance.Center + Vector3.up * 0.2f + Vector3.forward * 0.1f); } } internal static List<AudioClip> customAudio = new List<AudioClip>(); internal static SFX_Instance passoutSFX = ScriptableObject.CreateInstance<SFX_Instance>(); internal static SFX_Instance unpassoutSFX = ScriptableObject.CreateInstance<SFX_Instance>(); public const string Id = "com.Witherstyle.peak.WindowsXPFaint"; internal static ManualLogSource Log { get; private set; } = null; public static string Name => "WindowsXPFaint"; public static string Version => "1.0.1"; private void Awake() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; if (LoadCustomAudio()) { Harmony val = new Harmony(Name ?? ""); val.PatchAll(); Log.LogInfo((object)("Plugin " + Name + " is loaded!")); } } private bool LoadCustomAudio() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); Log.LogInfo((object)("Looking for .ogg in: " + directoryName)); string text = directoryName + "\\passout.ogg"; string text2 = directoryName + "\\unpassout.ogg"; if (File.Exists(text) && File.Exists(text2)) { ((MonoBehaviour)this).StartCoroutine(LoadAudio(new string[2] { text, text2 })); return true; } return false; } private IEnumerator LoadAudio(string[] fileNames) { foreach (string fileName in fileNames) { string text = "file://" + fileName; UnityWebRequest webRequest = UnityWebRequestMultimedia.GetAudioClip(text, (AudioType)14); try { yield return webRequest.SendWebRequest(); if ((int)webRequest.result == 2 || (int)webRequest.result == 3) { Log.LogInfo((object)("Failed to load .ogg file: " + webRequest.error)); continue; } customAudio.Add(DownloadHandlerAudioClip.GetContent(webRequest)); Log.LogInfo((object)("Loaded .ogg file: " + fileName)); } finally { ((IDisposable)webRequest)?.Dispose(); } } InitializeSFX(); } private void InitializeSFX() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Expected O, but got Unknown //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Expected O, but got Unknown passoutSFX.clips = (AudioClip[])(object)new AudioClip[1] { customAudio[0] }; passoutSFX.settings = new SFX_Settings { range = 150f, volume_Variation = 0f, pitch_Variation = 0f }; unpassoutSFX.clips = (AudioClip[])(object)new AudioClip[1] { customAudio[1] }; unpassoutSFX.settings = new SFX_Settings { range = 150f, volume_Variation = 0f, pitch_Variation = 0f }; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }