using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Peak_CampfireMusic")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Peak_CampfireMusic")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("b1cc2659-bcdb-48ae-8ee1-4160b3d80502")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Peak_CampfireMusic;
[BepInPlugin("Xiaohai.Peak.CampfireMusic", "CampfireMusic", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
[CompilerGenerated]
private sealed class <LoadAndPlayCampfireMusic>d__9 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public Plugin <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <LoadAndPlayCampfireMusic>d__9(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = <>4__this.LoadCampfireMusic(delegate(AudioClip clip)
{
<>4__this.campfireMusic = clip;
});
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if ((Object)(object)<>4__this.campfireMusic == (Object)null)
{
Debug.LogError((object)"无法加载篝火音乐");
return false;
}
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <LoadCampfireMusic>d__10 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public Action<AudioClip> onLoaded;
public Plugin <>4__this;
private string <assemblyLocation>5__1;
private string <filePath>5__2;
private string <url>5__3;
private UnityWebRequest <www>5__4;
private AudioClip <clip>5__5;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <LoadCampfireMusic>d__10(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || num == 1)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<assemblyLocation>5__1 = null;
<filePath>5__2 = null;
<url>5__3 = null;
<www>5__4 = null;
<clip>5__5 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Invalid comparison between Unknown and I4
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<assemblyLocation>5__1 = Assembly.GetExecutingAssembly().Location;
<assemblyLocation>5__1 = Path.GetDirectoryName(<assemblyLocation>5__1);
<filePath>5__2 = Path.Combine(<assemblyLocation>5__1, <>4__this.musicFileName.Value);
if (!File.Exists(<filePath>5__2))
{
Debug.LogError((object)("未找到音乐文件 No found: " + <filePath>5__2));
onLoaded?.Invoke(null);
return false;
}
<url>5__3 = "file://" + <filePath>5__2;
<www>5__4 = UnityWebRequestMultimedia.GetAudioClip(<url>5__3, (AudioType)0);
<>1__state = -3;
<>2__current = <www>5__4.SendWebRequest();
<>1__state = 1;
return true;
case 1:
<>1__state = -3;
if ((int)<www>5__4.result != 1)
{
Debug.LogError((object)("music file error: " + <www>5__4.error));
onLoaded?.Invoke(null);
}
else
{
<clip>5__5 = DownloadHandlerAudioClip.GetContent(<www>5__4);
if ((Object)(object)<clip>5__5 != (Object)null)
{
((Object)<clip>5__5).name = "campfire_music";
Debug.Log((object)$"Loaded music file: {((Object)<clip>5__5).name} ({<clip>5__5.length}s)");
onLoaded?.Invoke(<clip>5__5);
}
else
{
Debug.LogError((object)"MP3加载成功但未获取到AudioClip");
onLoaded?.Invoke(null);
}
<clip>5__5 = null;
}
<>m__Finally1();
<www>5__4 = null;
return false;
}
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<www>5__4 != null)
{
((IDisposable)<www>5__4).Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public AudioClip campfireMusic;
public static Plugin Instance;
private const string PLUGIN_GUID = "Xiaohai.Peak.CampfireMusic";
private const string PLUGIN_NAME = "CampfireMusic";
private const string PLUGIN_VERSION = "1.0.1";
public ConfigEntry<string> musicFileName;
public ConfigEntry<float> musicVolume;
public ConfigEntry<bool> musicLoop;
private void Awake()
{
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
Instance = this;
musicFileName = ((BaseUnityPlugin)this).Config.Bind<string>("Settings", "MusicFileName", "campfire_music.mp3", "Campfire music file name, placed in the plugin directory");
musicVolume = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "MusicVolume", 0.85f, "Volume of the campfire music (0.0 to 1.0)");
musicLoop = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "MusicLoop", true, "Whether the campfire music should loop");
new Harmony("Xiaohai.Peak.CampfireMusic").PatchAll();
((MonoBehaviour)this).StartCoroutine(LoadAndPlayCampfireMusic());
}
[IteratorStateMachine(typeof(<LoadAndPlayCampfireMusic>d__9))]
private IEnumerator LoadAndPlayCampfireMusic()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <LoadAndPlayCampfireMusic>d__9(0)
{
<>4__this = this
};
}
[IteratorStateMachine(typeof(<LoadCampfireMusic>d__10))]
public IEnumerator LoadCampfireMusic(Action<AudioClip> onLoaded)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <LoadCampfireMusic>d__10(0)
{
<>4__this = this,
onLoaded = onLoaded
};
}
}
[HarmonyPatch]
internal static class CampfireMusicPatch
{
[HarmonyPatch(typeof(Campfire), "Awake")]
[HarmonyPostfix]
public static void Postfix(Campfire __instance)
{
if ((Object)(object)Plugin.Instance.campfireMusic != (Object)null)
{
AudioSource val = ((Component)__instance.loop).gameObject.AddComponent<AudioSource>();
if ((Object)(object)val != (Object)null)
{
val = __instance.loop;
float num = (__instance.Lit ? Plugin.Instance.musicVolume.Value : 0f);
val.volume = Mathf.Lerp(val.volume, num, Time.deltaTime * 5f);
val.clip = Plugin.Instance.campfireMusic;
val.loop = Plugin.Instance.musicLoop.Value;
val.Play();
Debug.Log((object)"Campfire Music OK!");
}
else
{
Debug.LogError((object)"未找到Campfire的AudioSource组件");
}
}
}
}
[HarmonyPatch(typeof(MapHandler))]
internal static class PatchMapHandler
{
[HarmonyPatch("GoToSegment")]
public static void Postfix(MapHandler __instance, ref Segment s)
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
GameObject val = GameObject.Find("Flag_planted_seagull");
if ((Object)(object)val != (Object)null)
{
SFX_Settings settings = new SFX_Settings
{
volume = Plugin.Instance.musicVolume.Value
};
SFX_Instance val2 = ScriptableObject.CreateInstance<SFX_Instance>();
val2.clips = (AudioClip[])(object)new AudioClip[1];
val2.settings = settings;
val2.clips[0] = Plugin.Instance.campfireMusic;
SFX_Player.instance.PlaySFX(val2, val.transform.position, val.transform, (SFX_Settings)null, 1f, Plugin.Instance.musicLoop.Value);
}
}
}