XiaohaiMod-PeakTeamRace icon

PeakTeamRace

A team-based racing mod that divides players into two teams, adds timers, and ranks based on team performance.

Last updated 2 weeks ago
Total downloads 2345
Total rating 1 
Categories Quality Of Life All Clients
Dependency string XiaohaiMod-PeakTeamRace-1.0.2
Dependants 1 other package depends on this package

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.2403 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.2403

README

MOD: PeakTeamRace / 团队竞赛

Introduction / 简介

A team-based racing mod that divides players into two teams, adds timers, and ranks based on team performance.
一个基于团队的竞赛模组,将玩家分为两队,添加计时器,并根据团队表现进行排名。


Features / 特点

  1. Random Team Assignment / 随机分队
    Players are randomly divided into Blue and Red teams (uneven if odd number of players).
    玩家随机分为蓝队和红队(如果玩家数是奇数则人数不均)。
    Your team affiliation is only known to yourself (maybe you can sneak into the enemy camp to cause trouble XD).
    每个人的阵营只有自己知道(也许你可以潜入敌方阵营去捣乱XD)。

  2. Personal Timer / 个人计时器
    A timer starts on the left screen when activating a level.
    激活关卡时,屏幕左侧计时器开始计时。

  3. Campfire Finish / 篝火终点
    Timer stops when you reach the campfire, recording your result.
    当你到达篝火附近时,停止计时并记录成绩。

  4. Results Display / 成绩展示
    After all players finish, display overall rankings and individual results.
    在所有玩家都到达后,展示总成绩排名和每个人的成绩。

  5. Rewards & Penalties / 奖励与惩罚
    Winning team gets stamina boosts based on individual ranking.
    获胜方根据个人排名获得额外的体力。
    Losing team receives random affliction based on individual ranking.
    失败方根据个人排名获得随机的Debuff。

  6. Per-Level Reset / 每关重置
    Teams are reassigned for each new level.
    每一关都会重新分配队伍。

  7. Multi-language Support / 多语言支持
    UI text automatically displays in Chinese/English based on game settings.
    UI界面的文本根据游戏设置自动显示为中文/英文。

  8. Multiplayer Compatibility / 多人游戏兼容
    Uses RPC for multiplayer synchronization (testing needed).
    使用RPC多人同步(应该没问题..emm.大概吧?)。

  9. Team Chain System / 队伍链条系统
    Players on the same team are physically connected by chains that apply force when stretched too far.
    同队玩家之间会被物理链条连接,当距离过远时会产生拉力。
    (尚未全方面多人测试 / Not fully tested in multiplayer)


Screenshots / 截图

Gameplay Screenshot
Team race in progress / 团队竞赛进行中 Banner Image


Roadmap / 更新计划

  1. Improved Reward System / 完善奖励机制
    More interesting and balanced rewards/penalties.
    更完善有趣的奖惩机制。

  2. Customization Options / 自定义配置
    Add configurable settings for gameplay adjustments.
    添加一些可自定义的配置项。

  3. UI Enhancements / UI美化
    Improve visual design of interface elements.
    UI界面的美化。

  4. Multiplayer Testing / 多人游戏测试
    Gather feedback from multiplayer testing.
    等待多人游戏的测试反馈。

  5. Team Selection Feature / 自主选队功能
    Allow players to choose their team instead of random assignment.
    允许玩家自主选择队伍而非随机分配。


Configuration Options / 配置项

配置项名称 (Config Name) 默认值 (Default) 描述 (Description)
RewardMultiplier 1.0f Multiplier for the extra stamina reward after winning(0-1).获胜方获得额外体力奖励的倍率(0 到 1)
PenaltyFloor 0.65f Maximum penalty for losing (0 - 0.9),失败惩罚异常状态最大值(0 - 0.9)
useTeamColor/是否使用队伍颜色 false true =Sets the team's color for all players. 如果填写true,则将所有玩家的颜色设置成队伍颜色..
useChain/是否使用链条 true true =Players on the same team are connected by chains. 如果填写true,则同队玩家之间会被链条连接.

Changelog / 更新日志

v1.0.0 - Beta Release / Beta版本发布

  • Initial release with core team race functionality
    初始发布包含核心团队竞赛功能
  • Multiplayer environment needs testing
    多人环境需要测试

v1.0.1

  • 修复了关卡切换时团队积分未重置的BUG
    Fixed an issue where team scores were not resetting during level transitions
  • 修复UI遮挡游戏操作导致无法装备背包的BUG
    Resolved UI overlapping issue that prevented backpack equipping

v1.0.2

  1. 修复了Shore和no campfire关卡时无法正常触发倒计时和统计的bug,目前在进入no campfire关卡后,终点会设置为山顶的旗帜
    Fixed a bug where timers and statistics didn't trigger properly in Shore and no campfire levels. Now sets the PEAK flag as the endpoint in no campfire levels.

  2. 修复了死亡玩家会躲避获得失败惩罚的BUG
    Fixed a bug where dead players could avoid receiving penalty for losing.

  3. 新增了几个自主配置项:
    Added several customizable configuration options:

    • 获胜方体力奖励倍率 (Reward multiplier)
    • 失败惩罚最大值 (Maximum penalty)
    • 是否使用队伍颜色 (Team color toggle)
    • 是否使用链条系统 (Chain system toggle)
  4. 将不可恢复的Debuff(诅咒 负重等)从随机惩罚Debuff中移除,保证你获得的惩罚Debuff不会让你的游戏无法进行下去
    Removed non-recoverable debuffs (curse, weight, etc.) from random penalties to ensure penalties don't make the game unplayable.

  5. 修复了在排名结果出来之前如果玩家进入了下一关会导致排名显示混乱的BUG
    Fixed a bug where entering the next level before ranking results were displayed caused ranking display chaos.


Author / 作者

Xiaohai / 小海
Contact for feedback and suggestions:
有任何反馈和建议可以联系:


Join the race and may the best team win! / 加入竞赛,愿最佳团队获胜!
🏔️ 🔥 ⏱️ 🔵🔴