using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AlwaysDisplayPlayerName.Common;
using AlwaysDisplayPlayerName.Compatibility;
using AlwaysDisplayPlayerName.Components;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.yueby.AlwaysDisplayPlayerName")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.17.0")]
[assembly: AssemblyInformationalVersion("0.1.17+4ac4013af7251d0db563793d80d52edfdc591973")]
[assembly: AssemblyProduct("com.github.yueby.AlwaysDisplayPlayerName")]
[assembly: AssemblyTitle("AlwaysDisplayPlayerName")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.17.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace AlwaysDisplayPlayerName
{
[BepInPlugin("com.github.yueby.AlwaysDisplayPlayerName", "AlwaysDisplayPlayerName", "0.1.17")]
public class Plugin : BaseUnityPlugin
{
internal static ConfigEntry<bool> configEnable;
internal static ConfigEntry<float> configVisibleAngle;
internal static ConfigEntry<bool> configDisplayWhenBlind;
internal static ConfigEntry<bool> configShowDistance;
public const string Id = "com.github.yueby.AlwaysDisplayPlayerName";
internal static ManualLogSource Log { get; private set; }
internal static Plugin Instance { get; private set; }
public static string Name => "AlwaysDisplayPlayerName";
public static string Version => "0.1.17";
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Instance = this;
configEnable = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable", true, (ConfigDescription)null);
configVisibleAngle = ((BaseUnityPlugin)this).Config.Bind<float>("General", "VisibleAngle", 52f, (ConfigDescription)null);
configDisplayWhenBlind = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "DisplayWhenBlind", false, (ConfigDescription)null);
configShowDistance = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ShowDistance", true, (ConfigDescription)null);
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
}
}
}
namespace AlwaysDisplayPlayerName.Patches
{
[HarmonyPatch(typeof(IsLookedAt))]
[HarmonyWrapSafe]
public static class IsLookedAtPatches
{
[CompilerGenerated]
private sealed class <DelayedCreateDistanceDisplay>d__3 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public PlayerName originalPlayerName;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DelayedCreateDistanceDisplay>d__3(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(0.1f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
CreateDistanceDisplay(originalPlayerName);
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[HarmonyPatch("Update")]
[HarmonyPrefix]
public static bool IsLookAtUpdatePath(IsLookedAt __instance)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
if (!Plugin.configEnable.Value)
{
return true;
}
bool flag = false;
float num = Vector3.Angle(((Component)MainCamera.instance).transform.forward, ((Component)__instance).transform.position - ((Component)MainCamera.instance).transform.position);
if (num < Plugin.configVisibleAngle.Value)
{
flag = true;
}
if (__instance.mouth.character.data.isBlind)
{
flag = Plugin.configDisplayWhenBlind.Value;
}
FieldInfo fieldInfo = AccessTools.Field(typeof(IsLookedAt), "index");
int num2 = (int)fieldInfo.GetValue(__instance);
GUIManager.instance.playerNames.UpdateName(num2, __instance.playerNamePos.position, flag, __instance.mouth.amplitudeIndex);
return false;
}
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void IsLookedAtStartPatch(IsLookedAt __instance)
{
if ((Object)(object)__instance == (Object)null || (Object)(object)GUIManager.instance?.playerNames == (Object)null || (Object)(object)__instance.characterInteractible.character == (Object)(object)Character.localCharacter)
{
return;
}
FieldInfo fieldInfo = AccessTools.Field(typeof(IsLookedAt), "index");
if (fieldInfo != null)
{
int num = (int)fieldInfo.GetValue(__instance);
Plugin.Log.LogInfo((object)$"IsLookedAt Start - Index: {num}");
PlayerName playerNameByIndex = GetPlayerNameByIndex(num);
ShowPlayerDistance component = ((Component)playerNameByIndex).GetComponent<ShowPlayerDistance>();
if ((Object)(object)playerNameByIndex != (Object)null && (Object)(object)component == (Object)null)
{
Plugin.Log.LogInfo((object)$"Creating distance display for PlayerName at index {num}: {((Object)playerNameByIndex).name}");
((MonoBehaviour)Plugin.Instance).StartCoroutine(DelayedCreateDistanceDisplay(playerNameByIndex));
}
}
}
private static PlayerName GetPlayerNameByIndex(int index)
{
if (GUIManager.instance?.playerNames?.playerNameText != null && index >= 0 && index < GUIManager.instance.playerNames.playerNameText.Length)
{
return GUIManager.instance.playerNames.playerNameText[index];
}
return null;
}
[IteratorStateMachine(typeof(<DelayedCreateDistanceDisplay>d__3))]
public static IEnumerator DelayedCreateDistanceDisplay(PlayerName originalPlayerName)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DelayedCreateDistanceDisplay>d__3(0)
{
originalPlayerName = originalPlayerName
};
}
public static void CreateDistanceDisplay(PlayerName originalPlayerName)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
RectTransform rectTransform = ((TMP_Text)originalPlayerName.text).rectTransform;
GameObject val = new GameObject("DistanceDisplay");
RectTransform val2 = val.AddComponent<RectTransform>();
LayoutElement val3 = val.AddComponent<LayoutElement>();
val3.ignoreLayout = true;
((Transform)val2).SetParent((Transform)(object)rectTransform);
TextMeshProUGUI val4 = val.AddComponent<TextMeshProUGUI>();
float fontSize = ((TMP_Text)originalPlayerName.text).fontSize;
float fontSize2 = fontSize * 1.4f;
((TMP_Text)val4).text = "0.0m";
((TMP_Text)val4).alignment = (TextAlignmentOptions)514;
((TMP_Text)val4).font = ((TMP_Text)originalPlayerName.text).font;
((TMP_Text)val4).fontSize = fontSize2;
((Graphic)val4).color = Color.white;
if ((Object)(object)((TMP_Text)originalPlayerName.text).fontSharedMaterial != (Object)null)
{
((TMP_Text)val4).fontSharedMaterial = ((TMP_Text)originalPlayerName.text).fontSharedMaterial;
}
ShowPlayerDistance showPlayerDistance = val.AddComponent<ShowPlayerDistance>();
showPlayerDistance.Initialize(val4, originalPlayerName);
Plugin.Log.LogInfo((object)("Created distance display for player name: " + ((Object)originalPlayerName).name));
}
}
}
namespace AlwaysDisplayPlayerName.Components
{
public class ShowPlayerDistance : MonoBehaviour
{
private const float UPDATE_INTERVAL = 0.1f;
private const float FIXED_DISTANCE_WIDTH = 200f;
private const float FIXED_DISTANCE_HEIGHT = 50f;
public TextMeshProUGUI distanceText;
private PlayerName _playerName;
private CanvasGroup _canvasGroup;
private bool _shouldShowDistance;
private bool _hasSetPosition;
private Character _lastCharacter;
private RectTransform _playerNameRect;
private RectTransform _distanceRect;
private IntervalTimer _mainUpdateTimer;
private IntervalTimer _uiUpdateTimer;
private void Awake()
{
if (Plugin.configShowDistance != null)
{
Plugin.configShowDistance.SettingChanged += OnConfigChanged;
}
_mainUpdateTimer = new IntervalTimer(0.1f, OnMainUpdate);
_uiUpdateTimer = new IntervalTimer(0.05f, OnUIUpdate);
}
private void OnDestroy()
{
if (Plugin.configShowDistance != null)
{
Plugin.configShowDistance.SettingChanged -= OnConfigChanged;
}
}
private void OnConfigChanged(object sender, EventArgs e)
{
_shouldShowDistance = ShouldShowDistance();
if (_shouldShowDistance)
{
UpdateDistance();
}
else
{
SetVisibility(visible: false);
}
}
public void Initialize(TextMeshProUGUI text, PlayerName targetPlayerName)
{
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
distanceText = text;
_playerName = targetPlayerName;
_canvasGroup = ((Component)distanceText).gameObject.AddComponent<CanvasGroup>();
_playerNameRect = ((TMP_Text)targetPlayerName.text).rectTransform;
_distanceRect = ((TMP_Text)distanceText).rectTransform;
_distanceRect.anchorMin = _playerNameRect.anchorMin;
_distanceRect.anchorMax = _playerNameRect.anchorMax;
_distanceRect.pivot = _playerNameRect.pivot;
_distanceRect.sizeDelta = new Vector2(400f, 50f);
ManualLogSource log = Plugin.Log;
object obj;
if (targetPlayerName == null)
{
obj = null;
}
else
{
CharacterInteractible characterInteractable = targetPlayerName.characterInteractable;
if (characterInteractable == null)
{
obj = null;
}
else
{
Character character = characterInteractable.character;
obj = ((character != null) ? ((Object)character).name : null);
}
}
if (obj == null)
{
obj = "Unknown";
}
log.LogInfo((object)("ShowPlayerDistance initialized for character: " + (string?)obj + " with child: " + (((targetPlayerName != null) ? ((Object)targetPlayerName).name : null) ?? "Unknown")));
_lastCharacter = _playerName.characterInteractable.character;
_shouldShowDistance = ShouldShowDistance();
if (!_shouldShowDistance)
{
SetVisibility(visible: false);
}
}
private void Update()
{
_mainUpdateTimer.Update();
_uiUpdateTimer.Update();
}
private void OnMainUpdate()
{
try
{
Character val = _playerName?.characterInteractable?.character;
if ((Object)(object)val == (Object)null || (Object)(object)val != (Object)(object)_lastCharacter)
{
Plugin.Log.LogInfo((object)"Character changed, updating state");
_lastCharacter = val;
}
_shouldShowDistance = ShouldShowDistance();
if (!_shouldShowDistance)
{
SetVisibility(visible: false);
}
else
{
UpdateDistance();
}
}
catch (Exception ex)
{
Plugin.Log.LogError((object)("Error in OnUpdate: " + ex.ToString()));
SetVisibility(visible: false);
_shouldShowDistance = false;
}
}
private void OnUIUpdate()
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
try
{
if (_shouldShowDistance && (Object)(object)_playerName.text != (Object)null && !_hasSetPosition)
{
Vector2 anchoredPosition = _playerNameRect.anchoredPosition;
float num = anchoredPosition.y + 50f + 25f + 5f;
float num2 = anchoredPosition.x + _playerNameRect.sizeDelta.x * (0.5f - _playerNameRect.pivot.x);
float num3 = num2 - 200f * (0.5f - _distanceRect.pivot.x);
_distanceRect.anchoredPosition = new Vector2(num3, num);
_hasSetPosition = true;
Plugin.Log.LogInfo((object)$"Sync UI for character: {((Object)_playerName.characterInteractable.character).name}, playerNameSize: {_playerNameRect.sizeDelta}, playerNamePos: {anchoredPosition}");
}
}
catch (Exception ex)
{
Plugin.Log.LogError((object)("Error in OnUISync: " + ex.ToString()));
}
}
private void SetVisibility(bool visible, bool setParentVisible = false)
{
if ((Object)(object)_canvasGroup != (Object)null)
{
_canvasGroup.alpha = (visible ? 1f : 0f);
if (setParentVisible && (Object)(object)_playerName.text != (Object)null)
{
((Behaviour)_playerName.text).enabled = visible;
}
}
}
private bool ShouldShowDistance()
{
if (!Plugin.configShowDistance.Value)
{
Plugin.Log.LogDebug((object)"ShowDistance is disabled");
return false;
}
if ((Object)(object)_playerName.characterInteractable == (Object)null)
{
Plugin.Log.LogDebug((object)"Character interactable is null");
return false;
}
if ((Object)(object)_playerName.characterInteractable.character == (Object)(object)Character.observedCharacter)
{
Plugin.Log.LogDebug((object)"Player character is observed character");
return false;
}
return true;
}
private void UpdateDistance()
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
if (PeakCinema_Compat.Loaded)
{
if ((Object)(object)PeakCinema_Compat.Cinema != (Object)null && PeakCinema_Compat.Cinema.on)
{
SetVisibility(visible: false, setParentVisible: true);
}
else
{
SetVisibility(visible: true, setParentVisible: true);
}
}
else
{
SetVisibility(visible: true);
}
float num = Vector3.Distance(Character.observedCharacter.Center, _playerName.characterInteractable.character.Center);
((TMP_Text)distanceText).text = $"{num:F1}m";
}
}
}
namespace AlwaysDisplayPlayerName.Compatibility
{
internal class PeakCinema_Compat
{
private static float lastFindTime;
private static CinemaCamera _cinemaCamera;
internal static bool Loaded => Chainloader.PluginInfos.ContainsKey("com.github.megalon.peakcinema");
internal static CinemaCamera? Cinema
{
get
{
if ((Object)(object)_cinemaCamera == (Object)null && Time.time - lastFindTime > 1f)
{
lastFindTime = Time.time;
_cinemaCamera = Object.FindAnyObjectByType<CinemaCamera>();
}
return _cinemaCamera;
}
}
}
}
namespace AlwaysDisplayPlayerName.Common
{
public class IntervalTimer
{
private float _lastTime;
private float _interval;
private Action _onReady;
public IntervalTimer(float interval, Action onReady = null)
{
_interval = interval;
_onReady = onReady;
}
public void Update()
{
if (Time.time - _lastTime >= _interval)
{
_lastTime = Time.time;
_onReady?.Invoke();
}
}
public void Reset()
{
_lastTime = 0f;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}