The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of NoHunger v1.0.0
NoHunger.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = ".NET Framework 4.7.1")] [assembly: AssemblyCompany("NoHunger")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("No more hunger effect!")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("NoHunger")] [assembly: AssemblyTitle("NoHunger")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NoHunger { [BepInPlugin("com.Zahirgamer444.NoHunger", "NoHunger", "1.0.0")] public class NoHunger : BaseUnityPlugin { [HarmonyPatch(typeof(CharacterAfflictions), "AddStatus")] public class NoHungerPatch { public static bool Prefix(STATUSTYPE statusType) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Invalid comparison between Unknown and I4 if ((int)statusType == 1) { return false; } return true; } } public const string PLUGIN_GUID = "com.Zahirgamer444.NoHunger"; public const string PLUGIN_NAME = "NoHunger"; public const string PLUGIN_VERSION = "1.0.0"; private void Awake() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.Zahirgamer444.NoHunger is loaded! Yay"); Harmony val = new Harmony("com.Zahirgamer444.NoHunger"); val.PatchAll(Assembly.GetExecutingAssembly()); } } public static class PluginInfo { public const string PLUGIN_GUID = "NoHunger"; public const string PLUGIN_NAME = "NoHunger"; public const string PLUGIN_VERSION = "1.0.0"; } }