Fair SnowStorm Winds
You're now shielded from winds based on stuff actually in front of you!
| Last updated | 2 weeks ago |
| Total downloads | 61049 |
| Total rating | 5 |
| Categories | Mods Quality Of Life Client Side All Clients |
| Dependency string | an0nymooose-Fair_SnowStorm_Winds-1.0.6 |
| Dependants | 29 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
[An0n] Fair Storm Winds
Features
Actually avoid the wind by hiding behind walls/trees/rocks/objects! Now added support for Roots Biome (can be toggled)
The game determines if you're in the wind based on the light level you're in + altitude. So a dark area is determined as safe. (Could be wrong on this, but the code seems that way.)
This mod keeps that original logic, but also applies an extra check to see if an object is close in front of you, like a rock, tree, or a wall.
So now you can hide behind objects to avoid Snowstorm damage, (and wind push force from both Alpine and Roots), and hopefully overall have a more fair and accurate experience avoiding the wind.
Config Settings
Winter Object Distance = How far away a wall/tree/rock/object is to consider you shielded from the wind in ALPINE. (Lower = you need to be closer)
Roots Object Distance = How far away a wall/tree/rock/object is to consider you shielded from the wind in ROOTS. (Lower = you need to be closer)
I've found 10 to be pretty fair.
Both settings can be adjusted, or turned off via the config file.