The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of Fair SnowStorm Winds v1.0.4
plugins/An0n_Fair_SnowStorm.dll
Decompiled 3 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using An0n_Patches.Patches; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("An0n_Patches")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("An0n_Patches")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("415f18a2-c213-4036-b3f0-7673c0a38c58")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace An0n_Patches { [BepInPlugin("com.an0n.fairSnowStorm", "An0n Fair SnowStorm", "1.0.1")] public class An0n_Patch_Plugin : BaseUnityPlugin { public const string pluginGUID = "com.an0n.fairSnowStorm"; private const string pluginName = "An0n Fair SnowStorm"; private const string pluginVersion = "1.0.1"; public static ConfigEntry<float> objectDist; public static ManualLogSource mls = Logger.CreateLogSource("com.an0n.fairSnowStorm"); private Harmony harmony = new Harmony("com.an0n.fairSnowStorm"); public static An0n_Patch_Plugin instance; public static string soundLoc; private Harmony patcher; private void Awake() { //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Expected O, but got Unknown objectDist = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Object Distance", 10f, "How far away a wall/tree/rock/object is to consider you shielded from the wind. (Lower = you need to be closer)"); instance = this; Debug.Log((object)"[An0nPatch] An0n Fair SnowStorm Plugin 1.0.1 Loaded!"); patcher = new Harmony("com.an0n.fairSnowStorm"); patcher.PatchAll(typeof(WindPatch)); } } } namespace An0n_Patches.Patches { public static class WindPatch { public static class WindProtection { public static float checkDistance = An0n_Patch_Plugin.objectDist.Value; public static bool IsPlayerProtectedFromWind(Vector3 player) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) Vector3 val = (Vector3)Traverse.Create((object)wind).Field("currentWindDirection").GetValue(); Vector3 val2 = -((Vector3)(ref val)).normalized; RaycastHit[] array = (RaycastHit[])(object)new RaycastHit[1]; int num = Physics.RaycastNonAlloc(player, val2, array, checkDistance, -1, (QueryTriggerInteraction)1); if (num > 0) { return true; } return false; } } public static WindChillZone wind; private static int checkNum; private static bool wasProtected; [HarmonyPostfix] [HarmonyPatch(typeof(StormVisual), "Start")] public static void AwakePatchWind(WindChillZone __instance) { wind = GameObject.Find("SnowStorm").GetComponent<WindChillZone>(); } [HarmonyPrefix] [HarmonyPatch(typeof(WindChillZone), "AddWindForceToCharacter")] public static bool manageWind(WindChillZone __instance) { if (((Object)__instance).name == "SnowStorm") { if (wasProtected) { return false; } return true; } return true; } [HarmonyPrefix] [HarmonyPatch(typeof(WindChillZone), "ApplyCold")] public static bool isProtectCheck(WindChillZone __instance) { //IL_0044: Unknown result type (might be due to invalid IL or missing references) if (((Object)__instance).name == "SnowStorm") { if (checkNum == 10) { checkNum = 0; if (((Object)__instance).name == "SnowStorm") { if (WindProtection.IsPlayerProtectedFromWind(Character.localCharacter.Center)) { wasProtected = true; __instance.characterInsideBounds = false; return false; } wasProtected = false; } } checkNum++; if (wasProtected) { return false; } return true; } return true; } } }