The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Fair SnowStorm Winds
You're now shielded from winds based on stuff actually in front of you!
| Date uploaded | 13 hours ago |
| Version | 1.0.6 |
| Download link | an0nymooose-Fair_SnowStorm_Winds-1.0.6.zip |
| Downloads | 554 |
| Dependency string | an0nymooose-Fair_SnowStorm_Winds-1.0.6 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
[An0n] Fair Storm Winds
Features
Actually avoid the wind by hiding behind walls/trees/rocks/objects! Now added support for Roots Biome (can be toggled)
The game determines if you're in the wind based on the light level you're in + altitude. So a dark area is determined as safe. (Could be wrong on this, but the code seems that way.)
This mod keeps that original logic, but also applies an extra check to see if an object is close in front of you, like a rock, tree, or a wall.
So now you can hide behind objects to avoid Snowstorm damage, (and wind push force from both Alpine and Roots), and hopefully overall have a more fair and accurate experience avoiding the wind.
Config Settings
Winter Object Distance = How far away a wall/tree/rock/object is to consider you shielded from the wind in ALPINE. (Lower = you need to be closer)
Roots Object Distance = How far away a wall/tree/rock/object is to consider you shielded from the wind in ROOTS. (Lower = you need to be closer)
I've found 10 to be pretty fair.
Both settings can be adjusted, or turned off via the config file.
CHANGELOG
Changelog
1.0.6
- Added support for Roots biome wind
- Added distance config for Roots
- Added config to turn off mod for Alpine or Roots
1.0.5
- Update broke the mod, fixed it.
- Will add this same wind block to the roots biome as a toggleable option in next update.
1.0.4
- Fixed Rain in the tropics being unintentionally disabled, due to getting the windchillzone object incorrectly.
1.0.3
- Oops, forgot to actually add the new .dll for the wind-blocking build. Should work now
1.0.1-1.0.2
- Wind pushing force is now blocked too for Players (items may still be pushed)
1.0.0
- Initial release