The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of DashMod v0.1.2
plugins/com.github.apenstad.PeakDashMod.dll
Decompiled 2 weeks agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using PeakBetterMovement.Utils; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Controls; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.apenstad.PeakDashMod")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0")] [assembly: AssemblyProduct("com.github.apenstad.PeakDashMod")] [assembly: AssemblyTitle("Dash")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace PeakBetterMovement { [BepInPlugin("com.github.apenstad.PeakDashMod", "Dash", "0.1.0")] public class Plugin : BaseUnityPlugin { private readonly Harmony _harmony = new Harmony("com.github.apenstad.PeakDashMod"); public const string Id = "com.github.apenstad.PeakDashMod"; internal static ManualLogSource Log { get; private set; } public static string Name => "Dash"; public static string Version => "0.1.0"; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)("Plugin " + Name + " is loaded!")); _harmony.PatchAll(Assembly.GetExecutingAssembly()); DashConfig.AllConfigs(((BaseUnityPlugin)this).Config); } } } namespace PeakBetterMovement.Utils { internal class DashConfig { public static ConfigEntry<int> DashStrength; public static ConfigEntry<float> DashDuration; public static ConfigEntry<float> DashCooldown; public static ConfigEntry<float> DashStaminaCost; public static ConfigEntry<bool> CanUseNormalStamina; public static ConfigEntry<bool> CanDashInAir; public static void AllConfigs(ConfigFile cfg) { DashStrength = cfg.Bind<int>("Dash Mod", "Dash Strength", 5, "The strength the user dashes at"); DashDuration = cfg.Bind<float>("Dash Mod", "Dash Duration", 0.25f, "The time the dash lasts"); DashCooldown = cfg.Bind<float>("Dash Mod", "Dash Cooldown", 1f, "The cooldown between dashes"); DashStaminaCost = cfg.Bind<float>("Dash Mod", "Dash Stamina Cost", 0.2f, "How much stamina it costs to dash (0.2 = 20% of the stamina bar)"); CanUseNormalStamina = cfg.Bind<bool>("Dash Mod", "Can use normal stamina to dash", false, "false = only use bonus stamina , true = can use normal stamina"); CanDashInAir = cfg.Bind<bool>("Dash Mod", "Can dash in the air", false, "false = cant dash while in the air, true = can dash in the air"); } } } namespace PeakBetterMovement.Patches { internal class BetterMovementPatch { [HarmonyPatch(typeof(CharacterMovement))] internal class CharacterMovementPatch { [HarmonyPatch("Update")] [HarmonyPostfix] public static void DashPatch(CharacterMovement __instance) { //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) Character character = __instance.character; if (!DashActiveTime.ContainsKey(character)) { DashActiveTime[character] = 0f; } if (((ButtonControl)Keyboard.current.digit5Key).wasPressedThisFrame) { character.AddExtraStamina(1f); } DashActiveTime[character] -= Time.deltaTime; if (character.data.isReaching && DashActiveTime[character] < 0f - DashConfig.DashCooldown.Value && character.data.isSprinting && (DashConfig.CanDashInAir.Value || character.data.isGrounded) && character.data.TotalStamina > DashConfig.DashStaminaCost.Value) { if (DashConfig.CanUseNormalStamina.Value) { character.UseStamina(DashConfig.DashStaminaCost.Value, true); DashActiveTime[character] = DashConfig.DashDuration.Value; character.data.sinceGrounded = 0f; DashDirection[character] = character.data.lookDirection; } else if (character.data.extraStamina > DashConfig.DashStaminaCost.Value) { character.AddExtraStamina(0f - DashConfig.DashStaminaCost.Value); DashActiveTime[character] = DashConfig.DashDuration.Value; character.data.sinceGrounded = 0f; DashDirection[character] = character.data.lookDirection; } } if (!(DashActiveTime[character] > 0f)) { return; } Vector3 val = DashDirection[character]; foreach (Bodypart part in character.refs.ragdoll.partList) { part.AddForce(val * (float)DashConfig.DashStrength.Value * (1f + DashActiveTime[character]), (ForceMode)5); } } } private static readonly Dictionary<Character, float> DashActiveTime = new Dictionary<Character, float>(); private static readonly Dictionary<Character, Vector3> DashDirection = new Dictionary<Character, Vector3>(); } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }