using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.ara22.neverfailbackflip")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("com.ara22.neverfailbackflip")]
[assembly: AssemblyTitle("NeverFaiFlip")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[BepInPlugin("com.ara22.neverfailflip", "NeverFailflip", "1.2.0")]
public class BackflipMasterPlugin : BaseUnityPlugin
{
public static BackflipMasterPlugin Instance;
private void Awake()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
Instance = this;
new Harmony("com.ara22.neverfailflip").PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"NeverFailflip v1.2.0:Loaded.");
}
}
[HarmonyPatch(typeof(CharacterAnimations), "BackflipRoutine")]
public static class BackflipSuccessPatch
{
[CompilerGenerated]
private sealed class <CustomBackflipRoutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public CharacterAnimations anims;
private FieldInfo <characterField>5__1;
private Character <character>5__2;
private Bodypart <hip>5__3;
private Vector3 <forceVec>5__4;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <CustomBackflipRoutine>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<characterField>5__1 = null;
<character>5__2 = null;
<hip>5__3 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Expected O, but got Unknown
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Expected O, but got Unknown
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Expected O, but got Unknown
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<characterField>5__1 = typeof(CharacterAnimations).GetField("character", BindingFlags.Instance | BindingFlags.NonPublic);
if (<characterField>5__1 == null)
{
return false;
}
<character>5__2 = (Character)<characterField>5__1.GetValue(anims);
if ((Object)(object)<character>5__2 == (Object)null)
{
return false;
}
<>2__current = (object)new WaitForSeconds(0.35f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if (<character>5__2.IsLocal)
{
<hip>5__3 = <character>5__2.GetBodypart((BodypartType)0);
if ((Object)(object)<hip>5__3 != (Object)null)
{
<forceVec>5__4 = -((Component)<hip>5__3).transform.forward;
<forceVec>5__4.y = 0f;
<character>5__2.AddForceAtPosition((((Vector3)(ref <forceVec>5__4)).normalized + Vector3.up) * 200f, ((Component)<hip>5__3).transform.position, 5f);
}
<hip>5__3 = null;
}
<>2__current = (object)new WaitForSeconds(0.15f);
<>1__state = 2;
return true;
case 2:
<>1__state = -1;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[HarmonyPrefix]
public static bool Prefix(CharacterAnimations __instance, ref IEnumerator __result)
{
__result = CustomBackflipRoutine(__instance);
return false;
}
[IteratorStateMachine(typeof(<CustomBackflipRoutine>d__1))]
private static IEnumerator CustomBackflipRoutine(CharacterAnimations anims)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <CustomBackflipRoutine>d__1(0)
{
anims = anims
};
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}