Decompiled source of StaminaAdjuster v1.0.1

BepInEx/plugins/StaminaAdjuster.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("StaminaAdjuster")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+45474b8f820e22b4b62e4177fd48df206621e63c")]
[assembly: AssemblyProduct("Allows all stamina values to be changed from a config.")]
[assembly: AssemblyTitle("StaminaAdjuster")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace StaminaAdjuster
{
	[BepInPlugin("StaminaAdjuster", "Allows all stamina values to be changed from a config.", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		public static ConfigEntry<float> JumpStaminaUsageSprinting;

		public static ConfigEntry<float> SprintStaminaUsage;

		public static ConfigEntry<float> JumpStaminaUsage;

		public static ConfigEntry<float> MaxClimbStaminaUsage;

		public static ConfigEntry<float> MinClimbStaminaUsage;

		public static ConfigEntry<float> VineClimbingStaminaUsage;

		public static ConfigEntry<float> RopeIdleStaminaUsage;

		public static ConfigEntry<float> RopeClimbingStaminaUsage;

		internal static ConfigEntry<float> StaminaLungeCost;

		private void Awake()
		{
			//IL_0165: Unknown result type (might be due to invalid IL or missing references)
			//IL_016b: Expected O, but got Unknown
			JumpStaminaUsageSprinting = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "JumpStaminaUsageSprinting", 0.15f, "The amount of stamina used when jumping while sprinting. Default is 0.15.");
			SprintStaminaUsage = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "SprintStaminaUsage", 0.025f, "The amount of stamina used when sprinting. Default is 0.025.");
			JumpStaminaUsage = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "JumpStaminaUsage", 0.05f, "The amount of stamina used when jumping. Default is 0.05.");
			MaxClimbStaminaUsage = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "MaxClimbStaminaUsage", 0.1f, "The max amount of stamina used when climbing realtive to your speed while climbing. Default is 0.1.");
			MinClimbStaminaUsage = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "MinClimbStaminaUsage", 0.02f, "The min amount of stamina used when climbing realtive to your speed while climbing. Default is 0.02.");
			VineClimbingStaminaUsage = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "VineClimbingStaminaUsage", 0.04f, "The amount of stamina used when climbing vines. Default is 0.04.");
			RopeIdleStaminaUsage = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "RopeIdleStaminaUsage", 0.005f, "DISCLAIMER ROPES SEEM TO BREAK ON 0 STAMINA PLEASE SET TO 0.0001 | The amount of stamina used when idle on ropes. Default is 0.005.");
			RopeClimbingStaminaUsage = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "RopeClimbingStaminaUsage", 0.005f, "DISCLAIMER ROPES SEEM TO BREAK ON 0 STAMINA PLEASE SET TO 0.0001 | The amount of stamina used when climbing ropes. Default is 0.005.");
			StaminaLungeCost = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "StaminaLungeCost", 0.2f, "The amount of stamina used when lunging. Default is 0.2.");
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin StaminaAdjuster is loaded!");
			Harmony val = new Harmony("StaminaAdjuster");
			val.PatchAll();
			if (RopeClimbingStaminaUsage.Value <= 0.0001f)
			{
				RopeClimbingStaminaUsage.Value = 0.0001f;
			}
			if (RopeIdleStaminaUsage.Value <= 0.0001f)
			{
				RopeIdleStaminaUsage.Value = 0.0001f;
			}
			if (VineClimbingStaminaUsage.Value <= 0.0001f)
			{
				VineClimbingStaminaUsage.Value = 0.0001f;
			}
		}
	}
	[HarmonyPatch(typeof(CharacterMovement), "Start")]
	internal class Patch
	{
		private static void Postfix(CharacterMovement __instance)
		{
			__instance.jumpStaminaUsageSprinting = Plugin.JumpStaminaUsageSprinting.Value;
			__instance.sprintStaminaUsage = Plugin.SprintStaminaUsage.Value;
			__instance.jumpStaminaUsage = Plugin.JumpStaminaUsage.Value;
		}
	}
	[HarmonyPatch(typeof(CharacterClimbing), "Start")]
	internal class Patch2
	{
		private static void Postfix(CharacterClimbing __instance)
		{
			__instance.maxStaminaUsage = Plugin.MaxClimbStaminaUsage.Value;
			__instance.minStaminaUsage = Plugin.MinClimbStaminaUsage.Value;
		}
	}
	[HarmonyPatch(typeof(CharacterVineClimbing), "Start")]
	internal class Patch3
	{
		private static void Postfix(CharacterVineClimbing __instance)
		{
			__instance.staminaUsage = Plugin.VineClimbingStaminaUsage.Value;
		}
	}
	[HarmonyPatch(typeof(CharacterRopeHandling), "Start")]
	internal class Patch4
	{
		private static void Postfix(CharacterRopeHandling __instance)
		{
			__instance.staminaUsage = Plugin.RopeIdleStaminaUsage.Value;
			__instance.staminaUsageUp = Plugin.RopeClimbingStaminaUsage.Value;
		}
	}
	[HarmonyPatch(typeof(CharacterClimbing), "RPCA_ClimbJump")]
	public class Patch5
	{
		public static bool inmethod;

		private static void Postfix()
		{
			inmethod = false;
		}

		private static void Prefix()
		{
			inmethod = true;
		}
	}
	[HarmonyPatch(typeof(Character), "UseStamina")]
	public class Patch6
	{
		private static void Prefix(ref float usage)
		{
			if (Patch5.inmethod)
			{
				usage = Plugin.StaminaLungeCost.Value;
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "StaminaAdjuster";

		public const string PLUGIN_NAME = "Allows all stamina values to be changed from a config.";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}