using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("StaminaAdjuster")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+45474b8f820e22b4b62e4177fd48df206621e63c")]
[assembly: AssemblyProduct("Allows all stamina values to be changed from a config.")]
[assembly: AssemblyTitle("StaminaAdjuster")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace StaminaAdjuster
{
[BepInPlugin("StaminaAdjuster", "Allows all stamina values to be changed from a config.", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
public static ConfigEntry<float> JumpStaminaUsageSprinting;
public static ConfigEntry<float> SprintStaminaUsage;
public static ConfigEntry<float> JumpStaminaUsage;
public static ConfigEntry<float> MaxClimbStaminaUsage;
public static ConfigEntry<float> MinClimbStaminaUsage;
public static ConfigEntry<float> VineClimbingStaminaUsage;
public static ConfigEntry<float> RopeIdleStaminaUsage;
public static ConfigEntry<float> RopeClimbingStaminaUsage;
internal static ConfigEntry<float> StaminaLungeCost;
private void Awake()
{
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_016b: Expected O, but got Unknown
JumpStaminaUsageSprinting = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "JumpStaminaUsageSprinting", 0.15f, "The amount of stamina used when jumping while sprinting. Default is 0.15.");
SprintStaminaUsage = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "SprintStaminaUsage", 0.025f, "The amount of stamina used when sprinting. Default is 0.025.");
JumpStaminaUsage = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "JumpStaminaUsage", 0.05f, "The amount of stamina used when jumping. Default is 0.05.");
MaxClimbStaminaUsage = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "MaxClimbStaminaUsage", 0.1f, "The max amount of stamina used when climbing realtive to your speed while climbing. Default is 0.1.");
MinClimbStaminaUsage = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "MinClimbStaminaUsage", 0.02f, "The min amount of stamina used when climbing realtive to your speed while climbing. Default is 0.02.");
VineClimbingStaminaUsage = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "VineClimbingStaminaUsage", 0.04f, "The amount of stamina used when climbing vines. Default is 0.04.");
RopeIdleStaminaUsage = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "RopeIdleStaminaUsage", 0.005f, "DISCLAIMER ROPES SEEM TO BREAK ON 0 STAMINA PLEASE SET TO 0.0001 | The amount of stamina used when idle on ropes. Default is 0.005.");
RopeClimbingStaminaUsage = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "RopeClimbingStaminaUsage", 0.005f, "DISCLAIMER ROPES SEEM TO BREAK ON 0 STAMINA PLEASE SET TO 0.0001 | The amount of stamina used when climbing ropes. Default is 0.005.");
StaminaLungeCost = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "StaminaLungeCost", 0.2f, "The amount of stamina used when lunging. Default is 0.2.");
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin StaminaAdjuster is loaded!");
Harmony val = new Harmony("StaminaAdjuster");
val.PatchAll();
if (RopeClimbingStaminaUsage.Value <= 0.0001f)
{
RopeClimbingStaminaUsage.Value = 0.0001f;
}
if (RopeIdleStaminaUsage.Value <= 0.0001f)
{
RopeIdleStaminaUsage.Value = 0.0001f;
}
if (VineClimbingStaminaUsage.Value <= 0.0001f)
{
VineClimbingStaminaUsage.Value = 0.0001f;
}
}
}
[HarmonyPatch(typeof(CharacterMovement), "Start")]
internal class Patch
{
private static void Postfix(CharacterMovement __instance)
{
__instance.jumpStaminaUsageSprinting = Plugin.JumpStaminaUsageSprinting.Value;
__instance.sprintStaminaUsage = Plugin.SprintStaminaUsage.Value;
__instance.jumpStaminaUsage = Plugin.JumpStaminaUsage.Value;
}
}
[HarmonyPatch(typeof(CharacterClimbing), "Start")]
internal class Patch2
{
private static void Postfix(CharacterClimbing __instance)
{
__instance.maxStaminaUsage = Plugin.MaxClimbStaminaUsage.Value;
__instance.minStaminaUsage = Plugin.MinClimbStaminaUsage.Value;
}
}
[HarmonyPatch(typeof(CharacterVineClimbing), "Start")]
internal class Patch3
{
private static void Postfix(CharacterVineClimbing __instance)
{
__instance.staminaUsage = Plugin.VineClimbingStaminaUsage.Value;
}
}
[HarmonyPatch(typeof(CharacterRopeHandling), "Start")]
internal class Patch4
{
private static void Postfix(CharacterRopeHandling __instance)
{
__instance.staminaUsage = Plugin.RopeIdleStaminaUsage.Value;
__instance.staminaUsageUp = Plugin.RopeClimbingStaminaUsage.Value;
}
}
[HarmonyPatch(typeof(CharacterClimbing), "RPCA_ClimbJump")]
public class Patch5
{
public static bool inmethod;
private static void Postfix()
{
inmethod = false;
}
private static void Prefix()
{
inmethod = true;
}
}
[HarmonyPatch(typeof(Character), "UseStamina")]
public class Patch6
{
private static void Prefix(ref float usage)
{
if (Patch5.inmethod)
{
usage = Plugin.StaminaLungeCost.Value;
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "StaminaAdjuster";
public const string PLUGIN_NAME = "Allows all stamina values to be changed from a config.";
public const string PLUGIN_VERSION = "1.0.0";
}
}