using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.baphometcrafts.PeakCringe.FartWithReverb")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.1.0")]
[assembly: AssemblyInformationalVersion("0.1.1")]
[assembly: AssemblyProduct("com.github.baphometcrafts.PeakCringe.FartWithReverb")]
[assembly: AssemblyTitle("PeakCringe FartWithReverb")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace PeakCringe_FartWithReverb
{
[BepInPlugin("com.github.baphometcrafts.PeakCringe.FartWithReverb", "PeakCringe FartWithReverb", "0.1.1")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Log;
internal static AssetBundle assets;
internal static AssetBundle itemAssets;
internal static SFX_Instance fartWithReverbSFX = (SFX_Instance)ScriptableObject.CreateInstance("SFX_Instance");
public const string Id = "com.github.baphometcrafts.PeakCringe.FartWithReverb";
public static string Name => "PeakCringe FartWithReverb";
public static string Version => "0.1.1";
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
LoadAudioClips();
Harmony.CreateAndPatchAll(typeof(Patcher), (string)null);
}
private void LoadAudioClips()
{
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
assets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "fartwithreverb"));
if ((Object)(object)assets == (Object)null)
{
Log.LogError((object)"Failed to load custom assets.");
return;
}
assets.LoadAllAssets();
LoadClip(fartWithReverbSFX, "assets/audioclip/fart-with-reverb.mp3", 2000);
}
private void LoadClip(SFX_Instance reference, string path, int range)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
AudioClip val = assets.LoadAsset<AudioClip>(path);
reference.settings = new SFX_Settings();
reference.settings.range = range;
reference.settings.volume = 1f;
reference.settings.pitch_Variation = 0.5f;
reference.settings.spatialBlend = 0.7f;
AudioClip[] clips = (AudioClip[])(object)new AudioClip[1] { val };
reference.clips = clips;
}
}
public static class Patcher
{
[HarmonyPostfix]
[HarmonyPatch(typeof(Character), "Awake")]
public static void AwakePatch(Character __instance)
{
((Component)__instance).gameObject.AddComponent<FartManager>();
Plugin.Log.LogInfo((object)("Added Component to character: " + __instance.characterName));
}
}
public class FartManager : MonoBehaviour
{
private Random random = new Random();
private Character localCharacter;
private DateTime nextSlip;
private int minSeconds = 300;
private int maxSeconds = 600;
internal static ManualLogSource Log { get; private set; }
private void Awake()
{
Character component = ((Component)this).GetComponent<Character>();
if (component.IsLocal)
{
localCharacter = component;
nextSlip = RandomFutureTime.GetFutureTime(random, minSeconds, maxSeconds);
Plugin.Log.LogInfo((object)$"nextSlip {nextSlip}");
Plugin.Log.LogInfo((object)$"Creating SlipManager: {RuntimeHelpers.GetHashCode(this)}");
}
}
private void Update()
{
if ((Object)(object)localCharacter != (Object)null && DateTime.Compare(DateTime.Now, nextSlip) > 0)
{
PhotonView component = ((Component)this).GetComponent<PhotonView>();
if (!((Object)(object)component == (Object)null))
{
nextSlip = RandomFutureTime.GetFutureTime(random, minSeconds, maxSeconds);
component.RPC("RPCA_Slip", (RpcTarget)0, new object[1] { localCharacter.refs.view.ViewID });
Plugin.Log.LogInfo((object)$"nextSlip {nextSlip}");
}
}
}
[PunRPC]
public void RPCA_Slip(int viewID)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
Character component = ((Component)PhotonView.Find(viewID)).GetComponent<Character>();
if (!((Object)component == (Object)null))
{
Plugin.Log.LogInfo((object)(component.characterName + " slipped!"));
Rigidbody bodypartRig = component.GetBodypartRig((BodypartType)16);
Rigidbody bodypartRig2 = component.GetBodypartRig((BodypartType)13);
Rigidbody bodypartRig3 = component.GetBodypartRig((BodypartType)0);
Rigidbody bodypartRig4 = component.GetBodypartRig((BodypartType)4);
component.RPCA_Fall(2f);
bodypartRig.AddForce((component.data.lookDirection_Flat + Vector3.up) * 200f, (ForceMode)1);
bodypartRig2.AddForce((component.data.lookDirection_Flat + Vector3.up) * 200f, (ForceMode)1);
bodypartRig3.AddForce(Vector3.up * 1500f, (ForceMode)1);
bodypartRig4.AddForce(component.data.lookDirection_Flat * -300f, (ForceMode)1);
SFX_Player.instance.PlaySFX(Plugin.fartWithReverbSFX, component.Center, (Transform)null, (SFX_Settings)null, 3f, false);
}
}
}
public static class RandomFutureTime
{
public static DateTime GetFutureTime(Random randomInstance, int minSeconds, int maxSeconds)
{
DateTime dateTime = DateTime.Now.AddSeconds(minSeconds);
DateTime dateTime2 = DateTime.Now.AddSeconds(maxSeconds);
long ticks = (dateTime2 - dateTime).Ticks;
long value = (long)(randomInstance.NextDouble() * (double)ticks);
return dateTime.AddTicks(value);
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}