The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of HudHider v1.2.1
plugins/com.github.Boxofbiscuits97.HudHider.dll
Decompiled 3 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.Boxofbiscuits97.HudHider")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.2.1.0")] [assembly: AssemblyInformationalVersion("1.2.1+afdaf0f81454af545dc7b19a3120de19939aac81")] [assembly: AssemblyProduct("com.github.Boxofbiscuits97.HudHider")] [assembly: AssemblyTitle("HudHider")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.2.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace HudHider { [BepInPlugin("com.github.Boxofbiscuits97.HudHider", "HudHider", "1.2.1")] public class Plugin : BaseUnityPlugin { private GameObject? Hud; private GameObject? Names; public const string Id = "com.github.Boxofbiscuits97.HudHider"; internal static ManualLogSource Log { get; private set; } internal static MyModConfig BoundConfig { get; private set; } public static string Name => "HudHider"; public static string Version => "1.2.1"; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)("Plugin " + Name + " is loaded!")); BoundConfig = new MyModConfig(((BaseUnityPlugin)this).Config); } private void Update() { //IL_0046: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Hud == (Object)null) { Hud = GameObject.Find("Canvas_HUD"); } if ((Object)(object)Names == (Object)null) { Names = GameObject.Find("Canvas_Names"); } if (Input.GetKeyDown(BoundConfig.hudBinding.Value)) { if (Object.op_Implicit((Object)(object)Hud)) { Hud.SetActive(!Hud.activeSelf); } if (Object.op_Implicit((Object)(object)Names)) { Names.SetActive(!Names.activeSelf); } } } } public class MyModConfig { public readonly ConfigEntry<KeyCode> hudBinding; public MyModConfig(ConfigFile cfg) { hudBinding = cfg.Bind<KeyCode>("Keybinds", "Toggle Hud", (KeyCode)282, "The key for toggling the Hud."); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }