The BepInEx console will not appear when launching like it does for other games on Thunderstore. This is normal (and helps prevent crashes during startup). You can turn it back on in your BepInEx.cfg file.
Decompiled source of ItemStats v0.2.0
plugins/com.github.boxofbiscuits97.ItemStats.dll
Decompiled 2 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using TMPro; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.boxofbiscuits97.ItemStats")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.2.0.0")] [assembly: AssemblyInformationalVersion("0.2.0")] [assembly: AssemblyProduct("com.github.boxofbiscuits97.ItemStats")] [assembly: AssemblyTitle("ItemStats")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.2.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace ItemStats { [BepInPlugin("com.github.boxofbiscuits97.ItemStats", "ItemStats", "0.2.0")] public class Plugin : BaseUnityPlugin { private static ConfigEntry<bool>? showPercentageSign; public const string Id = "com.github.boxofbiscuits97.ItemStats"; internal static ManualLogSource Log { get; private set; } public static string Name => "ItemStats"; public static string Version => "0.2.0"; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; showPercentageSign = ((BaseUnityPlugin)this).Config.Bind<bool>("Display", "ShowPercentageSign", true, "Whether to show a percentage sign (%) after numeric values."); if (!showPercentageSign.Value) { ItemStats.precentSign = ""; } Harmony.CreateAndPatchAll(typeof(ItemStats), (string)null); Log.LogInfo((object)("Plugin " + Name + " is loaded!")); } } public static class ItemStats { private static InventoryItemUI instance = new InventoryItemUI(); private static GameObject? templateStat; private static float rainbowHue = 0f; private static int index = 0; public static string precentSign = "%"; [HarmonyPrefix] [HarmonyPatch(typeof(InventoryItemUI), "SetItem")] private static void SetItemPatch(InventoryItemUI __instance) { //IL_032a: Unknown result type (might be due to invalid IL or missing references) //IL_032f: Unknown result type (might be due to invalid IL or missing references) //IL_0333: Unknown result type (might be due to invalid IL or missing references) //IL_033c: Unknown result type (might be due to invalid IL or missing references) instance = __instance; GameObject gameObject = ((Component)__instance.fuelBar.transform.parent).gameObject; if (__instance.isBackpack) { return; } Initialize(out GameObject hungerIcon, out GameObject _, out TextMeshProUGUI hungerTMP); index = 0; AddNewStat(out hungerIcon, out hungerTMP, "GAME/GUIManager/Canvas_HUD/BarGroup/Bar/LayoutGroup/Hunger/Icon", "hungerStat", (STATUSTYPE)1); AddNewStat(out GameObject objectIcon, out TextMeshProUGUI objectTMP, "GAME/GUIManager/Canvas_HUD/BarGroup/ExtraStaminaBar/Icon", "extraStaminaStat"); AddNewStat(out GameObject _, out TextMeshProUGUI _, "GAME/GUIManager/Canvas_HUD/BarGroup/Bar/LayoutGroup/Cold/Icon", "coldStat", (STATUSTYPE)2); AddNewStat(out GameObject _, out TextMeshProUGUI _, "GAME/GUIManager/Canvas_HUD/BarGroup/Bar/LayoutGroup/Injury/Icon", "injuryStat", (STATUSTYPE)0); AddNewStat(out GameObject objectIcon4, out TextMeshProUGUI objectTMP4, "GAME/GUIManager/Canvas_HUD/BarGroup/Bar/LayoutGroup/Sleepy/Icon", "sleepyStat", (STATUSTYPE)6); AddNewStat(out GameObject _, out TextMeshProUGUI _, "GAME/GUIManager/Canvas_HUD/BarGroup/Bar/LayoutGroup/Heat/Icon", "heatStat", (STATUSTYPE)8); AddNewStat(out GameObject _, out TextMeshProUGUI _, "GAME/GUIManager/Canvas_HUD/BarGroup/Bar/LayoutGroup/Curse/Icon", "curseStat", (STATUSTYPE)5); AddNewStat(out GameObject objectIcon7, out TextMeshProUGUI objectTMP7, "GAME/GUIManager/Canvas_HUD/BarGroup/ExtraStaminaBar/Icon", "infiniteStaminaStat"); AddNewStat(out GameObject objectIcon8, out TextMeshProUGUI objectTMP8, "GAME/GUIManager/Canvas_HUD/BarGroup/Bar/LayoutGroup/Poison/Icon", "poisonStat", (STATUSTYPE)3); Item currentItem = Character.localCharacter.data.currentItem; if ((Object)(object)currentItem == (Object)null || !((Behaviour)((Component)gameObject.transform.Find("Name")).GetComponent<TextMeshProUGUI>()).enabled) { return; } Action_InflictPoison component = ((Component)currentItem).gameObject.GetComponent<Action_InflictPoison>(); if (Object.op_Implicit((Object)(object)component)) { int incriment = 1; float num = component.poisonPerSecond * component.inflictionTime * 100f; if (((TMP_Text)objectTMP8).text != "0") { num += float.Parse(((TMP_Text)objectTMP8).text.Replace(precentSign, "")); incriment = 0; } string text = "+" + Mathf.Round(num) + precentSign; ((TMP_Text)objectTMP8).text = text; UpdateStats(ref objectIcon8, ref index, incriment); } Action_RestoreHunger component2 = ((Component)currentItem).gameObject.GetComponent<Action_RestoreHunger>(); if (Object.op_Implicit((Object)(object)component2) && component2.restorationAmount != 0f) { float num2 = component2.restorationAmount * 100f; string text2 = "-" + Mathf.Round(num2) + precentSign; ((TMP_Text)hungerTMP).text = text2; UpdateStats(ref hungerIcon, ref index); } Action_GiveExtraStamina component3 = ((Component)currentItem).gameObject.GetComponent<Action_GiveExtraStamina>(); if (Object.op_Implicit((Object)(object)component3) && component3.amount != 0f) { string text3 = "+" + component3.amount * 100f + precentSign; ((TMP_Text)objectTMP).text = text3; UpdateStats(ref objectIcon, ref index); } Action_ApplyInfiniteStamina component4 = ((Component)currentItem).gameObject.GetComponent<Action_ApplyInfiniteStamina>(); if (Object.op_Implicit((Object)(object)component4)) { Image component5 = objectIcon7.GetComponent<Image>(); rainbowHue += Time.deltaTime * 0.1f; if (rainbowHue > 1f) { rainbowHue -= 1f; } Color color = (((Graphic)component5).color = Color.HSVToRGB(rainbowHue, 1f, 1f)); ((Graphic)objectTMP7).color = color; string text4 = "+" + component4.drowsyAmount * 100f + precentSign; ((TMP_Text)objectTMP4).text = text4; UpdateStats(ref objectIcon4, ref index); string text5 = component4.buffTime + "sec"; ((TMP_Text)objectTMP7).text = text5; UpdateStats(ref objectIcon7, ref index); } } private static void Initialize(out GameObject hungerIcon, out GameObject hungerText, out TextMeshProUGUI hungerTMP) { //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) GameObject val = GameObject.Find("GAME/GUIManager/Canvas_HUD/BarGroup/Bar/LayoutGroup/Hunger/Icon"); GameObject gameObject = ((Component)instance.fuelBar.transform.parent).gameObject; Transform val2 = gameObject.transform.Find("hungerStat"); if ((Object)(object)val2 == (Object)null) { hungerIcon = Object.Instantiate<GameObject>(val, gameObject.transform); ((Object)hungerIcon).name = "hungerStat"; hungerIcon.transform.localPosition = new Vector3(55f, -20f, 0f); hungerIcon.transform.localScale = new Vector3(0.66f, 0.66f, 0.66f); Outline val3 = hungerIcon.AddComponent<Outline>(); ((Shadow)val3).effectDistance = new Vector2(1.5f, -1.5f); } else { hungerIcon = ((Component)val2).gameObject; } Transform val4 = hungerIcon.transform.Find("Text"); if ((Object)(object)val4 == (Object)null) { GameObject gameObject2 = ((Component)gameObject.transform.Find("Name")).gameObject; hungerText = Object.Instantiate<GameObject>(gameObject2, hungerIcon.transform); ((Object)hungerText).name = "Text"; hungerText.transform.localPosition = new Vector3(-75f, -25f, 0f); hungerTMP = hungerText.GetComponent<TextMeshProUGUI>(); ((TMP_Text)hungerTMP).text = "-100%"; ((TMP_Text)hungerTMP).outlineWidth = 0.1f; ((TMP_Text)hungerTMP).alignment = (TextAlignmentOptions)516; ((Behaviour)hungerTMP).enabled = true; Image component = val.GetComponent<Image>(); ((Graphic)hungerTMP).color = ((Graphic)component).color; } else { hungerText = ((Component)val4).gameObject; hungerTMP = hungerText.GetComponent<TextMeshProUGUI>(); } templateStat = hungerIcon; } private static void AddNewStat(out GameObject objectIcon, out TextMeshProUGUI objectTMP, string name, string iconName, STATUSTYPE? status = null) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)templateStat == (Object)null) { objectIcon = new GameObject(); objectTMP = objectIcon.AddComponent<TextMeshProUGUI>(); return; } Item currentItem = Character.localCharacter.data.currentItem; GameObject gameObject = ((Component)instance.fuelBar.transform.parent).gameObject; Transform val = gameObject.transform.Find(iconName); if ((Object)(object)val == (Object)null) { GameObject val2 = GameObject.Find(name); objectIcon = Object.Instantiate<GameObject>(templateStat, gameObject.transform); ((Object)objectIcon).name = iconName; Image component = objectIcon.GetComponent<Image>(); Image component2 = val2.GetComponent<Image>(); component.sprite = component2.sprite; ((Graphic)component).color = ((Graphic)component2).color; objectTMP = ((Component)objectIcon.transform.GetChild(0)).GetComponent<TextMeshProUGUI>(); ((Graphic)objectTMP).color = ((Graphic)component2).color; } else { objectIcon = ((Component)val).gameObject; } objectTMP = ((Component)objectIcon.transform.GetChild(0)).GetComponent<TextMeshProUGUI>(); ((TMP_Text)objectTMP).text = "0"; objectIcon.SetActive(false); if ((Object)(object)currentItem == (Object)null || !status.HasValue || !((Behaviour)((Component)gameObject.transform.Find("Name")).GetComponent<TextMeshProUGUI>()).enabled) { return; } Action_ModifyStatus[] components = ((Component)currentItem).gameObject.GetComponents<Action_ModifyStatus>(); Action_ModifyStatus[] array = components; foreach (Action_ModifyStatus val3 in array) { float num = val3.changeAmount * 100f; if (num == 0f) { continue; } string text = Mathf.Round(num) + precentSign; if ((STATUSTYPE?)val3.statusType == status) { string text2 = ""; if (num > 0f) { text2 = "+"; } ((TMP_Text)objectTMP).text = text2 + text; UpdateStats(ref objectIcon, ref index); } } } private static void UpdateStats(ref GameObject icon, ref int index, int incriment = 1) { //IL_005d: Unknown result type (might be due to invalid IL or missing references) icon.SetActive(true); index += incriment; Vector3 localPosition = default(Vector3); if (!instance.isTemporarySlot) { ((Vector3)(ref localPosition))..ctor(60f, 80f + (float)(20 * index), 0f); } else { ((Vector3)(ref localPosition))..ctor(20f, 120f + (float)(20 * index), 0f); } icon.transform.localPosition = localPosition; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }