using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Peak.Afflictions;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.boxofbiscuits97.ItemStats")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.4.0.0")]
[assembly: AssemblyInformationalVersion("0.4.0+eface1d929d02e13d18d879fcbbf572423197c4d")]
[assembly: AssemblyProduct("com.github.boxofbiscuits97.ItemStats")]
[assembly: AssemblyTitle("ItemStats")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.4.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace ItemStats
{
[BepInPlugin("com.github.boxofbiscuits97.ItemStats", "ItemStats", "0.4.0")]
public class Plugin : BaseUnityPlugin
{
private static ConfigEntry<bool>? showPercentageSign;
public const string Id = "com.github.boxofbiscuits97.ItemStats";
internal static ManualLogSource Log { get; private set; }
public static string Name => "ItemStats";
public static string Version => "0.4.0";
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
showPercentageSign = ((BaseUnityPlugin)this).Config.Bind<bool>("Display", "ShowPercentageSign", true, "Whether to show a percentage sign (%) after numeric values.");
if (!showPercentageSign.Value)
{
ItemStats.precentSign = "";
}
Harmony.CreateAndPatchAll(typeof(ItemStats), (string)null);
Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
}
}
public static class ItemStats
{
private static InventoryItemUI instance = new InventoryItemUI();
private static GameObject? templateStat;
private static float rainbowHue = 0f;
private static float colorLerp = -1f;
private static int index = 0;
public static string precentSign = "%";
[HarmonyPrefix]
[HarmonyPatch(typeof(InventoryItemUI), "SetItem")]
private static void SetItemPatch(InventoryItemUI __instance)
{
//IL_035a: Unknown result type (might be due to invalid IL or missing references)
//IL_035f: Unknown result type (might be due to invalid IL or missing references)
//IL_0361: Unknown result type (might be due to invalid IL or missing references)
//IL_0364: Invalid comparison between Unknown and I4
//IL_046e: Unknown result type (might be due to invalid IL or missing references)
//IL_0471: Invalid comparison between Unknown and I4
//IL_0560: Unknown result type (might be due to invalid IL or missing references)
//IL_0564: Invalid comparison between Unknown and I4
//IL_03b3: Unknown result type (might be due to invalid IL or missing references)
//IL_03b8: Unknown result type (might be due to invalid IL or missing references)
//IL_03bc: Unknown result type (might be due to invalid IL or missing references)
//IL_03c5: Unknown result type (might be due to invalid IL or missing references)
//IL_03d3: Unknown result type (might be due to invalid IL or missing references)
//IL_03da: Expected O, but got Unknown
//IL_03e1: Unknown result type (might be due to invalid IL or missing references)
//IL_03e8: Expected O, but got Unknown
//IL_04b3: Unknown result type (might be due to invalid IL or missing references)
//IL_04ba: Unknown result type (might be due to invalid IL or missing references)
//IL_04c9: Unknown result type (might be due to invalid IL or missing references)
//IL_04ce: Unknown result type (might be due to invalid IL or missing references)
//IL_04d2: Unknown result type (might be due to invalid IL or missing references)
//IL_04db: Unknown result type (might be due to invalid IL or missing references)
//IL_04e9: Unknown result type (might be due to invalid IL or missing references)
//IL_04f0: Expected O, but got Unknown
instance = __instance;
GameObject gameObject = ((Component)__instance.fuelBar.transform.parent).gameObject;
if (__instance.isBackpack)
{
return;
}
Initialize(out GameObject hungerIcon, out GameObject _, out TextMeshProUGUI hungerTMP);
index = 0;
AddNewStat(out hungerIcon, out hungerTMP, "GAME/GUIManager/Canvas_HUD/BarGroup/Bar/LayoutGroup/Hunger/Icon", "hungerStat", (STATUSTYPE)1);
AddNewStat(out GameObject objectIcon, out TextMeshProUGUI objectTMP, "GAME/GUIManager/Canvas_HUD/BarGroup/ExtraStaminaBar/Icon", "extraStaminaStat");
AddNewStat(out GameObject _, out TextMeshProUGUI objectTMP2, "GAME/GUIManager/Canvas_HUD/BarGroup/Bar/LayoutGroup/Cold/Icon", "coldStat", (STATUSTYPE)2);
AddNewStat(out GameObject _, out TextMeshProUGUI _, "GAME/GUIManager/Canvas_HUD/BarGroup/Bar/LayoutGroup/Injury/Icon", "injuryStat", (STATUSTYPE)0);
AddNewStat(out GameObject objectIcon4, out TextMeshProUGUI objectTMP4, "GAME/GUIManager/Canvas_HUD/BarGroup/Bar/LayoutGroup/Sleepy/Icon", "sleepyStat", (STATUSTYPE)6);
AddNewStat(out GameObject _, out TextMeshProUGUI _, "GAME/GUIManager/Canvas_HUD/BarGroup/Bar/LayoutGroup/Heat/Icon", "heatStat", (STATUSTYPE)8);
AddNewStat(out GameObject _, out TextMeshProUGUI _, "GAME/GUIManager/Canvas_HUD/BarGroup/Bar/LayoutGroup/Curse/Icon", "curseStat", (STATUSTYPE)5);
AddNewStat(out GameObject _, out TextMeshProUGUI _, "GAME/GUIManager/Canvas_HUD/BarGroup/Bar/LayoutGroup/Spores/Icon", "sporesStat", (STATUSTYPE)10);
AddNewStat(out GameObject objectIcon8, out TextMeshProUGUI objectTMP8, "GAME/GUIManager/Canvas_HUD/BarGroup/ExtraStaminaBar/Icon", "infiniteStaminaStat");
AddNewStat(out GameObject objectIcon9, out TextMeshProUGUI objectTMP9, "GAME/GUIManager/Canvas_HUD/BarGroup/ExtraStaminaBar/Icon", "fasterBoiStat");
AddNewStat(out GameObject objectIcon10, out TextMeshProUGUI objectTMP10, "GAME/GUIManager/Canvas_HUD/BarGroup/Bar/OutlineMask/Outline/Shield/ShieldIcon", "invincibilityStat");
AddNewStat(out GameObject objectIcon11, out TextMeshProUGUI objectTMP11, "GAME/GUIManager/Canvas_HUD/BarGroup/Bar/LayoutGroup/Poison/Icon", "poisonStat", (STATUSTYPE)3);
Item currentItem = Character.localCharacter.data.currentItem;
if ((Object)(object)currentItem == (Object)null || !((Behaviour)((Component)gameObject.transform.Find("Name")).GetComponent<TextMeshProUGUI>()).enabled)
{
return;
}
Action_InflictPoison component = ((Component)currentItem).gameObject.GetComponent<Action_InflictPoison>();
if (Object.op_Implicit((Object)(object)component) && ((Behaviour)component).enabled)
{
int incriment = 1;
float num = component.poisonPerSecond * component.inflictionTime * 100f;
if (((TMP_Text)objectTMP11).text != "0")
{
num += float.Parse(((TMP_Text)objectTMP11).text.Replace(precentSign, ""));
incriment = 0;
}
string text = "+" + Mathf.Round(num) + precentSign;
((TMP_Text)objectTMP11).text = text;
UpdateStats(ref objectIcon11, ref index, incriment);
}
Action_RestoreHunger component2 = ((Component)currentItem).gameObject.GetComponent<Action_RestoreHunger>();
if (Object.op_Implicit((Object)(object)component2) && component2.restorationAmount != 0f)
{
float num2 = component2.restorationAmount * 100f;
string text2 = "-" + Mathf.Round(num2) + precentSign;
((TMP_Text)hungerTMP).text = text2;
UpdateStats(ref hungerIcon, ref index);
}
Action_GiveExtraStamina component3 = ((Component)currentItem).gameObject.GetComponent<Action_GiveExtraStamina>();
if (Object.op_Implicit((Object)(object)component3) && component3.amount != 0f)
{
string text3 = "+" + component3.amount * 100f + precentSign;
((TMP_Text)objectTMP).text = text3;
UpdateStats(ref objectIcon, ref index);
}
Action_ApplyAffliction[] components = ((Component)currentItem).gameObject.GetComponents<Action_ApplyAffliction>();
Action_ApplyAffliction[] array = components;
foreach (Action_ApplyAffliction val in array)
{
if (!((Behaviour)val).enabled)
{
continue;
}
AfflictionType afflictionType = val.affliction.GetAfflictionType();
if ((int)afflictionType == 1)
{
Image component4 = objectIcon8.GetComponent<Image>();
rainbowHue += Time.deltaTime * 0.1f;
if (rainbowHue > 1f)
{
rainbowHue -= 1f;
}
Color color = (((Graphic)component4).color = Color.HSVToRGB(rainbowHue, 1f, 1f));
((Graphic)objectTMP8).color = color;
Affliction_InfiniteStamina val3 = (Affliction_InfiniteStamina)val.affliction;
Affliction_AdjustDrowsyOverTime val4 = (Affliction_AdjustDrowsyOverTime)val3.drowsyAffliction;
float num3 = val3.drowsyAffliction.totalTime * val4.statusPerSecond;
string text4 = "+" + Mathf.Round(num3 * 100f) + precentSign;
((TMP_Text)objectTMP4).text = text4;
UpdateStats(ref objectIcon4, ref index);
string text5 = val.affliction.totalTime + "sec";
((TMP_Text)objectTMP8).text = text5;
UpdateStats(ref objectIcon8, ref index);
}
if ((int)afflictionType == 2)
{
Image component5 = objectIcon9.GetComponent<Image>();
colorLerp += Time.deltaTime * 2f;
if (colorLerp > 1f)
{
colorLerp -= 2f;
}
Color color2 = (((Graphic)component5).color = Color.Lerp(((Graphic)objectTMP).color, ((Graphic)objectTMP2).color, Mathf.Abs(colorLerp)));
((Graphic)objectTMP9).color = color2;
Affliction_FasterBoi val6 = (Affliction_FasterBoi)val.affliction;
string text6 = "+" + Mathf.Round(val6.drowsyOnEnd * 100f) + precentSign;
((TMP_Text)objectTMP4).text = text6;
UpdateStats(ref objectIcon4, ref index);
string text7 = ((Affliction)val6).totalTime + "sec";
((TMP_Text)objectTMP9).text = text7;
UpdateStats(ref objectIcon9, ref index);
}
if ((int)afflictionType == 16)
{
string text8 = val.affliction.totalTime + "sec";
((TMP_Text)objectTMP10).text = text8;
UpdateStats(ref objectIcon10, ref index);
}
}
}
private static void Initialize(out GameObject hungerIcon, out GameObject hungerText, out TextMeshProUGUI hungerTMP)
{
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
GameObject val = GameObject.Find("GAME/GUIManager/Canvas_HUD/BarGroup/Bar/LayoutGroup/Hunger/Icon");
GameObject gameObject = ((Component)instance.fuelBar.transform.parent).gameObject;
Transform val2 = gameObject.transform.Find("hungerStat");
if ((Object)(object)val2 == (Object)null)
{
hungerIcon = Object.Instantiate<GameObject>(val, gameObject.transform);
((Object)hungerIcon).name = "hungerStat";
hungerIcon.transform.localPosition = new Vector3(55f, -20f, 0f);
hungerIcon.transform.localScale = new Vector3(0.66f, 0.66f, 0.66f);
Outline val3 = hungerIcon.AddComponent<Outline>();
((Shadow)val3).effectDistance = new Vector2(1.5f, -1.5f);
}
else
{
hungerIcon = ((Component)val2).gameObject;
}
Transform val4 = hungerIcon.transform.Find("Text");
if ((Object)(object)val4 == (Object)null)
{
GameObject gameObject2 = ((Component)gameObject.transform.Find("Name")).gameObject;
hungerText = Object.Instantiate<GameObject>(gameObject2, hungerIcon.transform);
((Object)hungerText).name = "Text";
hungerText.transform.localPosition = new Vector3(-75f, -25f, 0f);
hungerTMP = hungerText.GetComponent<TextMeshProUGUI>();
((TMP_Text)hungerTMP).text = "-100%";
((TMP_Text)hungerTMP).outlineWidth = 0.1f;
((TMP_Text)hungerTMP).alignment = (TextAlignmentOptions)516;
((Behaviour)hungerTMP).enabled = true;
Image component = val.GetComponent<Image>();
((Graphic)hungerTMP).color = ((Graphic)component).color;
}
else
{
hungerText = ((Component)val4).gameObject;
hungerTMP = hungerText.GetComponent<TextMeshProUGUI>();
}
templateStat = hungerIcon;
}
private static void AddNewStat(out GameObject objectIcon, out TextMeshProUGUI objectTMP, string name, string iconName, STATUSTYPE? status = null)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Expected O, but got Unknown
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_0192: Unknown result type (might be due to invalid IL or missing references)
//IL_0197: Unknown result type (might be due to invalid IL or missing references)
//IL_0199: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)templateStat == (Object)null)
{
objectIcon = new GameObject();
objectTMP = objectIcon.AddComponent<TextMeshProUGUI>();
return;
}
Item currentItem = Character.localCharacter.data.currentItem;
GameObject gameObject = ((Component)instance.fuelBar.transform.parent).gameObject;
Transform val = gameObject.transform.Find(iconName);
if ((Object)(object)val == (Object)null)
{
GameObject val2 = GameObject.Find(name);
objectIcon = Object.Instantiate<GameObject>(templateStat, gameObject.transform);
((Object)objectIcon).name = iconName;
Image component = objectIcon.GetComponent<Image>();
Image component2 = val2.GetComponent<Image>();
component.sprite = component2.sprite;
((Graphic)component).color = ((Graphic)component2).color;
objectTMP = ((Component)objectIcon.transform.GetChild(0)).GetComponent<TextMeshProUGUI>();
((Graphic)objectTMP).color = ((Graphic)component2).color;
}
else
{
objectIcon = ((Component)val).gameObject;
}
objectTMP = ((Component)objectIcon.transform.GetChild(0)).GetComponent<TextMeshProUGUI>();
((TMP_Text)objectTMP).text = "0";
objectIcon.SetActive(false);
if ((Object)(object)currentItem == (Object)null || !status.HasValue || !((Behaviour)((Component)gameObject.transform.Find("Name")).GetComponent<TextMeshProUGUI>()).enabled)
{
return;
}
Action_ModifyStatus[] components = ((Component)currentItem).gameObject.GetComponents<Action_ModifyStatus>();
Action_ModifyStatus[] array = components;
foreach (Action_ModifyStatus val3 in array)
{
if (!((Behaviour)val3).enabled)
{
continue;
}
float num = val3.changeAmount * 100f;
if (num == 0f)
{
continue;
}
string text = Mathf.Round(num) + precentSign;
if ((STATUSTYPE?)val3.statusType == status)
{
string text2 = "";
if (num > 0f)
{
text2 = "+";
}
((TMP_Text)objectTMP).text = text2 + text;
UpdateStats(ref objectIcon, ref index);
}
}
}
private static void UpdateStats(ref GameObject icon, ref int index, int incriment = 1)
{
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
icon.SetActive(true);
index += incriment;
Vector3 localPosition = default(Vector3);
if (!instance.isTemporarySlot)
{
((Vector3)(ref localPosition))..ctor(60f, 80f + (float)(20 * index), 0f);
}
else
{
((Vector3)(ref localPosition))..ctor(20f, 120f + (float)(20 * index), 0f);
}
icon.transform.localPosition = localPosition;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}