The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of PingDistance v1.0.0
plugins/com.github.boxofbiscuits97.PingDistance.dll
Decompiled 4 days agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using TMPro; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.boxofbiscuits97.PingDistance")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+34a28102ab930186cce4cf77d3adb868af4b24e0")] [assembly: AssemblyProduct("com.github.boxofbiscuits97.PingDistance")] [assembly: AssemblyTitle("PingDistance")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace PingDistance { [BepInPlugin("com.github.boxofbiscuits97.PingDistance", "PingDistance", "1.0.0")] public class Plugin : BaseUnityPlugin { private static GameObject? TemplateText; private static readonly Dictionary<Character, GameObject> DistanceInstances = new Dictionary<Character, GameObject>(); private static GameObject? PingDistanceCanvas; public const string Id = "com.github.boxofbiscuits97.PingDistance"; internal static ManualLogSource Log { get; private set; } = null; public static string Name => "PingDistance"; public static string Version => "1.0.0"; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)("Plugin " + Name + " Version " + Version + " is loaded!")); Harmony.CreateAndPatchAll(typeof(Plugin), (string)null); } [HarmonyPatch(typeof(PointPinger), "Awake")] [HarmonyPrefix] private static void PointPinger_Awake_Prefix(PointPinger __instance) { if ((Object)(object)PingDistanceCanvas == (Object)null) { CreatePingDistanceCanvas(); DistanceInstances.Clear(); } } [HarmonyPatch(typeof(PointPinger), "ReceivePoint_Rpc")] [HarmonyPrefix] private static void PointPinger_ReceivePoint_Rpc_Prefix(PointPinger __instance, ref Vector3 point, ref Vector3 hitNormal) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)PingDistanceCanvas == (Object)null || (Object)(object)TemplateText == (Object)null) { Log.LogError((object)"PingDistanceCanvas or templateText is not instantiated"); return; } Character character = __instance.character; Vector3 position = point + hitNormal; if (DistanceInstances.TryGetValue(character, out GameObject value) && (Object)(object)value != (Object)null) { Object.Destroy((Object)(object)value); } GameObject val = Object.Instantiate<GameObject>(TemplateText, PingDistanceCanvas.transform); val.SetActive(true); PingDistance component = val.GetComponent<PingDistance>(); component.Position = position; component.Character = character; DistanceInstances[character] = val; Object.Destroy((Object)(object)val, 1.25f); } private static void CreatePingDistanceCanvas() { GameObject val = GameObject.Find("GAME/GUIManager"); GameObject val2 = GameObject.Find("GAME/GUIManager/Canvas_Names"); PingDistanceCanvas = Object.Instantiate<GameObject>(val2, val.transform); ((Object)PingDistanceCanvas).name = "Canvas_PingDistance"; UIPlayerNames val3 = default(UIPlayerNames); if (PingDistanceCanvas.TryGetComponent<UIPlayerNames>(ref val3)) { Object.Destroy((Object)(object)val3); } TemplateText = ((Component)PingDistanceCanvas.transform.GetChild(0)).gameObject; Object.Destroy((Object)(object)((Component)TemplateText.transform.GetChild(0)).gameObject); PlayerName val4 = default(PlayerName); if (TemplateText.TryGetComponent<PlayerName>(ref val4)) { Object.Destroy((Object)(object)val4); } ((Object)TemplateText).name = "DistanceText"; TemplateText.AddComponent<PingDistance>(); TemplateText.SetActive(false); for (int i = 0; i < PingDistanceCanvas.transform.childCount; i++) { GameObject gameObject = ((Component)PingDistanceCanvas.transform.GetChild(i)).gameObject; if (((Object)gameObject).name.Contains("UI_PlayerName")) { Object.Destroy((Object)(object)gameObject); } } Log.LogInfo((object)"PingDistanceCanvas created"); } } public class PingDistance : MonoBehaviour { public Vector3 Position; public Character? Character; private TextMeshProUGUI? TMP; private void LateUpdate() { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)Camera.main == (Object)null)) { Color color = (((Object)(object)Character != (Object)null) ? Character.refs.customization.PlayerColor : Color.white); float num = Mathf.Round(Vector3.Distance(Position, ((Component)Camera.main).transform.position)); float num2 = Vector3.Angle(((Component)Camera.main).transform.forward, Position - ((Component)Camera.main).transform.position); if ((Object)(object)TMP == (Object)null) { TMP = ((Component)this).GetComponentInChildren<TextMeshProUGUI>(); } ((Component)this).transform.position = Camera.main.WorldToScreenPoint(Position); ((TMP_Text)TMP).fontSize = 30f; ((Graphic)TMP).color = color; ((TMP_Text)TMP).text = $"{num}m"; ((Component)TMP).gameObject.SetActive(num2 < 90f); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }