The BepInEx console will not appear when launching like it does for other games on Thunderstore. This is normal (and helps prevent crashes during startup). You can turn it back on in your BepInEx.cfg file.
Decompiled source of PingDistance v0.1.0
plugins/com.github.boxofbiscuits97.PingDistance.dll
Decompiled 3 days agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using TMPro; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.boxofbiscuits97.PingDistance")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0")] [assembly: AssemblyProduct("com.github.boxofbiscuits97.PingDistance")] [assembly: AssemblyTitle("PingDistance")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace PingDistance { [BepInPlugin("com.github.boxofbiscuits97.PingDistance", "PingDistance", "0.1.0")] public class PingDistance : BaseUnityPlugin { private static TMP_FontAsset? distanceFont; private static GameObject? distanceInstance; public const string Id = "com.github.boxofbiscuits97.PingDistance"; internal static ManualLogSource Log { get; private set; } public static string Name => "PingDistance"; public static string Version => "0.1.0"; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)("Plugin " + Name + " is loaded!")); Harmony.CreateAndPatchAll(typeof(PingDistance), (string)null); } [HarmonyPrefix] [HarmonyPatch(typeof(PointPinger), "ReceivePoint_Rpc")] private static void PingDistancePatch(PointPinger __instance, ref Vector3 __0, ref Vector3 __1) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Expected O, but got Unknown //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)distanceInstance != (Object)null) { Object.DestroyImmediate((Object)(object)distanceInstance); Object.Destroy((Object)(object)GameObject.Find("DistanceText(Clone)")); } Vector3 val = __0; Vector3 val2 = __1; Vector3 head = Character.localCharacter.Head; float num = Vector3.Distance(val, head); num = Mathf.Round(num); distanceInstance = new GameObject("DistanceText"); TextMeshPro val3 = distanceInstance.AddComponent<TextMeshPro>(); ((TMP_Text)val3).text = num + "m"; ((TMP_Text)val3).fontSize = 3f; ((TMP_Text)val3).alignment = (TextAlignmentOptions)514; ((Graphic)val3).color = new Color(0.8745f, 0.8549f, 0.7608f, 1f); distanceInstance.AddComponent<BillboardToCamera>(); if ((Object)(object)distanceFont == (Object)null) { TMP_FontAsset[] array = Resources.FindObjectsOfTypeAll<TMP_FontAsset>(); TMP_FontAsset[] array2 = array; foreach (TMP_FontAsset val4 in array2) { if (((Object)val4).name == "DarumaDropOne-Regular SDF") { distanceFont = val4; ((TMP_Text)val3).font = distanceFont; break; } } } else { ((TMP_Text)val3).font = distanceFont; } Object.Instantiate<GameObject>(distanceInstance); distanceInstance.transform.position = new Vector3(val.x + val2.x, val.y + val2.y, val.z + val2.z); Object.Destroy((Object)(object)distanceInstance, 1.25f); Object.Destroy((Object)(object)GameObject.Find("DistanceText(Clone)")); } } public class BillboardToCamera : MonoBehaviour { public float scaleFactor = 0.3f; private void LateUpdate() { //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)Camera.main == (Object)null)) { ((Component)this).transform.LookAt(((Component)Camera.main).transform); ((Component)this).transform.Rotate(0f, 180f, 0f); float num = Vector3.Distance(((Component)this).transform.position, ((Component)Camera.main).transform.position); ((Component)this).transform.localScale = Vector3.one * num * scaleFactor; } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }