The BepInEx console will not appear when launching like it does for other games on Thunderstore. This is normal (and helps prevent crashes during startup). You can turn it back on in your BepInEx.cfg file.
Decompiled source of PingDistance v0.2.0
plugins/com.github.boxofbiscuits97.PingDistance.dll
Decompiled 3 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.boxofbiscuits97.PingDistance")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.2.0.0")] [assembly: AssemblyInformationalVersion("0.2.0")] [assembly: AssemblyProduct("com.github.boxofbiscuits97.PingDistance")] [assembly: AssemblyTitle("PingDistance")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.2.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace PingDistance { [BepInPlugin("com.github.boxofbiscuits97.PingDistance", "PingDistance", "0.2.0")] public class Plugin : BaseUnityPlugin { private static GameObject? distanceText; private static GameObject? distanceInstance; private static GameObject? PingDistanceCanvas; public const string Id = "com.github.boxofbiscuits97.PingDistance"; internal static ManualLogSource Log { get; private set; } public static string Name => "PingDistance"; public static string Version => "0.2.0"; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)("Plugin " + Name + " is loaded!")); Harmony.CreateAndPatchAll(typeof(Plugin), (string)null); } [HarmonyPrefix] [HarmonyPatch(typeof(PointPinger), "ReceivePoint_Rpc")] private static void PingDistancePatch(PointPinger __instance, ref Vector3 __0, ref Vector3 __1) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Unknown result type (might be due to invalid IL or missing references) Vector3 val = __0; Vector3 val2 = __1; Vector3 position = default(Vector3); ((Vector3)(ref position))..ctor(val.x + val2.x, val.y + val2.y, val.z + val2.z); if ((Object)(object)PingDistanceCanvas == (Object)null) { GameObject val3 = GameObject.Find("GAME/GUIManager"); GameObject val4 = GameObject.Find("GAME/GUIManager/Canvas_Names"); PingDistanceCanvas = Object.Instantiate<GameObject>(val4, val3.transform); ((Object)PingDistanceCanvas).name = "Canvas_PingDistance"; UIPlayerNames val5 = default(UIPlayerNames); PingDistanceCanvas.TryGetComponent<UIPlayerNames>(ref val5); Object.Destroy((Object)(object)val5); Log.LogInfo((object)PingDistanceCanvas.transform.childCount); distanceText = ((Component)PingDistanceCanvas.transform.GetChild(0)).gameObject; ((Object)distanceText).name = "DistanceText"; for (int i = 0; i < PingDistanceCanvas.transform.childCount; i++) { GameObject gameObject = ((Component)PingDistanceCanvas.transform.GetChild(i)).gameObject; if (((Object)gameObject).name.Contains("UI_PlayerName")) { Object.Destroy((Object)(object)gameObject); } } PlayerName val6 = default(PlayerName); distanceText.TryGetComponent<PlayerName>(ref val6); Object.Destroy((Object)(object)val6); Object.Destroy((Object)(object)((Component)distanceText.transform.GetChild(0)).gameObject); distanceText.AddComponent<PingDistance>(); } if (!((Object)(object)distanceText == (Object)null)) { if ((Object)(object)distanceInstance != (Object)null) { Object.Destroy((Object)(object)distanceInstance); } distanceInstance = Object.Instantiate<GameObject>(distanceText, PingDistanceCanvas.transform); distanceInstance.SetActive(true); PingDistance component = distanceInstance.GetComponent<PingDistance>(); component.position = position; component.character = __instance.character; Object.Destroy((Object)(object)distanceInstance, 1.25f); } } } public class PingDistance : MonoBehaviour { public float scaleFactor = 0.3f; public Vector3 position; public Character? character; private TextMeshProUGUI? tmp; private void LateUpdate() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)Camera.main == (Object)null)) { if ((Object)(object)tmp == (Object)null) { tmp = ((Component)this).GetComponentInChildren<TextMeshProUGUI>(); } float num = Vector3.Angle(((Component)MainCamera.instance).transform.forward, position - ((Component)MainCamera.instance).transform.position); ((Component)tmp).gameObject.SetActive(num < 90f); ((TMP_Text)tmp).fontSize = 30f; ((Component)this).transform.position = MainCamera.instance.cam.WorldToScreenPoint(position); float num2 = Vector3.Distance(position, ((Component)Camera.main).transform.position); num2 = Mathf.Round(num2); ((TMP_Text)tmp).text = num2 + "m"; } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }