using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.boxofbiscuits97.PingDistance")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+34a28102ab930186cce4cf77d3adb868af4b24e0")]
[assembly: AssemblyProduct("com.github.boxofbiscuits97.PingDistance")]
[assembly: AssemblyTitle("PingDistance")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace PingDistance
{
[BepInPlugin("com.github.boxofbiscuits97.PingDistance", "PingDistance", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private static GameObject? TemplateText;
private static readonly Dictionary<Character, GameObject> DistanceInstances = new Dictionary<Character, GameObject>();
private static GameObject? PingDistanceCanvas;
public const string Id = "com.github.boxofbiscuits97.PingDistance";
internal static ManualLogSource Log { get; private set; } = null;
public static string Name => "PingDistance";
public static string Version => "1.0.0";
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)("Plugin " + Name + " Version " + Version + " is loaded!"));
Harmony.CreateAndPatchAll(typeof(Plugin), (string)null);
}
[HarmonyPatch(typeof(PointPinger), "Awake")]
[HarmonyPrefix]
private static void PointPinger_Awake_Prefix(PointPinger __instance)
{
if ((Object)(object)PingDistanceCanvas == (Object)null)
{
CreatePingDistanceCanvas();
DistanceInstances.Clear();
}
}
[HarmonyPatch(typeof(PointPinger), "ReceivePoint_Rpc")]
[HarmonyPrefix]
private static void PointPinger_ReceivePoint_Rpc_Prefix(PointPinger __instance, ref Vector3 point, ref Vector3 hitNormal)
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)PingDistanceCanvas == (Object)null || (Object)(object)TemplateText == (Object)null)
{
Log.LogError((object)"PingDistanceCanvas or templateText is not instantiated");
return;
}
Character character = __instance.character;
Vector3 position = point + hitNormal;
if (DistanceInstances.TryGetValue(character, out GameObject value) && (Object)(object)value != (Object)null)
{
Object.Destroy((Object)(object)value);
}
GameObject val = Object.Instantiate<GameObject>(TemplateText, PingDistanceCanvas.transform);
val.SetActive(true);
PingDistance component = val.GetComponent<PingDistance>();
component.Position = position;
component.Character = character;
DistanceInstances[character] = val;
Object.Destroy((Object)(object)val, 1.25f);
}
private static void CreatePingDistanceCanvas()
{
GameObject val = GameObject.Find("GAME/GUIManager");
GameObject val2 = GameObject.Find("GAME/GUIManager/Canvas_Names");
PingDistanceCanvas = Object.Instantiate<GameObject>(val2, val.transform);
((Object)PingDistanceCanvas).name = "Canvas_PingDistance";
UIPlayerNames val3 = default(UIPlayerNames);
if (PingDistanceCanvas.TryGetComponent<UIPlayerNames>(ref val3))
{
Object.Destroy((Object)(object)val3);
}
TemplateText = ((Component)PingDistanceCanvas.transform.GetChild(0)).gameObject;
Object.Destroy((Object)(object)((Component)TemplateText.transform.GetChild(0)).gameObject);
PlayerName val4 = default(PlayerName);
if (TemplateText.TryGetComponent<PlayerName>(ref val4))
{
Object.Destroy((Object)(object)val4);
}
((Object)TemplateText).name = "DistanceText";
TemplateText.AddComponent<PingDistance>();
TemplateText.SetActive(false);
for (int i = 0; i < PingDistanceCanvas.transform.childCount; i++)
{
GameObject gameObject = ((Component)PingDistanceCanvas.transform.GetChild(i)).gameObject;
if (((Object)gameObject).name.Contains("UI_PlayerName"))
{
Object.Destroy((Object)(object)gameObject);
}
}
Log.LogInfo((object)"PingDistanceCanvas created");
}
}
public class PingDistance : MonoBehaviour
{
public Vector3 Position;
public Character? Character;
private TextMeshProUGUI? TMP;
private void LateUpdate()
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)Camera.main == (Object)null))
{
Color color = (((Object)(object)Character != (Object)null) ? Character.refs.customization.PlayerColor : Color.white);
float num = Mathf.Round(Vector3.Distance(Position, ((Component)Camera.main).transform.position));
float num2 = Vector3.Angle(((Component)Camera.main).transform.forward, Position - ((Component)Camera.main).transform.position);
if ((Object)(object)TMP == (Object)null)
{
TMP = ((Component)this).GetComponentInChildren<TextMeshProUGUI>();
}
((Component)this).transform.position = Camera.main.WorldToScreenPoint(Position);
((TMP_Text)TMP).fontSize = 30f;
((Graphic)TMP).color = color;
((TMP_Text)TMP).text = $"{num}m";
((Component)TMP).gameObject.SetActive(num2 < 90f);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}