The BepInEx console will not appear when launching like it does for other games on Thunderstore. This is normal (and helps prevent crashes during startup). You can turn it back on in your BepInEx.cfg file.
Decompiled source of PushMod v0.5.0
plugins/com.github.boxofbiscuits97.PushMod.dll
Decompiled 4 days agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.boxofbiscuits97.PushMod")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.5.0.0")] [assembly: AssemblyInformationalVersion("0.5.0")] [assembly: AssemblyProduct("com.github.boxofbiscuits97.PushMod")] [assembly: AssemblyTitle("PushMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.5.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace PushMod { [BepInPlugin("com.github.boxofbiscuits97.PushMod", "PushMod", "0.5.0")] public class Plugin : BaseUnityPlugin { public const string Id = "com.github.boxofbiscuits97.PushMod"; internal static ManualLogSource Log { get; private set; } public static string Name => "PushMod"; public static string Version => "0.5.0"; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)("Plugin " + Name + " is loaded!")); Harmony.CreateAndPatchAll(typeof(PushPatch), (string)null); } } public static class PushPatch { [HarmonyPostfix] [HarmonyPatch(typeof(Character), "Awake")] public static void AwakePatch(Character __instance) { ((Component)__instance).gameObject.AddComponent<PushManager>(); Plugin.Log.LogInfo((object)("Added Component to character: " + __instance.characterName)); } } public class PushManager : MonoBehaviour { private Character localCharacter; private float coolDownLeft; private float animationCoolDown; private float animationTime = 0.25f; private float forceMultiplier = 1f; private bool bingBong; private void Awake() { Character component = ((Component)this).GetComponent<Character>(); if (component.IsLocal) { localCharacter = component; } } private void Update() { //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_0246: Unknown result type (might be due to invalid IL or missing references) coolDownLeft -= Time.deltaTime; animationCoolDown -= Time.deltaTime; if (animationCoolDown > 0f) { Character component = ((Component)this).gameObject.GetComponent<Character>(); PlayPushAnimation(component); } if (coolDownLeft > 0f || (Object)(object)localCharacter == (Object)null || !localCharacter.view.IsMine || !localCharacter.data.fullyConscious || localCharacter.data.isCarried || localCharacter.data.isClimbing) { return; } Item currentItem = localCharacter.data.currentItem; if ((Object)(object)currentItem != (Object)null) { bingBong = currentItem.GetItemName((ItemInstanceData)null).Contains("Bing Bong"); if (!bingBong) { return; } } else { bingBong = false; } if (!Input.GetKeyDown((KeyCode)102)) { return; } Transform transform = ((Component)Camera.main).transform; RaycastHit val = default(RaycastHit); if (!Physics.Raycast(transform.position, transform.forward, ref val, 2.5f)) { return; } Character character = GetCharacter(((Component)((RaycastHit)(ref val)).transform).gameObject); if (!((Object)(object)character == (Object)null)) { if (bingBong) { forceMultiplier = 10f; } else { forceMultiplier = 1f; } Vector3 val2 = ((Component)Camera.main).transform.forward * 500f * forceMultiplier; Transform val3 = ((Component)character).gameObject.transform.Find("Scout").Find("SFX").Find("Movement") .Find("SFX Jump"); if ((Object)(object)val3 == (Object)null) { Plugin.Log.LogError((object)"Could not find sound effect for pushed character."); } else { ((Component)val3).gameObject.SetActive(true); } coolDownLeft = 1f; float num = 0.1f * forceMultiplier; localCharacter.UseStamina(num, true); Plugin.Log.LogInfo((object)"Sending Push RPC Event"); localCharacter.view.RPC("PushPlayer_Rpc", (RpcTarget)0, new object[3] { character.view.ViewID, val2, localCharacter.view.ViewID }); } } private Character GetCharacter(GameObject obj) { Character result = default(Character); if (!obj.TryGetComponent<Character>(ref result)) { if ((Object)(object)obj.transform.parent == (Object)null) { return result; } return GetCharacter(((Component)obj.transform.parent).gameObject); } return result; } private void PlayPushAnimation(Character character) { CharacterAnimations component = ((Component)character).gameObject.GetComponent<CharacterAnimations>(); Animator animator = component.character.refs.animator; animator.Play("A_Scout_Reach_Straight"); } [PunRPC] private void PushPlayer_Rpc(int viewID, Vector3 force, int senderID) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) Plugin.Log.LogInfo((object)$"Recieved Event for ID: {viewID} with Force: {force} from ID: {senderID}"); foreach (Character allCharacter in Character.AllCharacters) { if (allCharacter.IsLocal) { localCharacter = allCharacter; } } if ((Object)(object)localCharacter == (Object)null) { Plugin.Log.LogError((object)"Local Character is null!"); return; } Character val = null; Character.GetCharacterWithPhotonID(senderID, ref val); if ((Object)(object)val == (Object)null) { Plugin.Log.LogWarning((object)$"Could not find character with photon ID: {senderID}"); } else { PushManager component = ((Component)val).GetComponent<PushManager>(); component.animationCoolDown = animationTime; } int viewID2 = localCharacter.view.ViewID; if (viewID != viewID2) { Plugin.Log.LogInfo((object)$"Local Player ID: {viewID2} is not pushed ID: {viewID}"); return; } Transform val2 = ((Component)localCharacter).gameObject.transform.Find("Scout").Find("SFX").Find("Movement") .Find("SFX Jump"); if ((Object)(object)val2 == (Object)null) { Plugin.Log.LogError((object)"Could not find sound effect for local character."); } else { ((Component)val2).gameObject.SetActive(true); } localCharacter.AddForce(force, 1f, 1f); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }