Decompiled source of PushMod v1.0.0

plugins/com.github.boxofbiscuits97.PushMod.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.boxofbiscuits97.PushMod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+fee319ff8627565cee088500bdeae3bd131f42ce")]
[assembly: AssemblyProduct("com.github.boxofbiscuits97.PushMod")]
[assembly: AssemblyTitle("PushMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace PushMod
{
	public class ConfigurationHandler
	{
		private ConfigEntry<KeyCode> _configPushKey;

		private ConfigEntry<KeyCode> _configSelfPushKey;

		private ConfigEntry<bool> _configcanCharge;

		public KeyCode SelfPushKey => _configSelfPushKey.Value;

		public KeyCode PushKey => _configPushKey.Value;

		public bool CanCharge => _configcanCharge.Value;

		public ConfigurationHandler(Plugin instance)
		{
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			Plugin.Log.LogInfo((object)"PushMod ConfigurationHandler initialising");
			_configPushKey = ((BaseUnityPlugin)instance).Config.Bind<KeyCode>("Push Settings", "PushKey", (KeyCode)102, "The keyboard key used to push. Example: F, E, G, etc.");
			_configSelfPushKey = ((BaseUnityPlugin)instance).Config.Bind<KeyCode>("Push Settings", "SelfPushKey", (KeyCode)103, "The keyboard key used to push yourself. Example: F, E, G, etc.");
			_configcanCharge = ((BaseUnityPlugin)instance).Config.Bind<bool>("Push Settings", "CanCharge", true, "The setting includes charging force when pushed");
			Plugin.Log.LogInfo((object)"PushMod Configuration loaded:");
			Plugin.Log.LogInfo((object)$"  PushKey: {PushKey}");
			Plugin.Log.LogInfo((object)$"  CanCharge: {CanCharge}");
			Plugin.Log.LogInfo((object)"PushMod ConfigurationHandler initialised");
		}
	}
	[BepInPlugin("com.github.boxofbiscuits97.PushMod", "PushMod", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string Id = "com.github.boxofbiscuits97.PushMod";

		internal static ManualLogSource Log { get; private set; }

		internal static ConfigurationHandler PConfig { get; private set; }

		public static string Name => "PushMod";

		public static string Version => "1.0.0";

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			PConfig = new ConfigurationHandler(this);
			Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
			Harmony.CreateAndPatchAll(typeof(PushPatch), (string)null);
		}
	}
	public static class PushPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(Character), "Awake")]
		public static void AwakePatch(Character __instance)
		{
			((Component)__instance).gameObject.AddComponent<PushManager>();
			Plugin.Log.LogInfo((object)("Added PushManager component to character: " + __instance.characterName));
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(GUIManager), "UpdateReticle")]
		public static bool ReticlePatch(GUIManager __instance)
		{
			PushManager pushManager = (PushManager)(object)((Component)Character.localCharacter).GetComponent(typeof(PushManager));
			if (pushManager == null)
			{
				return true;
			}
			if (pushManager.animationCoolDown > 0f)
			{
				__instance.SetReticle(__instance.reticleReach);
				return false;
			}
			if (pushManager.isCharging && !pushManager.isPushingSelf && (Object)(object)pushManager.hitCharacter != (Object)null && (Object)(object)pushManager.hitCharacter != (Object)(object)Character.localCharacter)
			{
				__instance.SetReticle(__instance.reticleShoot);
				return false;
			}
			return true;
		}
	}
	public class PushManager : MonoBehaviour
	{
		private const float PUSH_RANGE = 2.5f;

		private const float PUSH_COOLDOWN = 1f;

		private const float PUSH_FORCE_BASE = 500f;

		private const float BINGBONG_MULTIPLIER = 10f;

		private const float STAMINA_COST = 0.1f;

		private const float MAX_CHARGE = 1f;

		private const float CHARGE_FORCE_MULTIPLIER = 1.5f;

		private const float ANIMATION_TIME = 0.25f;

		private const float MAX_STAMINA_COST_MULTIPLIER = 3f;

		private Color chargeBarMinColor = new Color(0.3483f, 0.7843f, 0f);

		private Color chargeBarMaxColor = new Color(0.749f, 0.9255f, 0.1098f);

		private Character localCharacter;

		private Character? pushedCharacter;

		public Character? hitCharacter;

		private float coolDownLeft;

		public float animationCoolDown;

		private bool bingBong;

		public bool isCharging;

		public bool isPushingSelf;

		public float currentCharge;

		private GameObject? chargeBarObject;

		private Image? chargeBar;

		private Character cachedCharacter;

		private Camera mainCamera;

		private void Awake()
		{
			cachedCharacter = ((Component)this).GetComponent<Character>();
			if (cachedCharacter == null)
			{
				Debug.LogError((object)"[PushManager] Character component not found on GameObject!", (Object)(object)((Component)this).gameObject);
				((Behaviour)this).enabled = false;
			}
			else if (cachedCharacter.IsLocal)
			{
				localCharacter = cachedCharacter;
				mainCamera = Camera.main;
				if (mainCamera == null)
				{
					Debug.LogError((object)"[PushManager] Main camera not found!");
					((Behaviour)this).enabled = false;
				}
			}
		}

		private void Update()
		{
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Invalid comparison between Unknown and I4
			//IL_0166: Unknown result type (might be due to invalid IL or missing references)
			//IL_018a: Unknown result type (might be due to invalid IL or missing references)
			//IL_018f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_023f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0245: Unknown result type (might be due to invalid IL or missing references)
			//IL_0250: Unknown result type (might be due to invalid IL or missing references)
			//IL_0255: Unknown result type (might be due to invalid IL or missing references)
			//IL_0269: Unknown result type (might be due to invalid IL or missing references)
			//IL_027b: Unknown result type (might be due to invalid IL or missing references)
			//IL_028b: Unknown result type (might be due to invalid IL or missing references)
			if (coolDownLeft > 0f)
			{
				coolDownLeft -= Time.deltaTime;
			}
			if (animationCoolDown > 0f)
			{
				animationCoolDown -= Time.deltaTime;
			}
			if (animationCoolDown > 0f && cachedCharacter != null)
			{
				PlayPushAnimation(cachedCharacter);
			}
			if (coolDownLeft > 0f || localCharacter == null || !localCharacter.view.IsMine)
			{
				return;
			}
			if (!localCharacter.data.fullyConscious || localCharacter.data.isCarried || localCharacter.data.isClimbingAnything)
			{
				if (Object.op_Implicit((Object)(object)chargeBarObject))
				{
					chargeBarObject.SetActive(false);
				}
				return;
			}
			Item currentItem = localCharacter.data.currentItem;
			bingBong = currentItem != null && (int)currentItem.itemTags == 16;
			HandleChargeInput();
			if (chargeBar == null || chargeBarObject == null)
			{
				GameObject val = GameObject.Find("GAME/GUIManager/Canvas_HUD/Throw/");
				chargeBarObject = Object.Instantiate<GameObject>(val);
				((Object)chargeBarObject).name = "PushCharge";
				chargeBarObject.transform.parent = val.transform.parent;
				chargeBarObject.transform.localPosition = Vector3.zero;
				chargeBarObject.transform.rotation = Quaternion.Euler(new Vector3(0f, 0f, 180f));
				GameObject gameObject = ((Component)chargeBarObject.transform.Find("BarMask/BarFill/")).gameObject;
				gameObject.transform.localScale = new Vector3(1f, -1f, 1f);
				chargeBar = gameObject.GetComponent<Image>();
			}
			chargeBarObject.SetActive(isCharging);
			if (isCharging)
			{
				currentCharge += Time.deltaTime;
				currentCharge = Mathf.Clamp(currentCharge, 0f, 1f);
				float fillAmount = Mathf.Lerp(0.672f, 0.808f, currentCharge);
				Color color = Color.Lerp(chargeBarMinColor, chargeBarMaxColor, currentCharge);
				chargeBar.fillAmount = fillAmount;
				((Graphic)chargeBar).color = color;
				RaycastHit val2 = default(RaycastHit);
				if (Physics.Raycast(((Component)mainCamera).transform.position, ((Component)mainCamera).transform.forward, ref val2, 2.5f, LayerMask.GetMask(new string[1] { "Character" })))
				{
					hitCharacter = GetCharacter(((Component)((RaycastHit)(ref val2)).transform).gameObject);
				}
				else
				{
					hitCharacter = null;
				}
			}
		}

		private void HandleChargeInput()
		{
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			if (Plugin.PConfig.CanCharge)
			{
				if ((Input.GetKey(Plugin.PConfig.PushKey) || Input.GetKey(Plugin.PConfig.SelfPushKey)) && !isCharging && coolDownLeft <= 0f)
				{
					isCharging = true;
					currentCharge = 0f;
					Plugin.Log.LogInfo((object)"Started charging push...");
				}
				if (Input.GetKeyUp(Plugin.PConfig.PushKey) && !Input.GetKey(Plugin.PConfig.SelfPushKey) && isCharging)
				{
					isCharging = false;
					isPushingSelf = false;
					TryPushTarget(self: false);
				}
				if (Input.GetKeyUp(Plugin.PConfig.SelfPushKey) && !Input.GetKey(Plugin.PConfig.PushKey) && isCharging)
				{
					isCharging = false;
					isPushingSelf = true;
					TryPushTarget(self: true);
				}
			}
			else
			{
				if (Input.GetKeyDown(Plugin.PConfig.PushKey) && coolDownLeft <= 0f)
				{
					TryPushTarget(self: false);
				}
				if (Input.GetKeyDown(Plugin.PConfig.SelfPushKey) && coolDownLeft <= 0f)
				{
					TryPushTarget(self: true);
				}
			}
		}

		private void TryPushTarget(bool self)
		{
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0147: Unknown result type (might be due to invalid IL or missing references)
			if (mainCamera == null)
			{
				return;
			}
			if (self)
			{
				pushedCharacter = localCharacter;
			}
			else
			{
				pushedCharacter = hitCharacter;
				if ((Object)(object)pushedCharacter == (Object)null || (Object)(object)pushedCharacter == (Object)(object)localCharacter)
				{
					return;
				}
			}
			float num = 1f + currentCharge / 1f * 1.5f;
			float num2 = (bingBong ? 10f : 1f);
			float num3 = num2 * num;
			Vector3 val = ((Component)mainCamera).transform.forward * 500f * num3;
			Plugin.Log.LogInfo((object)$"Push force direction: {val}");
			if (!self)
			{
				PlayPushSFX(pushedCharacter);
			}
			coolDownLeft = 1f;
			float num4 = (bingBong ? 1f : (0.1f * (currentCharge / 1f * 3f)));
			localCharacter.UseStamina(num4, true);
			Plugin.Log.LogInfo((object)"Sending Push RPC Event");
			localCharacter.view.RPC("PushPlayer_Rpc", (RpcTarget)0, new object[3]
			{
				pushedCharacter.view.ViewID,
				val,
				localCharacter.view.ViewID
			});
		}

		private Character? GetCharacter(GameObject? obj)
		{
			if (obj == null)
			{
				return null;
			}
			Character result = default(Character);
			if (obj.TryGetComponent<Character>(ref result))
			{
				return result;
			}
			Transform parent = obj.transform.parent;
			if (parent != null)
			{
				return GetCharacter(((Component)parent).gameObject);
			}
			return null;
		}

		private void PlayPushAnimation(Character? character)
		{
			if (character != null)
			{
				character.refs.animator.Play("A_Scout_Reach_Straight");
			}
		}

		private void PlayPushSFX(Character character)
		{
			Transform val = ((Component)character).gameObject.transform.Find("Scout").Find("SFX").Find("Movement")
				.Find("SFX Jump");
			if (val == null)
			{
				Plugin.Log.LogError((object)"Could not find sound effect for pushed character.");
			}
			else
			{
				((Component)val).gameObject.SetActive(true);
			}
		}

		[PunRPC]
		private void PushPlayer_Rpc(int viewID, Vector3 force, int senderID)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			Plugin.Log.LogInfo((object)$"Received Push RPC Event for ID: {viewID}, Force: {force}, from SenderID: {senderID}");
			Character val = default(Character);
			if (Character.GetCharacterWithPhotonID(senderID, ref val))
			{
				PushManager pushManager = default(PushManager);
				if (((Component)val).TryGetComponent<PushManager>(ref pushManager))
				{
					pushManager.animationCoolDown = 0.25f;
				}
			}
			else
			{
				Plugin.Log.LogWarning((object)$"Could not find character with photon ID: {senderID}");
			}
			if (localCharacter == null)
			{
				localCharacter = Character.AllCharacters.First((Character c) => c.IsLocal);
				if (localCharacter == null)
				{
					Plugin.Log.LogError((object)"Failed to find local character in PushPlayer_Rpc.");
					return;
				}
			}
			int viewID2 = localCharacter.view.ViewID;
			if (viewID != viewID2)
			{
				Plugin.Log.LogInfo((object)$"Local Player ID: {viewID2} is not the pushed ID: {viewID}");
				return;
			}
			PlayPushSFX(localCharacter);
			localCharacter.AddForce(force, 1f, 1f);
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}