The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of Exploding BingBong v1.1.0
ExplodingBingBong.dll
Decompiled 2 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ExplodingBingBong")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Exploding BingBong")] [assembly: AssemblyTitle("ExplodingBingBong")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ExplodingBingBong { [BepInPlugin("net.catcraze777.plugins.explodingbingbong", "Exploding BingBong", "1.0.0")] public class ExplodingBingBongPlugin : BaseUnityPlugin { [HarmonyPatch(typeof(ItemImpactSFX), "OnCollisionEnter")] private class ExplodingBingBongImpactPatcher { private static void Prefix(ItemImpactSFX __instance, ref Item ___item) { //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) try { BingBong component = ((Component)__instance).gameObject.GetComponent<BingBong>(); if (((Object)(object)component != (Object)null || allItemsExplode) && __instance.vel > triggerVelocity && !Object.op_Implicit((Object)(object)___item.holderCharacter)) { Logger.LogInfo((object)"BOOM!!!!!!"); GameObject val = PhotonNetwork.Instantiate("0_Items/Dynamite", ((Component)__instance).transform.position, ((Component)__instance).transform.rotation, (byte)0, (object[])null); val.GetComponent<PhotonView>().RPC("RPC_Explode", (RpcTarget)0, Array.Empty<object>()); PhotonNetwork.Destroy(((Component)__instance).gameObject); } } catch (Exception ex) { Logger.LogError((object)("Error in Exploding BingBong patch: " + ex.Message)); } } } internal static ManualLogSource Logger; private static Harmony? _harmony; public const string PLUGIN_GUID = "net.catcraze777.plugins.explodingbingbong"; private static bool allItemsExplode; private static float triggerVelocity; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown _harmony = new Harmony("net.catcraze777.plugins.explodingbingbong"); _harmony.PatchAll(); allItemsExplode = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "AllItemsExplode", false, "Set to true to have ALL items explode upon a hard enough impact.").Value; triggerVelocity = ((BaseUnityPlugin)this).Config.Bind<float>("General", "TriggerVelocity", 36f, "The minimum velocity required for the item to explode upon contact with the environment.").Value; Logger = ((BaseUnityPlugin)this).Logger; Logger.LogInfo((object)"Plugin net.catcraze777.plugins.explodingbingbong is loaded!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "ExplodingBingBong"; public const string PLUGIN_NAME = "Exploding BingBong"; public const string PLUGIN_VERSION = "1.0.0"; } }