Decompiled source of AutoStart v1.0.2

plugins/chrispavs.AutoStart.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("chrispavs.AutoStart")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2+352c208ee03f4d225f64e39e3e15da7e73c48490")]
[assembly: AssemblyProduct("chrispavs.AutoStart")]
[assembly: AssemblyTitle("AutoStart")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace AutoStart
{
	internal class ChrisPavsAutoStartPatches
	{
		private static bool started;

		[HarmonyPatch(typeof(MainMenu), "Update")]
		[HarmonyPostfix]
		private static void MainMenu_Update(MainMenu __instance)
		{
			if (!started)
			{
				started = true;
				ConfigEntry<bool>? offlineModeConfig = Plugin.offlineModeConfig;
				if (offlineModeConfig != null && offlineModeConfig.Value)
				{
					Plugin.Log.LogInfo((object)"Launching in offline (solo) mode.");
					__instance.PlaySoloClicked();
				}
				else
				{
					Plugin.Log.LogInfo((object)"Launching in online (multiplayer) mode.");
					__instance.GoToAirport();
				}
			}
		}
	}
	[BepInPlugin("chrispavs.AutoStart", "AutoStart", "1.0.2")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ConfigEntry<bool>? offlineModeConfig;

		public const string Id = "chrispavs.AutoStart";

		internal static ManualLogSource Log { get; private set; }

		public static string Name => "AutoStart";

		public static string Version => "1.0.2";

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
			Harmony.CreateAndPatchAll(typeof(ChrisPavsAutoStartPatches), (string)null);
			offlineModeConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "OfflineMode", false, "If true, the game will start and automatically load into an offline lobby. If false, the game will start and automatically load into an online lobby.");
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}