Decompiled source of BetterRagdoll2 v1.0.1

plugins/com.github.chrispavs.BetterRagdoll2.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.chrispavs.BetterRagdoll2")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+28715304957ade6c75933dac4ea6e47f28121c7f")]
[assembly: AssemblyProduct("com.github.chrispavs.BetterRagdoll2")]
[assembly: AssemblyTitle("BetterRagdoll2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BetterRagdoll2
{
	[BepInPlugin("com.github.chrispavs.BetterRagdoll2", "BetterRagdoll2", "1.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		private ConfigEntry<float>? forceConfig;

		public const string Id = "com.github.chrispavs.BetterRagdoll2";

		internal static ManualLogSource Log { get; private set; }

		public static string Name => "BetterRagdoll2";

		public static string Version => "1.0.1";

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)("Plugin " + Name + " is loaded!"));
			forceConfig = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "Ragdoll Force", 322f, "Force applied to the character when triggering ragdoll.");
		}

		private void Update()
		{
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_015d: Unknown result type (might be due to invalid IL or missing references)
			//IL_015f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0174: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)Character.localCharacter == (Object)null || !Application.isFocused || forceConfig == null)
			{
				return;
			}
			if (Input.GetKeyDown((KeyCode)289))
			{
				ConfigEntry<float>? obj = forceConfig;
				obj.Value -= 10f;
				Debug.Log((object)$"Force decreased to {forceConfig.Value}");
			}
			if (Input.GetKeyDown((KeyCode)290))
			{
				ConfigEntry<float>? obj2 = forceConfig;
				obj2.Value += 10f;
				Debug.Log((object)$"Force increased to {forceConfig.Value}");
			}
			if (!Input.GetKeyDown((KeyCode)120) && (Gamepad.current == null || !Gamepad.current.leftShoulder.wasPressedThisFrame))
			{
				return;
			}
			Character localCharacter = Character.localCharacter;
			if (localCharacter.data.fallSeconds > 0f)
			{
				Debug.Log((object)"Already in ragdoll – skipping.");
				return;
			}
			Debug.Log((object)"Ragdoll Key pressed");
			((MonoBehaviourPun)localCharacter).photonView.RPC("RPCA_Fall", (RpcTarget)0, new object[1] { 0.5f });
			Vector3 avarageVelocity = localCharacter.data.avarageVelocity;
			if (((Vector3)(ref avarageVelocity)).magnitude < 0.1f)
			{
				Debug.Log((object)"Movement too small, no force applied.");
				return;
			}
			Vector3 val = ((Vector3)(ref avarageVelocity)).normalized * forceConfig.Value;
			localCharacter.AddForce(val, 1f, 1f);
			Debug.Log((object)$"Force applied: {val}");
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}