The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of BetterRagdoll2 v1.0.1
plugins/com.github.chrispavs.BetterRagdoll2.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.chrispavs.BetterRagdoll2")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.1.0")] [assembly: AssemblyInformationalVersion("1.0.1+28715304957ade6c75933dac4ea6e47f28121c7f")] [assembly: AssemblyProduct("com.github.chrispavs.BetterRagdoll2")] [assembly: AssemblyTitle("BetterRagdoll2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BetterRagdoll2 { [BepInPlugin("com.github.chrispavs.BetterRagdoll2", "BetterRagdoll2", "1.0.1")] public class Plugin : BaseUnityPlugin { private ConfigEntry<float>? forceConfig; public const string Id = "com.github.chrispavs.BetterRagdoll2"; internal static ManualLogSource Log { get; private set; } public static string Name => "BetterRagdoll2"; public static string Version => "1.0.1"; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)("Plugin " + Name + " is loaded!")); forceConfig = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "Ragdoll Force", 322f, "Force applied to the character when triggering ragdoll."); } private void Update() { //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Character.localCharacter == (Object)null || !Application.isFocused || forceConfig == null) { return; } if (Input.GetKeyDown((KeyCode)289)) { ConfigEntry<float>? obj = forceConfig; obj.Value -= 10f; Debug.Log((object)$"Force decreased to {forceConfig.Value}"); } if (Input.GetKeyDown((KeyCode)290)) { ConfigEntry<float>? obj2 = forceConfig; obj2.Value += 10f; Debug.Log((object)$"Force increased to {forceConfig.Value}"); } if (!Input.GetKeyDown((KeyCode)120) && (Gamepad.current == null || !Gamepad.current.leftShoulder.wasPressedThisFrame)) { return; } Character localCharacter = Character.localCharacter; if (localCharacter.data.fallSeconds > 0f) { Debug.Log((object)"Already in ragdoll – skipping."); return; } Debug.Log((object)"Ragdoll Key pressed"); ((MonoBehaviourPun)localCharacter).photonView.RPC("RPCA_Fall", (RpcTarget)0, new object[1] { 0.5f }); Vector3 avarageVelocity = localCharacter.data.avarageVelocity; if (((Vector3)(ref avarageVelocity)).magnitude < 0.1f) { Debug.Log((object)"Movement too small, no force applied."); return; } Vector3 val = ((Vector3)(ref avarageVelocity)).normalized * forceConfig.Value; localCharacter.AddForce(val, 1f, 1f); Debug.Log((object)$"Force applied: {val}"); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }