More Customizations
This mod makes it easy to create and add cosmetic-related content.
| Date uploaded | 5 days ago |
| Version | 1.1.10 |
| Download link | cretapark-More_Customizations-1.1.10.zip |
| Downloads | 11605 |
| Dependency string | cretapark-More_Customizations-1.1.10 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
More Customizations
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This mod makes it easy to create and add cosmetic-related content.
Most parts are inspired from CustomHats.
Breaking change (1.1.4)
More Customizations now supports fit(wear) customization!

Starting from version 1.1.4, there's new version of tool package,
you can update your tool by pressing 'Update' button of tool package in package manager.
Features
- Adds customization options from mod directory
- Supported various customization type
- Accessory (Glasses, hair, etc.)
- Mouth
- Eye
- Hat
- Outfit
Limitation
- It'll only show correctly if other players has exactly same customization mods or files.
- This is caused by save data are order-dependent.
Dependencies
- Passport Pagination
- This allows to navigate more then passport page's option count so it's must be required.
Creating your customization
Prerequisites
- Unity Editor (6.0) and Git
- Required for creating customization files.
- Image editing tool (Photoshop, Affinity, Krita, etc.)
- Required if you want to add face related types.
- Modeling tool (Recommended to use Blender)
- Required if you want to add hat types.
Table of contents
[!NOTE]
If you need troubleshooting to make/publish your customization, join PEAK Modding Community Discord!
Build from source
[!IMPORTANT]
This is only necessary when developing/contributing More Customizations!
If you looking for uploading your content to ThunderStore, check Publish content to ThunderStore!
You can build from source with .NET SDK, this project requires .NET 9.0.
Configure csproj file
Open MoreCustomizations.csproj file, then find GameDir and DestDir property.
You need to change it for your environment.

GameDir: Installation path of PEAK. (i.e. it should be ended with...steamapps/common/PEAK)DestDir: Distribution path of compiled results. (i.e. parent directory ofBepInEx.)
Testing
Open this repository in terminal, run below command will compile and distribute result to your BepInEx plugins path.
dotnet build ./src
You can create ThunderStore package with below command.
dotnet publish ./src --configuration Release
This will produces package files to src/bin/ThunderStore.
Testing Unity tool
Recommended to use Package Symlinker package.
If you using that package, open Tool menu will show Package Symlinker.
Add this repository's unity-package folder to work with it in your Unity project.
CHANGELOG
Change logs
1.1.10
Tool package version is now up to 1.1.10, please update it on Package Manager window in Unity.
- Fixed regression of clean up from #20 before merge. (Removed immutable prefab check in
BoneOrderFixerfrom a81e620769)
1.1.9
Tool package version is now up to 1.1.9, please update it on Package Manager window in Unity.
- Fixed the wrong highlighting hat icon in passport after Roots update and improved internal indexing logic.
#23
Contributed by LucydDemon - Tool : Fixes an issue with inconsistent
BindPosesbetween any outfits exported out of the.blendtemplate and the vanilla outfits, resulting in distorted geometry around the 'hip' area. #20
Contributed by Umbrason
1.1.8
- Automated bundle detection for correct set & synced hats.
#18
Contributed by LucydDemon
1.1.7
- Fixed workaround for missing hats in passport which cause shifted indexes.
#17
Contributed by LucydDemon, gumorr, Umbrason, IntRabbit
1.1.4-1.1.6
Breaking change
Tool package version is now up to 1.1.4 due fit support and UX improvement for tool package.
Please update it on Package Manager window in Unity.
- Tool : Added detailed validation for tool package.
- Tool : Added fit support.
#12,
#14
Contributed by Umbrason
1.1.3
- Fixed name conflict in contents by adding hash from bundle path.
1.1.2
- Docs : Added detailed information about Green value of eye texture. #4
Contributed by FedoraBunny - Fixed ending sequence not showing custom hats. #10
Contributed by IntRabbit (thanks again!)
1.1.1
- Improved for Passport menu to display custom hats. #6
Contributed by IntRabbit
1.1.0
Breaking change
Starting 1.1.0, previous version of contents will incompatible, due refactoring data structure.
But this change was necessary for the future, and to be clear, I and the contributors to the Discord PEAK modding community have worked together to make it easier for you to create and distribute content.
If you've already created content, please refer to the newly revised Build asset bundle guide documentation.
Note that now prerequisites requires Git, please install Git before reading it.
Sorry for inconvenience.
Special thanks to IAmBatby, AriIcedT, LittleTurtle!
- Tool : Overhaul and reworked the customization data classes and loading logics for improving content creation workflow.
- Docs : Updated guide document about Build asset bundle.
- Docs : Updated the guide documentation to reflect additional information about eyes.
1.0.5
- Fixed look up directory is not correct on ThunderStore build.
1.0.2-1.0.4
- Docs : Updated documentations for ThunderStore
- Added
The MIT License (MIT)to LICENSE (I missed this one, sorry!)
1.0.0-1.0.1
- Initial release
- Removed code for debugging