using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using PEAKLib.Core;
using PEAKLib.Items;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.elyobsbrain.BingtiiOverBingbong")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.1.0")]
[assembly: AssemblyInformationalVersion("0.1.1")]
[assembly: AssemblyProduct("com.github.elyobsbrain.BingtiiOverBingbong")]
[assembly: AssemblyTitle("BingtiiOverBingbong")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
{
}
}
}
namespace BingtiiOverBingbong
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.github.elyobsbrain.BingtiiOverBingbong", "BingtiiOverBingbong", "0.1.1")]
public class Plugin : BaseUnityPlugin
{
internal class LocalizedTextPatches
{
[HarmonyPatch(typeof(LocalizedText), "GetText", new Type[]
{
typeof(string),
typeof(bool)
})]
[HarmonyPrefix]
private static bool GetText_Prefix(string id, ref string __result)
{
string text = id.ToUpperInvariant();
if (text == "NAME_BINGTII")
{
__result = "BINGTII";
return false;
}
if (LocalizedText.mainTable.ContainsKey(text))
{
return true;
}
__result = text;
return false;
}
}
[CompilerGenerated]
private sealed class <>c__DisplayClass35_0
{
public GameObject spawner;
internal bool <ReplaceSpawner>b__0(GameObject obj)
{
if (((Object)obj).name.Contains("BingBong"))
{
return (Object)(object)obj != (Object)(object)spawner;
}
return false;
}
}
[CompilerGenerated]
private sealed class <ReplaceSpawner>d__35 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
private <>c__DisplayClass35_0 <>8__1;
private Component[] <components>5__2;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <ReplaceSpawner>d__35(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>8__1 = null;
<components>5__2 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Expected O, but got Unknown
//IL_0299: Unknown result type (might be due to invalid IL or missing references)
//IL_02a3: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>8__1 = new <>c__DisplayClass35_0();
<>2__current = (object)new WaitForSeconds(2f);
<>1__state = 1;
return true;
case 1:
{
<>1__state = -1;
<>8__1.spawner = GameObject.Find("BingBong_Spawner");
if ((Object)(object)<>8__1.spawner == (Object)null)
{
Log.LogError((object)"BingBong_Spawner not found!");
return false;
}
Log.LogWarning((object)"Found BingBong_Spawner, checking components...");
GameObject[] array3 = (from obj in Object.FindObjectsByType<GameObject>((FindObjectsSortMode)0)
where ((Object)obj).name.Contains("BingBong") && (Object)(object)obj != (Object)(object)<>8__1.spawner
select obj).ToArray();
GameObject[] array4 = array3;
foreach (GameObject val2 in array4)
{
Log.LogWarning((object)("Destroying existing BingBong: " + ((Object)val2).name));
Object.Destroy((Object)(object)val2);
}
<components>5__2 = <>8__1.spawner.GetComponents<Component>();
bool flag = false;
Component[] array5 = <components>5__2;
foreach (Component val3 in array5)
{
if ((Object)(object)val3 == (Object)null)
{
continue;
}
string name2 = ((object)val3).GetType().Name;
Log.LogWarning((object)("Found component: " + name2));
if (!name2.Contains("Spawner") && !name2.Contains("Item"))
{
continue;
}
Log.LogWarning((object)("Checking spawner component: " + name2));
FieldInfo[] fields = ((object)val3).GetType().GetFields();
FieldInfo[] array6 = fields;
foreach (FieldInfo fieldInfo in array6)
{
Log.LogWarning((object)("Field: " + fieldInfo.Name + " (Type: " + fieldInfo.FieldType.Name + ")"));
if (fieldInfo.FieldType == typeof(GameObject) && fieldInfo.Name.ToLower().Contains("prefab"))
{
object value = fieldInfo.GetValue(val3);
Log.LogWarning((object)$"Found prefab field '{fieldInfo.Name}': {value}");
fieldInfo.SetValue(val3, BingtiiPrefab);
Log.LogWarning((object)"Successfully replaced BingBong with Bingtii!");
flag = true;
break;
}
}
if (flag)
{
break;
}
}
if (flag)
{
<>2__current = (object)new WaitForSeconds(0.5f);
<>1__state = 2;
return true;
}
Log.LogError((object)"Could not find any prefab field in spawner components!");
break;
}
case 2:
{
<>1__state = -1;
Component[] array = <components>5__2;
foreach (Component val in array)
{
if ((Object)(object)val == (Object)null)
{
continue;
}
string name = ((object)val).GetType().Name;
if (!name.Contains("Spawner"))
{
continue;
}
MethodInfo[] methods = ((object)val).GetType().GetMethods();
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
if (!methodInfo.Name.Contains("Spawn") && !methodInfo.Name.Contains("Trigger") && !methodInfo.Name.Contains("Start") && !methodInfo.Name.Contains("Initialize"))
{
continue;
}
try
{
Log.LogWarning((object)("Trying to call method: " + methodInfo.Name));
if (methodInfo.GetParameters().Length == 0)
{
methodInfo.Invoke(val, null);
Log.LogWarning((object)("Successfully called " + methodInfo.Name));
}
}
catch (Exception ex)
{
Log.LogWarning((object)("Could not call " + methodInfo.Name + ": " + ex.Message));
}
}
}
break;
}
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public const string Id = "com.github.elyobsbrain.BingtiiOverBingbong";
public static Plugin Instance { get; private set; }
internal static ManualLogSource Log { get; private set; }
internal static Harmony? Harmony { get; set; }
internal static AssetBundle Bundle { get; set; }
internal static ModDefinition Definition { get; set; }
internal static GameObject BingtiiPrefab { get; set; }
internal static Texture2D BadgeTexture { get; set; }
public static string Name => "BingtiiOverBingbong";
public static string Version => "0.1.1";
private void Awake()
{
Instance = this;
Log = ((BaseUnityPlugin)this).Logger;
Definition = ModDefinition.GetOrCreate(((BaseUnityPlugin)this).Info.Metadata);
Log.LogWarning((object)("Plugin " + Name + " is loaded!"));
Harmony = Harmony.CreateAndPatchAll(typeof(LocalizedTextPatches), (string)null);
LoadAssets();
RegisterItem();
SceneManager.activeSceneChanged += OnActiveSceneChanged;
}
private void LoadAssets()
{
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "bingtii");
Bundle = AssetBundle.LoadFromFile(text);
BingtiiPrefab = Bundle.LoadAsset<GameObject>("Bingtii.prefab");
BadgeTexture = Bundle.LoadAsset<Texture2D>("Badge_bingtii.png");
Log.LogInfo((object)"Bingtii prefab loaded successfully");
}
private void RegisterItem()
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
Item component = BingtiiPrefab.GetComponent<Item>();
if ((Object)(object)component == (Object)null)
{
Log.LogError((object)"Item component missing on Bingtii.prefab!");
return;
}
new ItemContent(component).Register(Definition);
Log.LogInfo((object)"Bingtii item registered successfully");
}
private void OnActiveSceneChanged(Scene oldScene, Scene newScene)
{
Log.LogWarning((object)("Scene changed from " + ((Scene)(ref oldScene)).name + " to " + ((Scene)(ref newScene)).name));
if (!string.IsNullOrEmpty(((Scene)(ref newScene)).name) && ((Scene)(ref newScene)).name != "Pretitle" && ((Scene)(ref newScene)).name != "Title" && ((Scene)(ref newScene)).name != "Airport")
{
Log.LogWarning((object)"You have arrived at the island!");
((MonoBehaviour)this).StartCoroutine(ReplaceSpawner());
}
if (!string.IsNullOrEmpty(((Scene)(ref newScene)).name) && ((Scene)(ref newScene)).name != "Pretitle")
{
_ = ((Scene)(ref newScene)).name != "Title";
}
}
private void OnDestroy()
{
SceneManager.activeSceneChanged -= OnActiveSceneChanged;
}
private void Update()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
Scene activeScene = SceneManager.GetActiveScene();
string name = ((Scene)(ref activeScene)).name;
if (!string.IsNullOrEmpty(name) && name != "Title" && name != "Pretitle")
{
ReplaceBadgeImage();
}
}
private void ReplaceBadgeImage()
{
GameObject val = GameObject.Find("GUIManager/PauseCanvases/Canvas_Badges/BadgeSash/Badges/UI_Badge (17)");
if (!((Object)(object)val != (Object)null))
{
return;
}
Transform val2 = val.transform.Find("Image");
if ((Object)(object)val2 != (Object)null)
{
RawImage component = ((Component)val2).GetComponent<RawImage>();
if ((Object)(object)component != (Object)null && (Object)(object)component.texture != (Object)null && ((Object)component.texture).name.Contains("Badge"))
{
component.texture = (Texture)(object)BadgeTexture;
((Behaviour)component).enabled = false;
((Behaviour)component).enabled = true;
((Graphic)component).SetVerticesDirty();
((Graphic)component).SetMaterialDirty();
}
}
}
[IteratorStateMachine(typeof(<ReplaceSpawner>d__35))]
private IEnumerator ReplaceSpawner()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <ReplaceSpawner>d__35(0);
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}