Decompiled source of BingtiiOverBingbong v0.1.1

plugins/com.github.elyobsbrain.BingtiiOverBingbong.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using PEAKLib.Core;
using PEAKLib.Items;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.elyobsbrain.BingtiiOverBingbong")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.1.0")]
[assembly: AssemblyInformationalVersion("0.1.1")]
[assembly: AssemblyProduct("com.github.elyobsbrain.BingtiiOverBingbong")]
[assembly: AssemblyTitle("BingtiiOverBingbong")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BingtiiOverBingbong
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.github.elyobsbrain.BingtiiOverBingbong", "BingtiiOverBingbong", "0.1.1")]
	public class Plugin : BaseUnityPlugin
	{
		internal class LocalizedTextPatches
		{
			[HarmonyPatch(typeof(LocalizedText), "GetText", new Type[]
			{
				typeof(string),
				typeof(bool)
			})]
			[HarmonyPrefix]
			private static bool GetText_Prefix(string id, ref string __result)
			{
				string text = id.ToUpperInvariant();
				if (text == "NAME_BINGTII")
				{
					__result = "BINGTII";
					return false;
				}
				if (LocalizedText.mainTable.ContainsKey(text))
				{
					return true;
				}
				__result = text;
				return false;
			}
		}

		[CompilerGenerated]
		private sealed class <>c__DisplayClass35_0
		{
			public GameObject spawner;

			internal bool <ReplaceSpawner>b__0(GameObject obj)
			{
				if (((Object)obj).name.Contains("BingBong"))
				{
					return (Object)(object)obj != (Object)(object)spawner;
				}
				return false;
			}
		}

		[CompilerGenerated]
		private sealed class <ReplaceSpawner>d__35 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			private <>c__DisplayClass35_0 <>8__1;

			private Component[] <components>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <ReplaceSpawner>d__35(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>8__1 = null;
				<components>5__2 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0033: Unknown result type (might be due to invalid IL or missing references)
				//IL_003d: Expected O, but got Unknown
				//IL_0299: Unknown result type (might be due to invalid IL or missing references)
				//IL_02a3: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>8__1 = new <>c__DisplayClass35_0();
					<>2__current = (object)new WaitForSeconds(2f);
					<>1__state = 1;
					return true;
				case 1:
				{
					<>1__state = -1;
					<>8__1.spawner = GameObject.Find("BingBong_Spawner");
					if ((Object)(object)<>8__1.spawner == (Object)null)
					{
						Log.LogError((object)"BingBong_Spawner not found!");
						return false;
					}
					Log.LogWarning((object)"Found BingBong_Spawner, checking components...");
					GameObject[] array3 = (from obj in Object.FindObjectsByType<GameObject>((FindObjectsSortMode)0)
						where ((Object)obj).name.Contains("BingBong") && (Object)(object)obj != (Object)(object)<>8__1.spawner
						select obj).ToArray();
					GameObject[] array4 = array3;
					foreach (GameObject val2 in array4)
					{
						Log.LogWarning((object)("Destroying existing BingBong: " + ((Object)val2).name));
						Object.Destroy((Object)(object)val2);
					}
					<components>5__2 = <>8__1.spawner.GetComponents<Component>();
					bool flag = false;
					Component[] array5 = <components>5__2;
					foreach (Component val3 in array5)
					{
						if ((Object)(object)val3 == (Object)null)
						{
							continue;
						}
						string name2 = ((object)val3).GetType().Name;
						Log.LogWarning((object)("Found component: " + name2));
						if (!name2.Contains("Spawner") && !name2.Contains("Item"))
						{
							continue;
						}
						Log.LogWarning((object)("Checking spawner component: " + name2));
						FieldInfo[] fields = ((object)val3).GetType().GetFields();
						FieldInfo[] array6 = fields;
						foreach (FieldInfo fieldInfo in array6)
						{
							Log.LogWarning((object)("Field: " + fieldInfo.Name + " (Type: " + fieldInfo.FieldType.Name + ")"));
							if (fieldInfo.FieldType == typeof(GameObject) && fieldInfo.Name.ToLower().Contains("prefab"))
							{
								object value = fieldInfo.GetValue(val3);
								Log.LogWarning((object)$"Found prefab field '{fieldInfo.Name}': {value}");
								fieldInfo.SetValue(val3, BingtiiPrefab);
								Log.LogWarning((object)"Successfully replaced BingBong with Bingtii!");
								flag = true;
								break;
							}
						}
						if (flag)
						{
							break;
						}
					}
					if (flag)
					{
						<>2__current = (object)new WaitForSeconds(0.5f);
						<>1__state = 2;
						return true;
					}
					Log.LogError((object)"Could not find any prefab field in spawner components!");
					break;
				}
				case 2:
				{
					<>1__state = -1;
					Component[] array = <components>5__2;
					foreach (Component val in array)
					{
						if ((Object)(object)val == (Object)null)
						{
							continue;
						}
						string name = ((object)val).GetType().Name;
						if (!name.Contains("Spawner"))
						{
							continue;
						}
						MethodInfo[] methods = ((object)val).GetType().GetMethods();
						MethodInfo[] array2 = methods;
						foreach (MethodInfo methodInfo in array2)
						{
							if (!methodInfo.Name.Contains("Spawn") && !methodInfo.Name.Contains("Trigger") && !methodInfo.Name.Contains("Start") && !methodInfo.Name.Contains("Initialize"))
							{
								continue;
							}
							try
							{
								Log.LogWarning((object)("Trying to call method: " + methodInfo.Name));
								if (methodInfo.GetParameters().Length == 0)
								{
									methodInfo.Invoke(val, null);
									Log.LogWarning((object)("Successfully called " + methodInfo.Name));
								}
							}
							catch (Exception ex)
							{
								Log.LogWarning((object)("Could not call " + methodInfo.Name + ": " + ex.Message));
							}
						}
					}
					break;
				}
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public const string Id = "com.github.elyobsbrain.BingtiiOverBingbong";

		public static Plugin Instance { get; private set; }

		internal static ManualLogSource Log { get; private set; }

		internal static Harmony? Harmony { get; set; }

		internal static AssetBundle Bundle { get; set; }

		internal static ModDefinition Definition { get; set; }

		internal static GameObject BingtiiPrefab { get; set; }

		internal static Texture2D BadgeTexture { get; set; }

		public static string Name => "BingtiiOverBingbong";

		public static string Version => "0.1.1";

		private void Awake()
		{
			Instance = this;
			Log = ((BaseUnityPlugin)this).Logger;
			Definition = ModDefinition.GetOrCreate(((BaseUnityPlugin)this).Info.Metadata);
			Log.LogWarning((object)("Plugin " + Name + " is loaded!"));
			Harmony = Harmony.CreateAndPatchAll(typeof(LocalizedTextPatches), (string)null);
			LoadAssets();
			RegisterItem();
			SceneManager.activeSceneChanged += OnActiveSceneChanged;
		}

		private void LoadAssets()
		{
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "bingtii");
			Bundle = AssetBundle.LoadFromFile(text);
			BingtiiPrefab = Bundle.LoadAsset<GameObject>("Bingtii.prefab");
			BadgeTexture = Bundle.LoadAsset<Texture2D>("Badge_bingtii.png");
			Log.LogInfo((object)"Bingtii prefab loaded successfully");
		}

		private void RegisterItem()
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			Item component = BingtiiPrefab.GetComponent<Item>();
			if ((Object)(object)component == (Object)null)
			{
				Log.LogError((object)"Item component missing on Bingtii.prefab!");
				return;
			}
			new ItemContent(component).Register(Definition);
			Log.LogInfo((object)"Bingtii item registered successfully");
		}

		private void OnActiveSceneChanged(Scene oldScene, Scene newScene)
		{
			Log.LogWarning((object)("Scene changed from " + ((Scene)(ref oldScene)).name + " to " + ((Scene)(ref newScene)).name));
			if (!string.IsNullOrEmpty(((Scene)(ref newScene)).name) && ((Scene)(ref newScene)).name != "Pretitle" && ((Scene)(ref newScene)).name != "Title" && ((Scene)(ref newScene)).name != "Airport")
			{
				Log.LogWarning((object)"You have arrived at the island!");
				((MonoBehaviour)this).StartCoroutine(ReplaceSpawner());
			}
			if (!string.IsNullOrEmpty(((Scene)(ref newScene)).name) && ((Scene)(ref newScene)).name != "Pretitle")
			{
				_ = ((Scene)(ref newScene)).name != "Title";
			}
		}

		private void OnDestroy()
		{
			SceneManager.activeSceneChanged -= OnActiveSceneChanged;
		}

		private void Update()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			Scene activeScene = SceneManager.GetActiveScene();
			string name = ((Scene)(ref activeScene)).name;
			if (!string.IsNullOrEmpty(name) && name != "Title" && name != "Pretitle")
			{
				ReplaceBadgeImage();
			}
		}

		private void ReplaceBadgeImage()
		{
			GameObject val = GameObject.Find("GUIManager/PauseCanvases/Canvas_Badges/BadgeSash/Badges/UI_Badge (17)");
			if (!((Object)(object)val != (Object)null))
			{
				return;
			}
			Transform val2 = val.transform.Find("Image");
			if ((Object)(object)val2 != (Object)null)
			{
				RawImage component = ((Component)val2).GetComponent<RawImage>();
				if ((Object)(object)component != (Object)null && (Object)(object)component.texture != (Object)null && ((Object)component.texture).name.Contains("Badge"))
				{
					component.texture = (Texture)(object)BadgeTexture;
					((Behaviour)component).enabled = false;
					((Behaviour)component).enabled = true;
					((Graphic)component).SetVerticesDirty();
					((Graphic)component).SetMaterialDirty();
				}
			}
		}

		[IteratorStateMachine(typeof(<ReplaceSpawner>d__35))]
		private IEnumerator ReplaceSpawner()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <ReplaceSpawner>d__35(0);
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}