The BepInEx console will not appear when launching like it does for other games on Thunderstore (you can turn it back on in your BepInEx.cfg file). If your PEAK crashes on startup, add -dx12 to your launch parameters.
Decompiled source of accurateTrompeta v0.0.12
plugins/com.github.ezeg95.trompeta.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using accurateTrompeta.Patches; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.ezeg95.trompeta")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.0.12.0")] [assembly: AssemblyInformationalVersion("0.0.12")] [assembly: AssemblyProduct("com.github.ezeg95.trompeta")] [assembly: AssemblyTitle("accurateTrompeta")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.12.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace accurateTrompeta { [BepInPlugin("com.ezeg95.accurateTrompeta", "Accurate Trompeta", "0.0.12")] public class Plugin : BaseUnityPlugin { private readonly Harmony _harmony = new Harmony("com.ezeg95.accurateTrompeta"); internal static AudioClip[] newSFX; internal static ManualLogSource Log { get; private set; } private void Awake() { Log = ((BaseUnityPlugin)this).Logger; string location = ((BaseUnityPlugin)this).Info.Location; string directoryName = Path.GetDirectoryName(location); string text = Path.Combine(directoryName, "accurateTrompeta"); AssetBundle val = AssetBundle.LoadFromFile(text); if ((Object)(object)val == (Object)null) { Log.LogError((object)("Failed to load audio assets! Path tried: " + text)); return; } AudioClip val2 = val.LoadAsset<AudioClip>("assets/boca.mp3"); if ((Object)(object)val2 == (Object)null) { Log.LogError((object)"AudioClip 'assets/boca.mp3' not found in bundle."); return; } newSFX = (AudioClip[])(object)new AudioClip[1] { val2 }; _harmony.PatchAll(typeof(BugleSFXPatch)); Log.LogInfo((object)"Accurate Trompeta cargado!"); } } } namespace accurateTrompeta.Patches { [HarmonyPatch(typeof(BugleSFX))] internal class BugleSFXPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void boomBoxPatch(ref AudioClip[] ___bugle, ref float ___pitchMin, ref float ___pitchMax, ref float ___volume) { AudioClip[] newSFX = Plugin.newSFX; ___bugle = newSFX; ___pitchMin = 1f; ___pitchMax = 1f; ___volume = 0.8f; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }