The BepInEx console will not appear when launching like it does for other games on Thunderstore. This is normal (and helps prevent crashes during startup). You can turn it back on in your BepInEx.cfg file.
Decompiled source of SmoreHats v1.2.0
figgies.smorehats.dll
Decompiled a day agousing System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("figgies.smorehats")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.1.0.0")] [assembly: AssemblyInformationalVersion("1.1.0")] [assembly: AssemblyProduct("figgies.smorehats")] [assembly: AssemblyTitle("SmoreHats")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace SmoreHats { [BepInPlugin("figgies.smorehats", "smore hats", "1.1.0")] public class Plugin : BaseUnityPlugin { private class Patcher { public static bool dummyPatched; public static bool CreateHatOption(Customization customization, string name, Texture2D icon) { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) string name2 = name; if (Array.Exists(customization.hats, (CustomizationOption hat) => ((Object)hat).name == name2)) { return false; } CustomizationOption val = ScriptableObject.CreateInstance<CustomizationOption>(); val.color = Color.white; ((Object)val).name = name2; val.texture = (Texture)(object)icon; val.type = (Type)50; val.requiredAchievement = (ACHIEVEMENTTYPE)0; customization.hats = CollectionExtensions.AddToArray<CustomizationOption>(customization.hats, val); return true; } [HarmonyPatch(typeof(PassportManager), "Awake")] [HarmonyPostfix] public static void PassportManagerAwakePostfix(PassportManager __instance) { CreateHatOption(((Component)__instance).GetComponent<Customization>(), "Hat_Bald", customHatsIcons[0]); CreateHatOption(((Component)__instance).GetComponent<Customization>(), "Hat_Tree", customHatsIcons[1]); CreateHatOption(((Component)__instance).GetComponent<Customization>(), "Hat_Sprout", customHatsIcons[2]); CreateHatOption(((Component)__instance).GetComponent<Customization>(), "Hat_Halo", customHatsIcons[3]); CreateHatOption(((Component)__instance).GetComponent<Customization>(), "Hat_Horns", customHatsIcons[4]); CreateHatOption(((Component)__instance).GetComponent<Customization>(), "Hat_Surskit", customHatsIcons[5]); CreateHatOption(((Component)__instance).GetComponent<Customization>(), "Hat_Egg", customHatsIcons[6]); CreateHatOption(((Component)__instance).GetComponent<Customization>(), "Hat_StickyNote", customHatsIcons[7]); } [HarmonyPatch(typeof(CharacterCustomization), "Awake")] [HarmonyPostfix] public static void CharacterCustomizationAwakePostfix(CharacterCustomization __instance) { //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_01bd: Unknown result type (might be due to invalid IL or missing references) //IL_01dd: Unknown result type (might be due to invalid IL or missing references) //IL_021a: Unknown result type (might be due to invalid IL or missing references) //IL_023a: Unknown result type (might be due to invalid IL or missing references) //IL_025a: Unknown result type (might be due to invalid IL or missing references) //IL_0297: Unknown result type (might be due to invalid IL or missing references) //IL_02b7: Unknown result type (might be due to invalid IL or missing references) //IL_02d7: Unknown result type (might be due to invalid IL or missing references) //IL_0314: Unknown result type (might be due to invalid IL or missing references) //IL_0334: Unknown result type (might be due to invalid IL or missing references) //IL_0354: Unknown result type (might be due to invalid IL or missing references) //IL_0391: Unknown result type (might be due to invalid IL or missing references) //IL_03b1: Unknown result type (might be due to invalid IL or missing references) //IL_03d1: Unknown result type (might be due to invalid IL or missing references) //IL_040b: Unknown result type (might be due to invalid IL or missing references) //IL_042b: Unknown result type (might be due to invalid IL or missing references) //IL_044b: Unknown result type (might be due to invalid IL or missing references) Transform child = ((Component)__instance).transform.GetChild(0).GetChild(0).GetChild(0) .GetChild(2) .GetChild(0) .GetChild(0) .GetChild(1) .GetChild(1); for (int i = 0; i < customHats.Count; i++) { GameObject val = Object.Instantiate<GameObject>(customHats[i]); ((Renderer)val.GetComponent<MeshRenderer>()).material.shader = Shader.Find("W/Character"); val.transform.SetParent(child); if (((Object)val).name.Contains("bald")) { val.transform.localPosition = new Vector3(0f, 0.275f, 7.05f); val.transform.localScale = new Vector3(0f, 0f, 0f); val.transform.localRotation = Quaternion.Euler(0f, 0f, 0f); } else if (((Object)val).name.Contains("tree")) { val.transform.localPosition = new Vector3(0f, 0.25f, 7.25f); val.transform.localScale = new Vector3(30f, 30f, 30f); val.transform.localRotation = Quaternion.Euler(0f, 0f, 0f); } else if (((Object)val).name.Contains("sprout")) { val.transform.localPosition = new Vector3(0f, 0.25f, 7f); val.transform.localScale = new Vector3(60f, 60f, 60f); val.transform.localRotation = Quaternion.Euler(0f, 0f, 0f); } else if (((Object)val).name.Contains("halo")) { val.transform.localPosition = new Vector3(0f, 0.25f, 5.25f); val.transform.localScale = new Vector3(100f, 100f, 100f); val.transform.localRotation = Quaternion.Euler(0f, 0f, 90f); } else if (((Object)val).name.Contains("horns")) { val.transform.localPosition = new Vector3(0f, 0.25f, 5.5f); val.transform.localScale = new Vector3(175f, 175f, 175f); val.transform.localRotation = Quaternion.Euler(0f, 0f, 0f); } else if (((Object)val).name.Contains("surskit")) { val.transform.localPosition = new Vector3(0f, 0.275f, 7.05f); val.transform.localScale = new Vector3(18f, 18f, 18f); val.transform.localRotation = Quaternion.Euler(0f, 0f, 0f); } else if (((Object)val).name.Contains("egg hat")) { val.transform.localPosition = new Vector3(0f, 0.2f, 2.35f); val.transform.localScale = new Vector3(300f, 300f, 300f); val.transform.localRotation = Quaternion.Euler(0f, 0f, 0f); } else if (((Object)val).name.Contains("postitnote")) { val.transform.localPosition = new Vector3(0f, 0.275f, 1.55f); val.transform.localScale = new Vector3(300f, 300f, 300f); val.transform.localRotation = Quaternion.Euler(0f, 0f, 0f); } val.SetActive(false); __instance.refs.playerHats = CollectionExtensions.AddToArray<Renderer>(__instance.refs.playerHats, (Renderer)(object)val.GetComponent<MeshRenderer>()); } } } public static AssetBundle assetBundle; public static List<GameObject> customHats; public static List<Texture2D> customHatsIcons; public void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) new Harmony("figgies.smorehats").PatchAll(typeof(Patcher)); assetBundle = AssetBundle.LoadFromMemory(Resource1.smorehats); customHats = new List<GameObject>(); customHatsIcons = new List<Texture2D>(); customHats.Add(assetBundle.LoadAsset<GameObject>("assets/bald.prefab")); customHats.Add(assetBundle.LoadAsset<GameObject>("assets/tree.prefab")); customHats.Add(assetBundle.LoadAsset<GameObject>("assets/sprout.prefab")); customHats.Add(assetBundle.LoadAsset<GameObject>("assets/halo.prefab")); customHats.Add(assetBundle.LoadAsset<GameObject>("assets/horns.prefab")); customHats.Add(assetBundle.LoadAsset<GameObject>("assets/surskit.prefab")); customHats.Add(assetBundle.LoadAsset<GameObject>("assets/postitnote.prefab")); customHats.Add(assetBundle.LoadAsset<GameObject>("assets/egg hat.prefab")); customHatsIcons.Add(assetBundle.LoadAsset<Texture2D>("assets/bald.png")); customHatsIcons.Add(assetBundle.LoadAsset<Texture2D>("assets/tree.png")); customHatsIcons.Add(assetBundle.LoadAsset<Texture2D>("assets/sprout.png")); customHatsIcons.Add(assetBundle.LoadAsset<Texture2D>("assets/halo.png")); customHatsIcons.Add(assetBundle.LoadAsset<Texture2D>("assets/horns.png")); customHatsIcons.Add(assetBundle.LoadAsset<Texture2D>("assets/surskit.png")); customHatsIcons.Add(assetBundle.LoadAsset<Texture2D>("assets/post_it.png")); customHatsIcons.Add(assetBundle.LoadAsset<Texture2D>("assets/egg.png")); } } [GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] [DebuggerNonUserCode] [CompilerGenerated] internal class Resource1 { private static ResourceManager resourceMan; private static CultureInfo resourceCulture; [EditorBrowsable(EditorBrowsableState.Advanced)] internal static ResourceManager ResourceManager { get { if (resourceMan == null) { ResourceManager resourceManager = new ResourceManager("SmoreHats.Resource1", typeof(Resource1).Assembly); resourceMan = resourceManager; } return resourceMan; } } [EditorBrowsable(EditorBrowsableState.Advanced)] internal static CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } internal static byte[] smorehats { get { object @object = ResourceManager.GetObject("smorehats", resourceCulture); return (byte[])@object; } } internal Resource1() { } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }