The BepInEx console will not appear when launching like it does for other games on Thunderstore. This is normal (and helps prevent crashes during startup). You can turn it back on in your BepInEx.cfg file.
Decompiled source of CampfireSafeZone v1.0.1
PEAK-CampfireSafeZone.dll
Decompiled 6 days agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("PEAK-CampfireSafeZone")] [assembly: AssemblyDescription("Mod made by flipf17")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("PEAK-CampfireSafeZone")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("d5c9ccef-388a-4cf7-92b3-d6f5ea4b546d")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace PEAK_CampfireSafeZone; [HarmonyPatch] public static class CampfireSafeZone { public static List<Campfire> campfires = new List<Campfire>(); public static HashSet<Character> playersNearCampfire = new HashSet<Character>(); public static bool allPlayersNearCampfire = false; [HarmonyPatch(typeof(Campfire), "Awake")] [HarmonyPrefix] public static void CampfireAwake(Campfire __instance) { campfires.Add(__instance); } [HarmonyPatch(typeof(CharacterAfflictions), "AddStatus")] [HarmonyPrefix] public static bool StopHungerDrainNearCampfire(STATUSTYPE statusType, float amount, CharacterAfflictions __instance) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Invalid comparison between Unknown and I4 if ((int)statusType == 1 && !__instance.character.isBot && !__instance.character.data.dead && IsPlayerInRangeCampfire(__instance.character)) { return false; } return true; } [HarmonyPatch(typeof(Character), "UseStamina")] [HarmonyPrefix] public static bool StopStaminaDrainNearCampfire(float usage, Character __instance) { if (!__instance.isBot && !__instance.data.dead && __instance.data.isSprinting && IsPlayerInRangeCampfire(__instance)) { return false; } return true; } [HarmonyPatch(typeof(Fog), "Movement")] [HarmonyPatch(typeof(OrbFogHandler), "Move")] [HarmonyPatch(typeof(OrbFogHandler), "WaitToMove")] [HarmonyPrefix] public static bool StopFogMovementAndTimer() { bool flag = false; List<Character> allPlayerCharacters = PlayerHandler.GetAllPlayerCharacters(); for (int i = 0; i < allPlayerCharacters.Count; i++) { Character val = allPlayerCharacters[i]; flag = flag || !val.data.dead; if (!val.isBot && !val.data.dead && !IsPlayerInRangeCampfire(val)) { if (allPlayersNearCampfire) { Plugin.Log("Not all players are near campfire. Fog progression resumed."); } allPlayersNearCampfire = false; return true; } } if (flag) { if (!allPlayersNearCampfire) { Plugin.Log("All players are near campfire. Fog progression halted."); } allPlayersNearCampfire = true; return false; } allPlayersNearCampfire = false; return true; } public static bool IsPlayerInRangeCampfire(Character character) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) Vector3 center; try { center = character.Center; } catch { return false; } for (int i = 0; i < campfires.Count; i++) { Campfire val = campfires[i]; if ((Object)(object)val == (Object)null) { campfires.RemoveAt(i--); } else if (Vector3.Distance(center, ((Component)val).transform.position) < 15f) { if (!playersNearCampfire.Contains(character)) { Plugin.Log("Player: (" + character.characterName + ") ENTERED campfire proximity."); } playersNearCampfire.Add(character); return true; } } if (playersNearCampfire.Contains(character)) { Plugin.Log("Player: (" + character.characterName + ") LEFT campfire proximity."); } playersNearCampfire.Remove(character); return false; } } [BepInPlugin("flipf17.CampfireSafeZone", "CampfireSafeZone", "1.0.1")] public class Plugin : BaseUnityPlugin { private Harmony _harmony; public static Plugin instance; private static ManualLogSource logger; private void Awake() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Expected O, but got Unknown instance = this; CreateCustomLogger(); _harmony = new Harmony("CampfireSafeZone"); PatchAll(); Log("CampfireSafeZone loaded"); } private void PatchAll() { IEnumerable<Type> enumerable; try { enumerable = Assembly.GetExecutingAssembly().GetTypes(); } catch (ReflectionTypeLoadException ex) { enumerable = ex.Types.Where((Type t) => t != null); } foreach (Type item in enumerable) { _harmony.PatchAll(item); } } private void CreateCustomLogger() { try { logger = Logger.CreateLogSource(string.Format("{0}-{1}", "CampfireSafeZone", "1.0.1")); } catch { logger = ((BaseUnityPlugin)this).Logger; } } internal static void Log(string message) { logger.LogInfo((object)message); } internal static void LogError(string message) { logger.LogError((object)message); } internal static void LogWarning(string message) { logger.LogWarning((object)message); } } public static class PluginInfo { public const string PLUGIN_GUID = "flipf17.CampfireSafeZone"; public const string PLUGIN_NAME = "CampfireSafeZone"; public const string PLUGIN_VERSION = "1.0.1"; }